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https://github.com/vector-im/element-call.git
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Improve internal model of ringing, expose ringing intent to call UI
I found our code's internal model of ringing a little overgrown (it had superfluous states like 'unknown') and difficult to extend with metadata or callbacks relating to ring attempts. By modeling ringing instead as a stream of ring attempts, where each attempt has an intent, a recipient, and an eventual outcome (accept/decline/timeout), I find it more natural to work with. This makes room for a future 'try again' callback to allow ringing someone again after a timeout, and also forced me to look for a simpler solution to the duplicate leave sound effects. I exposed the intent of the ringing attempt to the call UI so I can later use it in the header.
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@@ -212,7 +212,6 @@ const SpotlightRingingMediaItem: FC<SpotlightRingingMediaItemProps> = ({
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}) => {
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const { t } = useTranslation();
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const pickupState = useBehavior(vm.pickupState$);
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const videoEnabled = useBehavior(vm.videoEnabled$);
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return (
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<MediaView
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@@ -222,7 +221,8 @@ const SpotlightRingingMediaItem: FC<SpotlightRingingMediaItemProps> = ({
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pickupState === "ringing"
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? {
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text: t("video_tile.calling"),
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Icon: videoEnabled ? VideoCallSolidIcon : VoiceCallSolidIcon,
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Icon:
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vm.intent === "video" ? VideoCallSolidIcon : VoiceCallSolidIcon,
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}
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: { text: t("video_tile.call_ended"), Icon: EndCallIcon }
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}
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