Implement a paging implementation for bounding volume hierarchy nodes. We will need this for hla clients that need ground queries.
167 lines
4.8 KiB
C++
167 lines
4.8 KiB
C++
// Copyright (C) 2008 - 2009 Mathias Froehlich - Mathias.Froehlich@web.de
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include "BVHLineSegmentVisitor.hxx"
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#include <simgear/math/SGGeometry.hxx>
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#include "BVHVisitor.hxx"
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#include "BVHNode.hxx"
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#include "BVHGroup.hxx"
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#include "BVHPageNode.hxx"
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#include "BVHTransform.hxx"
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#include "BVHMotionTransform.hxx"
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#include "BVHLineGeometry.hxx"
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#include "BVHStaticGeometry.hxx"
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#include "BVHStaticData.hxx"
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#include "BVHStaticNode.hxx"
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#include "BVHStaticTriangle.hxx"
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#include "BVHStaticBinary.hxx"
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namespace simgear {
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void
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BVHLineSegmentVisitor::apply(BVHGroup& group)
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{
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if (!intersects(_lineSegment, group.getBoundingSphere()))
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return;
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group.traverse(*this);
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}
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void
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BVHLineSegmentVisitor::apply(BVHPageNode& pageNode)
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{
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if (!intersects(_lineSegment, pageNode.getBoundingSphere()))
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return;
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pageNode.traverse(*this);
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}
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void
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BVHLineSegmentVisitor::apply(BVHTransform& transform)
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{
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if (!intersects(_lineSegment, transform.getBoundingSphere()))
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return;
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bool haveHit = _haveHit;
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_haveHit = false;
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// Push the line segment
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SGLineSegmentd lineSegment = getLineSegment();
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_lineSegment = transform.lineSegmentToLocal(lineSegment);
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transform.traverse(*this);
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if (_haveHit) {
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_linearVelocity = transform.vecToWorld(_linearVelocity);
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_angularVelocity = transform.vecToWorld(_angularVelocity);
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SGVec3d point(transform.ptToWorld(_lineSegment.getEnd()));
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_lineSegment.set(lineSegment.getStart(), point);
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_normal = transform.vecToWorld(_normal);
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} else {
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_lineSegment = lineSegment;
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_haveHit = haveHit;
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}
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}
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void
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BVHLineSegmentVisitor::apply(BVHMotionTransform& transform)
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{
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if (!intersects(_lineSegment, transform.getBoundingSphere()))
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return;
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bool haveHit = _haveHit;
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_haveHit = false;
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// Push the line segment
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SGLineSegmentd lineSegment = getLineSegment();
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SGMatrixd toLocal = transform.getToLocalTransform(_time);
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_lineSegment = lineSegment.transform(toLocal);
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transform.traverse(*this);
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if (_haveHit) {
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SGMatrixd toWorld = transform.getToWorldTransform(_time);
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SGVec3d localStart = _lineSegment.getStart();
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_linearVelocity += transform.getLinearVelocityAt(localStart);
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_angularVelocity += transform.getAngularVelocity();
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_linearVelocity = toWorld.xformVec(_linearVelocity);
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_angularVelocity = toWorld.xformVec(_angularVelocity);
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SGVec3d localEnd = _lineSegment.getEnd();
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_lineSegment.set(lineSegment.getStart(), toWorld.xformPt(localEnd));
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_normal = toWorld.xformVec(_normal);
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if (!_id)
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_id = transform.getId();
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} else {
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_lineSegment = lineSegment;
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_haveHit = haveHit;
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}
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}
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void
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BVHLineSegmentVisitor::apply(BVHLineGeometry&)
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{
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}
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void
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BVHLineSegmentVisitor::apply(BVHStaticGeometry& node)
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{
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if (!intersects(_lineSegment, node.getBoundingSphere()))
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return;
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node.traverse(*this);
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}
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void
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BVHLineSegmentVisitor::apply(const BVHStaticBinary& node,
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const BVHStaticData& data)
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{
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if (!intersects(SGLineSegmentf(_lineSegment), node.getBoundingBox()))
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return;
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// The first box to enter is the one the startpoint is in.
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// this increases the probability, that on exit of that box we do not
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// even need to walk the other one, since the line segment is
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// then already short enough to not intersect the other one anymore.
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node.traverse(*this, data, _lineSegment.getStart());
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}
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void
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BVHLineSegmentVisitor::apply(const BVHStaticTriangle& triangle,
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const BVHStaticData& data)
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{
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SGTrianglef tri = triangle.getTriangle(data);
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SGVec3f point;
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if (!intersects(point, tri, SGLineSegmentf(_lineSegment), 1e-4f))
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return;
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setLineSegmentEnd(SGVec3d(point));
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_normal = SGVec3d(tri.getNormal());
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_linearVelocity = SGVec3d::zeros();
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_angularVelocity = SGVec3d::zeros();
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_material = data.getMaterial(triangle.getMaterialIndex());
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_id = 0;
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_haveHit = true;
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}
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}
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