Files
simgear/simgear/structure/state_machine_test.cxx
T

254 lines
6.8 KiB
C++

#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#ifdef NDEBUG
// Always enable DEBUG mode in test application, otherwise "assert" test
// statements have no effect and don't actually test anything (catch 17 ;-) ).
#undef NDEBUG
#endif
#include <simgear/compiler.h>
#include <iostream>
#include <cassert>
#include <cstdlib>
#include <cstring>
#include <memory>
#include "StateMachine.hxx"
#include <simgear/structure/SGBinding.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/misc/test_macros.hxx>
using std::string;
using std::cout;
using std::cerr;
using std::endl;
// SGCondition subclass we can trivially manipulate from test code.
class DummyCondition : public SGCondition
{
public:
DummyCondition(): _state(false) { }
virtual bool test() const
{
return _state;
}
bool _state;
};
class DummyThing
{
public:
DummyThing() : dummy_cmd_state(0) { }
bool someCommand(const SGPropertyNode* arg, SGPropertyNode * )
{
dummy_cmd_state++;
return true;
}
int dummy_cmd_state;
};
using namespace simgear;
#define BUILD_MACHINE_1() \
StateMachine_ptr sm(new StateMachine); \
StateMachine::State_ptr stateA = sm->createState("a"); \
StateMachine::State_ptr stateB = sm->createState("b"); \
StateMachine::State_ptr stateC = sm->createState("c"); \
\
DummyCondition* trigger1 = new DummyCondition; \
StateMachine::Transition_ptr t1 = sm->createTransition(">b", stateB); \
t1->addSourceState(stateA); \
t1->setTriggerCondition(trigger1); \
\
DummyCondition* trigger2 = new DummyCondition; \
StateMachine::Transition_ptr t2 = sm->createTransition(">c", stateC); \
t2->addSourceState(stateB); \
t2->setTriggerCondition(trigger2); \
\
DummyCondition* trigger3 = new DummyCondition; \
StateMachine::Transition_ptr t3 = sm->createTransition(">a", stateA); \
t3->addSourceState(stateC); \
t3->addSourceState(stateB); \
t3->setTriggerCondition(trigger3); \
sm->init();
void testBasic()
{
BUILD_MACHINE_1();
////////////////////////////////////////////
SG_CHECK_EQUAL(sm->state()->name(), "a");
SG_CHECK_EQUAL(sm->indexOfState(stateA), 0);
SG_CHECK_EQUAL(sm->findStateByName("c"), stateC);
sm->changeToState(stateC);
SG_CHECK_EQUAL(sm->state(), stateC);
trigger3->_state = true;
sm->update(1.0);
SG_CHECK_EQUAL(sm->state()->name(), "a");
trigger3->_state = false;
trigger1->_state = true;
sm->update(1.0);
trigger1->_state = false;
SG_CHECK_EQUAL(sm->state()->name(), "b");
trigger3->_state = true;
sm->update(1.0);
SG_CHECK_EQUAL(sm->state()->name(), "a");
trigger3->_state = false;
trigger1->_state = true;
sm->update(1.0);
trigger1->_state = false;
SG_CHECK_EQUAL(sm->state()->name(), "b");
trigger2->_state = true;
sm->update(1.0);
trigger2->_state = false;
SG_CHECK_EQUAL(sm->state()->name(), "c");
//////////////////////////////////////////
SG_CHECK_EQUAL(sm->root()->getIntValue("current-index"), 2);
SG_CHECK_EQUAL(sm->root()->getStringValue("current-name"), string("c"));
sm->root()->setStringValue("current-name", "b");
SG_CHECK_EQUAL(sm->state()->name(), "b");
////////////////////////////////////////
SG_CHECK_IS_NULL(sm->findStateByName("foo"));
SG_CHECK_EQUAL(sm->indexOfState(StateMachine::State_ptr()), -1);
SG_CHECK_EQUAL(sm->stateByIndex(1), stateB);
try {
sm->stateByIndex(44);
SG_VERIFY(false && "should have raised an exception");
} catch (sg_exception& e){
// expected!
}
}
void testNoSourcesTransition()
{
BUILD_MACHINE_1();
DummyCondition* trigger4 = new DummyCondition;
StateMachine::Transition_ptr t4 = sm->createTransition("alwaysToA", stateA); \
t4->setTriggerCondition(trigger4); \
sm->init();
SG_CHECK_EQUAL(sm->state()->name(), "a");
trigger1->_state = true;
sm->update(1.0);
trigger1->_state = false;
SG_CHECK_EQUAL(sm->state()->name(), "b");
trigger4->_state = true;
sm->update(1.0);
trigger4->_state = false;
SG_CHECK_EQUAL(sm->state()->name(), "a");
}
void testBindings()
{
SGCommandMgr* cmdMgr = SGCommandMgr::instance();
DummyThing thing;
cmdMgr->addCommand("dummy", &thing, &DummyThing::someCommand);
BUILD_MACHINE_1();
t2->addBinding(new SGBinding("dummy"));
stateA->addEntryBinding(new SGBinding("dummy"));
stateA->addExitBinding(new SGBinding("dummy"));
stateC->addEntryBinding(new SGBinding("dummy"));
////////////////////////
SG_CHECK_EQUAL(sm->state()->name(), "a");
trigger1->_state = true;
sm->update(1.0);
trigger1->_state = false;
SG_CHECK_EQUAL(sm->state()->name(), "b");
SG_CHECK_EQUAL(thing.dummy_cmd_state, 1); // exit state A
trigger2->_state = true;
sm->update(1.0);
trigger2->_state = false;
SG_CHECK_EQUAL(thing.dummy_cmd_state, 3); // fire transition 2, enter state C
thing.dummy_cmd_state = 0;
sm->changeToState(stateA);
SG_CHECK_EQUAL(thing.dummy_cmd_state, 1); // enter state A
trigger1->_state = true;
sm->update(1.0);
trigger1->_state = false;
SG_CHECK_EQUAL(thing.dummy_cmd_state, 2); // exit state A
////////////////////////
t3->addBinding(new SGBinding("dummy"));
t3->addBinding(new SGBinding("dummy"));
t3->addBinding(new SGBinding("dummy"));
sm->changeToStateName("b");
thing.dummy_cmd_state = 0;
trigger3->_state = true;
sm->update(1.0);
trigger3->_state = false;
// Three transition bindings, enter A
SG_CHECK_EQUAL(thing.dummy_cmd_state, 4);
}
void testParse()
{
const char* xml = R"(<?xml version="1.0"?>
<PropertyList>
<state>
<name>one</name>
<enter>
<command>nasal</command>
<script>print('Foo');</script>
</enter>
<exit>
<command>nasal</command>
<script>print('bar');</script>
</exit>
</state>
<state>
<name>two</name>
</state>
</PropertyList>)";
auto desc = std::unique_ptr<SGPropertyNode>(new SGPropertyNode);
readProperties(xml, strlen(xml), desc.get());
SGPropertyNode_ptr root(new SGPropertyNode);
StateMachine_ptr sm = StateMachine::createFromPlist(desc.get(), root);
SG_VERIFY(sm->findStateByName("one") != NULL);
SG_VERIFY(sm->findStateByName("two") != NULL);
}
int main(int argc, char* argv[])
{
testBasic();
testBindings();
testParse();
testNoSourcesTransition();
cout << __FILE__ << ": All tests passed" << endl;
return EXIT_SUCCESS;
}