Refactor media devices to live outside React as Observables

This moves the media devices state out of React to further our transition to a MVVM architecture in which we can more easily model and store complex application state. I have created an AppViewModel to act as the overarching state holder for any future non-React state we end up creating, and the MediaDevices reside within this. We should move more application logic (including the CallViewModel itself) there in the future.
This commit is contained in:
Robin
2025-06-16 16:43:46 -04:00
parent 32b6250cc3
commit 032e1e438c
24 changed files with 754 additions and 681 deletions
+11 -5
View File
@@ -24,7 +24,7 @@ import {
type LocalVideoTrack,
Track,
} from "livekit-client";
import { useObservable } from "observable-hooks";
import { useObservable, useObservableEagerState } from "observable-hooks";
import { map } from "rxjs";
import { useNavigate } from "react-router-dom";
@@ -45,7 +45,7 @@ import { SettingsModal, defaultSettingsTab } from "../settings/SettingsModal";
import { useMediaQuery } from "../useMediaQuery";
import { E2eeType } from "../e2ee/e2eeType";
import { Link } from "../button/Link";
import { useMediaDevices } from "../livekit/MediaDevicesContext";
import { useMediaDevices } from "../MediaDevicesContext";
import { useInitial } from "../useInitial";
import { useSwitchCamera as useShowSwitchCamera } from "./useSwitchCamera";
import {
@@ -54,6 +54,7 @@ import {
} from "../livekit/TrackProcessorContext";
import { usePageTitle } from "../usePageTitle";
import { useLatest } from "../useLatest";
import { getValue } from "../utils/observable";
interface Props {
client: MatrixClient;
@@ -126,13 +127,18 @@ export const LobbyView: FC<Props> = ({
);
const devices = useMediaDevices();
const videoInputId = useObservableEagerState(
devices.videoInput.selected$,
)?.id;
// Capture the audio options as they were when we first mounted, because
// we're not doing anything with the audio anyway so we don't need to
// re-open the devices when they change (see below).
const initialAudioOptions = useInitial(
() =>
muteStates.audio.enabled && { deviceId: devices.audioInput.selectedId },
muteStates.audio.enabled && {
deviceId: getValue(devices.audioInput.selected$)?.id,
},
);
const { processor } = useTrackProcessor();
@@ -148,14 +154,14 @@ export const LobbyView: FC<Props> = ({
// which would cause the devices to be re-opened on the next render.
audio: Object.assign({}, initialAudioOptions),
video: muteStates.video.enabled && {
deviceId: devices.videoInput.selectedId,
deviceId: videoInputId,
processor: initialProcessor,
},
}),
[
initialAudioOptions,
muteStates.video.enabled,
devices.videoInput.selectedId,
videoInputId,
initialProcessor,
],
);