Convert reaction sounds to call view model / rxjs

This commit is contained in:
Half-Shot
2024-12-09 14:58:51 +00:00
parent fbfa8c3e1d
commit 081221731e
3 changed files with 54 additions and 30 deletions
+1 -1
View File
@@ -642,7 +642,7 @@ export const InCallView: FC<InCallViewProps> = ({
<RoomAudioRenderer />
{renderContent()}
<CallEventAudioRenderer vm={vm} />
<ReactionsAudioRenderer />
<ReactionsAudioRenderer vm={vm} />
<ReactionsOverlay vm={vm} />
{footer}
{layout.type !== "pip" && (
+19 -23
View File
@@ -13,6 +13,7 @@ import { GenericReaction, ReactionSet } from "../reactions";
import { useAudioContext } from "../useAudioContext";
import { prefetchSounds } from "../soundUtils";
import { useLatest } from "../useLatest";
import { CallViewModel } from "../state/CallViewModel";
const soundMap = Object.fromEntries([
...ReactionSet.filter((v) => v.sound !== undefined).map((v) => [
@@ -22,8 +23,11 @@ const soundMap = Object.fromEntries([
[GenericReaction.name, GenericReaction.sound],
]);
export function ReactionsAudioRenderer(): ReactNode {
const { reactions } = useReactions();
export function ReactionsAudioRenderer({
vm,
}: {
vm: CallViewModel;
}): ReactNode {
const [shouldPlay] = useSetting(playReactionsSound);
const [soundCache, setSoundCache] = useState<ReturnType<
typeof prefetchSounds
@@ -33,7 +37,6 @@ export function ReactionsAudioRenderer(): ReactNode {
latencyHint: "interactive",
});
const audioEngineRef = useLatest(audioEngineCtx);
const oldReactions = useDeferredValue(reactions);
useEffect(() => {
if (!shouldPlay || soundCache) {
@@ -46,26 +49,19 @@ export function ReactionsAudioRenderer(): ReactNode {
}, [soundCache, shouldPlay]);
useEffect(() => {
if (!shouldPlay || !audioEngineRef.current) {
return;
}
const oldReactionSet = new Set(
Object.values(oldReactions).map((r) => r.name),
);
for (const reactionName of new Set(
Object.values(reactions).map((r) => r.name),
)) {
if (oldReactionSet.has(reactionName)) {
// Don't replay old reactions
return;
const sub = vm.audibleReactions.subscribe((newReactions) => {
for (const reactionName of newReactions) {
if (soundMap[reactionName]) {
audioEngineRef.current?.playSound(reactionName);
} else {
// Fallback sounds.
audioEngineRef.current?.playSound("generic");
}
}
if (soundMap[reactionName]) {
audioEngineRef.current.playSound(reactionName);
} else {
// Fallback sounds.
audioEngineRef.current.playSound("generic");
}
}
}, [audioEngineRef, shouldPlay, oldReactions, reactions]);
});
return (): void => {
sub.unsubscribe();
};
}, [vm, audioEngineRef]);
return null;
}