Improve internal model of ringing, expose ringing intent to call UI

I found our code's internal model of ringing a little overgrown (it had superfluous states like 'unknown') and difficult to extend with metadata or callbacks relating to ring attempts. By modeling ringing instead as a stream of ring attempts, where each attempt has an intent, a recipient, and an eventual outcome (accept/decline/timeout), I find it more natural to work with.

This makes room for a future 'try again' callback to allow ringing someone again after a timeout, and also forced me to look for a simpler solution to the duplicate leave sound effects. I exposed the intent of the ringing attempt to the call UI so I can later use it in the header.
This commit is contained in:
Robin
2026-06-10 15:49:00 +02:00
parent 3a824dfff0
commit 2ac6cdeb46
13 changed files with 468 additions and 577 deletions

View File

@@ -1386,7 +1386,10 @@ describe.each([
});
// Should ring for 30ms and then time out
expectObservable(vm.ringing$).toBe("(ny) 26ms n", yesNo);
expectObservable(vm.ringingIntent$).toBe("(ab) 26ms a", {
a: null,
b: "audio",
});
// Layout should show placeholder media for the participant we're
// ringing the entire time (even once timed out)
expectObservable(summarizeLayout$(vm.layout$)).toBe("a", {
@@ -1425,7 +1428,10 @@ describe.each([
});
// Should ring until Alice joins
expectObservable(vm.ringing$).toBe("(ny) 17ms n", yesNo);
expectObservable(vm.ringingIntent$).toBe("(ab) 17ms a", {
a: null,
b: "audio",
});
// Layout should show placeholder media for the participant we're
// ringing the entire time
expectObservable(summarizeLayout$(vm.layout$)).toBe("a 20ms b", {