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https://github.com/vector-im/element-call.git
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Also use CallFooter for lobby
This commit is contained in:
247
src/components/CallFooter.tsx
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247
src/components/CallFooter.tsx
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/*
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Copyright 2026 Element Creations Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import { type FC, type JSX, type Ref, useMemo } from "react";
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import classNames from "classnames";
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import { BehaviorSubject } from "rxjs";
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import LogoMark from "../icons/LogoMark.svg?react";
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import LogoType from "../icons/LogoType.svg?react";
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import {
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EndCallButton,
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MicButton,
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VideoButton,
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ShareScreenButton,
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SettingsButton,
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ReactionToggleButton,
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LoudspeakerButton,
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} from "../button";
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import styles from "./CallFooter.module.css";
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import { LayoutToggle } from "../room/LayoutToggle";
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import {
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type CallViewModel,
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type GridMode,
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} from "../state/CallViewModel/CallViewModel";
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import { useAppBarSecondaryButton } from "../AppBar";
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export interface AudioOutputSwitcher {
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targetOutput: string;
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switch: () => void;
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}
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export interface FooterProps {
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ref?: Ref<HTMLDivElement>;
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/** Children will only be visible if the component is wider than 5*/
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children?: JSX.Element | JSX.Element[] | false;
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/* This is needed for WindowMode = "flat" */
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hideControls?: boolean;
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/** hide the entire footer*/
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hidden?: boolean;
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/** Pip controls buttonSize and hides: settings button, layout switcher and logo */
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asPip?: boolean;
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/** The footer should be used as an overlay.
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* (Over the Call Grid) This saves spaces on small screens.*/
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asOverlay?: boolean;
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layoutMode?: GridMode;
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/** Also controls if the layout button is visible */
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setLayoutMode?: (mode: GridMode) => void;
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audioEnabled?: boolean;
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/** Also controls if the audioMute button is disabled */
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toggleAudio?: () => void;
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videoEnabled?: boolean;
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/** Also controls if the videoMute button is disabled */
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toggleVideo?: () => void;
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sharingScreen?: boolean;
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toggleScreenSharing?: () => void;
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/** Also controls if the audio button is visible */
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audioOutputSwitcher?: AudioOutputSwitcher;
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/** Also controls if the settings button is visible */
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openSettings?: () => void;
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/** Also controls if the hangup button is visible */
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hangup?: () => void;
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reactionIdentifier?: string;
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reactionData?: Pick<CallViewModel, "handsRaised$" | "reactions$">;
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hideLogo?: boolean;
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// debug stuff
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debugTileLayout?: boolean;
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tileStoreGeneration?: number;
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}
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export const CallFooter: FC<FooterProps> = ({
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ref,
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children,
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asOverlay,
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hidden,
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hideControls,
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hideLogo,
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asPip,
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layoutMode,
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setLayoutMode,
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openSettings,
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audioEnabled,
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videoEnabled,
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toggleAudio,
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toggleVideo,
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sharingScreen,
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toggleScreenSharing,
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reactionIdentifier,
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reactionData,
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audioOutputSwitcher,
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hangup,
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debugTileLayout,
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tileStoreGeneration,
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}) => {
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const buttons: JSX.Element[] = [];
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const buttonSize = asPip ? "sm" : "lg";
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const showSettingsButton =
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openSettings !== undefined && !asPip && !hideControls;
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const showLayoutSwitcher = !asPip && !hideControls;
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const showLogoDebugContainer = !asPip || (!hideLogo && !debugTileLayout);
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const showLogo = !hideLogo && !asPip;
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if (showSettingsButton) {
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// add the settings button to the center group of buttons, so it will be visible on small screens.
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// On larger screens, it will be hidden and the one without `forButtonsBar` in the `settingsLogoContainer` will be visible.
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buttons.push(
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<SettingsButton
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forButtonsBar
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key="settings"
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showForScreenWidth="narrow"
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onClick={openSettings}
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/>,
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);
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}
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buttons.push(
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<MicButton
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size={buttonSize}
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key="audio"
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enabled={audioEnabled ?? false}
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onClick={toggleAudio}
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disabled={toggleAudio === undefined}
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data-testid="incall_mute"
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/>,
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<VideoButton
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size={buttonSize}
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key="video"
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enabled={videoEnabled ?? false}
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onClick={toggleVideo}
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disabled={toggleVideo === undefined}
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data-testid="incall_videomute"
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/>,
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);
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if (toggleScreenSharing !== undefined) {
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buttons.push(
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<ShareScreenButton
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size={buttonSize}
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key="share_screen"
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className={styles.shareScreen}
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enabled={sharingScreen ?? false}
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onClick={toggleScreenSharing}
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data-testid="incall_screenshare"
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/>,
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);
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}
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if (reactionIdentifier) {
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buttons.push(
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<ReactionToggleButton
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size={buttonSize}
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reactionData={
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reactionData ??
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({
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handsRaised$: new BehaviorSubject({}),
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reactions$: new BehaviorSubject({}),
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} as Pick<CallViewModel, "handsRaised$" | "reactions$">)
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}
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key="raise_hand"
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className={styles.raiseHand}
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identifier={reactionIdentifier}
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/>,
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);
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}
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// In this PR we just move the button to the bottom bar. We do not yet update its appearance
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const audioOutputButton = useMemo(() => {
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if (audioOutputSwitcher === undefined) return null;
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return (
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<LoudspeakerButton
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size={buttonSize}
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onClick={() => audioOutputSwitcher.switch()}
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isEarpieceTarget={audioOutputSwitcher.targetOutput === "earpiece"}
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/>
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);
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}, [audioOutputSwitcher, buttonSize]);
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if (audioOutputButton) buttons.push(audioOutputButton);
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useAppBarSecondaryButton(
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<SettingsButton key="settings" onClick={openSettings} />,
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);
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if (hangup)
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buttons.push(
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<EndCallButton
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size={buttonSize}
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key="end_call"
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onClick={hangup}
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data-testid="incall_leave"
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/>,
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);
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const logoDebugContainer = (
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<div className={styles.logo}>
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{showLogo && (
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<>
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<LogoMark width={24} height={24} aria-hidden />
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<LogoType
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width={80}
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height={11}
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aria-label={import.meta.env.VITE_PRODUCT_NAME || "Element Call"}
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/>
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</>
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)}
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{debugTileLayout ? `Tiles generation: ${tileStoreGeneration}` : undefined}
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</div>
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);
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return (
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<div
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ref={ref}
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className={classNames(styles.footer, {
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[styles.overlay]: asOverlay,
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[styles.hidden]: hidden,
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})}
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>
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<div className={styles.settingsLogoContainer}>
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{showSettingsButton && (
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<SettingsButton
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key="settings"
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showForScreenWidth="wide"
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onClick={openSettings}
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/>
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)}
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{children}
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{showLogoDebugContainer && logoDebugContainer}
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</div>
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{!hideControls && <div className={styles.buttons}>{buttons}</div>}
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{setLayoutMode && layoutMode && showLayoutSwitcher && (
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<LayoutToggle
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className={styles.layout}
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layout={layoutMode}
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setLayout={setLayoutMode}
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/>
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)}
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</div>
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);
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};
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