194 lines
5.4 KiB
C++
194 lines
5.4 KiB
C++
// materialmgr.cxx -- class to handle material properties
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#if defined ( __CYGWIN__ )
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#include <ieeefp.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/constants.h>
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#include <simgear/structure/exception.hxx>
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#include <string.h>
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#include <string>
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#include <osg/AlphaFunc>
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#include <osg/BlendFunc>
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#include <osg/CullFace>
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#include <osg/Material>
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#include <osg/Point>
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#include <osg/PointSprite>
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#include <osg/PolygonMode>
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#include <osg/PolygonOffset>
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#include <osg/StateSet>
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#include <osg/TexEnv>
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#include <osg/TexGen>
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#include <osg/Texture2D>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sgstream.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/props/condition.hxx>
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#include <simgear/scene/tgdb/userdata.hxx>
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#include "mat.hxx"
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#include "matlib.hxx"
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SG_USING_STD(string);
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// Constructor
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SGMaterialLib::SGMaterialLib ( void ) {
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}
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// Load a library of material properties
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bool SGMaterialLib::load( const string &fg_root, const string& mpath, const char *season,
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SGPropertyNode *prop_root )
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{
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SGPropertyNode materials;
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SG_LOG( SG_INPUT, SG_INFO, "Reading materials from " << mpath );
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try {
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readProperties( mpath, &materials );
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} catch (const sg_exception &ex) {
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SG_LOG( SG_INPUT, SG_ALERT, "Error reading materials: "
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<< ex.getMessage() );
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throw;
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}
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int nMaterials = materials.nChildren();
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for (int i = 0; i < nMaterials; i++) {
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const SGPropertyNode *node = materials.getChild(i);
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if (!strcmp(node->getName(), "material")) {
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const SGPropertyNode *conditionNode = node->getChild("condition");
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if (conditionNode) {
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SGSharedPtr<const SGCondition> condition = sgReadCondition(prop_root, conditionNode);
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if (!condition->test()) {
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SG_LOG(SG_INPUT, SG_DEBUG, "Skipping material entry #"
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<< i << " (condition false)");
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continue;
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}
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}
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SGSharedPtr<SGMaterial> m = new SGMaterial(fg_root, node, season);
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vector<SGPropertyNode_ptr>names = node->getChildren("name");
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for ( unsigned int j = 0; j < names.size(); j++ ) {
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string name = names[j]->getStringValue();
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// cerr << "Material " << name << endl;
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matlib[name] = m;
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m->add_name(name);
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SG_LOG( SG_TERRAIN, SG_INFO, " Loading material "
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<< names[j]->getStringValue() );
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}
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} else {
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SG_LOG(SG_INPUT, SG_WARN,
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"Skipping bad material entry " << node->getName());
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}
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}
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return true;
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}
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// Load a library of material properties
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bool SGMaterialLib::add_item ( const string &tex_path )
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{
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string material_name = tex_path;
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int pos = tex_path.rfind( "/" );
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material_name = material_name.substr( pos + 1 );
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return add_item( material_name, tex_path );
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}
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// Load a library of material properties
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bool SGMaterialLib::add_item ( const string &mat_name, const string &full_path )
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{
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int pos = full_path.rfind( "/" );
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string tex_name = full_path.substr( pos + 1 );
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string tex_path = full_path.substr( 0, pos );
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SG_LOG( SG_TERRAIN, SG_INFO, " Loading material "
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<< mat_name << " (" << full_path << ")");
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matlib[mat_name] = new SGMaterial( full_path );
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matlib[mat_name]->add_name(mat_name);
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return true;
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}
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// Load a library of material properties
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bool SGMaterialLib::add_item ( const string &mat_name, osg::StateSet *state )
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{
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matlib[mat_name] = new SGMaterial( state );
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matlib[mat_name]->add_name(mat_name);
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SG_LOG( SG_TERRAIN, SG_INFO, " Loading material given a premade "
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<< "osg::StateSet = " << mat_name );
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return true;
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}
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// find a material record by material name
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SGMaterial *SGMaterialLib::find( const string& material ) {
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SGMaterial *result = NULL;
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material_map_iterator it = matlib.find( material );
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if ( it != end() ) {
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result = it->second;
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return result;
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}
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return NULL;
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}
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// Destructor
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SGMaterialLib::~SGMaterialLib ( void ) {
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SG_LOG( SG_GENERAL, SG_INFO, "SGMaterialLib::~SGMaterialLib() size=" << matlib.size());
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}
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const SGMaterial*
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SGMaterialLib::findMaterial(const osg::StateSet* stateSet) const
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{
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if (!stateSet)
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return 0;
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const osg::Referenced* base = stateSet->getUserData();
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if (!base)
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return 0;
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const SGMaterialUserData* matUserData
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= dynamic_cast<const SGMaterialUserData*>(base);
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if (!matUserData)
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return 0;
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return matUserData->getMaterial();
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}
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