Improve internal model of ringing, expose ringing intent to call UI

I found our code's internal model of ringing a little overgrown (it had superfluous states like 'unknown') and difficult to extend with metadata or callbacks relating to ring attempts. By modeling ringing instead as a stream of ring attempts, where each attempt has an intent, a recipient, and an eventual outcome (accept/decline/timeout), I find it more natural to work with.

This makes room for a future 'try again' callback to allow ringing someone again after a timeout, and also forced me to look for a simpler solution to the duplicate leave sound effects. I exposed the intent of the ringing attempt to the call UI so I can later use it in the header.
This commit is contained in:
Robin
2026-06-10 15:49:00 +02:00
parent 3a824dfff0
commit 2ac6cdeb46
13 changed files with 468 additions and 577 deletions

View File

@@ -212,7 +212,6 @@ const SpotlightRingingMediaItem: FC<SpotlightRingingMediaItemProps> = ({
}) => {
const { t } = useTranslation();
const pickupState = useBehavior(vm.pickupState$);
const videoEnabled = useBehavior(vm.videoEnabled$);
return (
<MediaView
@@ -222,7 +221,8 @@ const SpotlightRingingMediaItem: FC<SpotlightRingingMediaItemProps> = ({
pickupState === "ringing"
? {
text: t("video_tile.calling"),
Icon: videoEnabled ? VideoCallSolidIcon : VoiceCallSolidIcon,
Icon:
vm.intent === "video" ? VideoCallSolidIcon : VoiceCallSolidIcon,
}
: { text: t("video_tile.call_ended"), Icon: EndCallIcon }
}