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Merge pull request #4269 from element-hq/toger5/component-api-entry
Export EC component related types
This commit is contained in:
@@ -0,0 +1,242 @@
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/*
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Copyright 2022-2024 New Vector Ltd.
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Copyright 2026 Element Creations Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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/**
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* How Element Call can be told to behave, and what each intent means.
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*
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* Kept apart from {@link UrlParams} on purpose: everything here is constants,
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* types and one function of them, so that a host of the component can import
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* these — the enums it needs as values, the defaults an intent implies — without
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* loading Element Call itself. UrlParams, which reads them from a URL, needs
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* the router, the config and the rest of the app; this module must not.
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* `component/api.ts` is built from it as an entry point of its own.
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*/
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import {
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type RTCCallIntent,
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type RTCNotificationType,
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} from "matrix-js-sdk/lib/matrixrtc";
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import { platform } from "./Platform";
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export enum UserIntent {
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StartNewCall = "start_call",
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JoinExistingCall = "join_existing",
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StartNewCallVoice = "start_call_voice",
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JoinExistingCallVoice = "join_existing_voice",
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StartNewCallDM = "start_call_dm",
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StartNewCallDMVoice = "start_call_dm_voice",
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JoinExistingCallDM = "join_existing_dm",
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JoinExistingCallDMVoice = "join_existing_dm_voice",
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Unknown = "unknown",
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}
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export enum HeaderStyle {
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None = "none",
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Standard = "standard",
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AppBar = "app_bar",
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}
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export enum BackgroundStyle {
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Solid = "solid",
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Gradient = "gradient",
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}
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/**
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* The configuration for the app, which can be set via URL parameters.
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* Those property are different to the UrlProperties, since they are all optional
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* and configure the behavior of the app. Their value is the same if EC is used in
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* the same context but with different accounts/users.
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*
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* Their defaults can be controlled by the `intent` property.
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*/
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export interface UrlConfiguration {
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/**
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* Whether the app should keep the user confined to the current call/room.
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*/
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confineToRoom: boolean;
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/**
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* Whether the app should pause before joining the call until it sees an
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* io.element.join widget action, allowing it to be preloaded.
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*/
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preload: boolean;
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/**
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* The style of headers to show. "standard" is the default arrangement, "none"
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* hides the header entirely, and "app_bar" produces a header with a back
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* button like you might see in mobile apps. The callback for the back button
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* is window.controls.onBackButtonPressed.
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*/
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header: HeaderStyle;
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/**
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* Whether the controls should be shown. For screen recording no controls can be desired.
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*/
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showControls: boolean;
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/**
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* Whether to hide the screen-sharing button.
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*/
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hideScreensharing: boolean;
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/**
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* Whether the app is allowed to use fallback STUN servers for ICE in case the
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* user's homeserver doesn't provide any.
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*/
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allowIceFallback: boolean;
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/**
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* Whether the app should use per participant keys for E2EE.
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*/
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perParticipantE2EE: boolean;
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/**
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* Whether the global JS controls for audio output devices should be enabled,
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* allowing the list of output devices to be controlled by the app hosting
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* Element Call.
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*/
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controlledAudioDevices: boolean;
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/**
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* Setting this flag skips the lobby and brings you in the call directly.
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* In the widget this can be combined with preload to pass the device settings
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* with the join widget action.
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*/
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skipLobby: boolean;
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/**
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* Setting this flag makes element call show the lobby after leaving a call.
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* This is useful for video rooms.
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*/
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returnToLobby: boolean;
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/**
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* Whether and what type of notification EC should send, when the user joins the call.
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*/
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sendNotificationType?: RTCNotificationType;
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/**
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* Whether the app should automatically leave the call when there
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* is no one left in the call.
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* This is one part to make the call matrixRTC session behave like a telephone call.
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*/
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autoLeaveWhenOthersLeft: boolean;
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/**
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* If the client should behave like it is awaiting an answer if a notification was sent (wait for call pick up).
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* This is a no-op if not combined with sendNotificationType.
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*
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* This entails:
|
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* - show ui that it is awaiting an answer
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* - play a sound that indicates that it is awaiting an answer
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* - auto-dismiss the call widget once the notification lifetime expires on the receivers side.
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*/
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waitForCallPickup: boolean;
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/**
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* Whether to enable echo cancellation for audio capture.
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* Defaults to true.
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*/
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echoCancellation?: boolean;
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/**
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* Whether to enable noise suppression for audio capture.
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* Defaults to true.
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*/
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noiseSuppression?: boolean;
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callIntent?: RTCCallIntent;
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}
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// If you need to add a new flag to this interface, prefer a name that describes
|
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// a specific behavior (such as 'confineToRoom'), rather than one that describes
|
||||
// the situations that call for this behavior ('isEmbedded'). This makes it
|
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// clearer what each flag means, and helps us avoid coupling Element Call's
|
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// behavior to the needs of specific consumers.
|
||||
|
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/**
|
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* The configuration implied by what the user meant to do — if they pressed a
|
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* Start Call button this would be `start_call`, and if they pressed Join Call,
|
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* `join_existing`.
|
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*
|
||||
* These are platform-specific defaults, so that a host can start a call by
|
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* saying what the user asked for rather than by setting every parameter itself,
|
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* and so that what each intent means is Element Call's decision, made in one
|
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* place. A host that wants something else states it alongside the intent.
|
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*
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* {@link UserIntent.Unknown} means no intent was stated, and gives the
|
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* standalone app's defaults: Element Call owns the whole page, so it offers the
|
||||
* way out of the room that a hosted call must not.
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*/
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export function configurationForIntent(intent: UserIntent): UrlConfiguration {
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// Only constants and `platform` here, so that this depends on nothing but
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// the intent.
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let preset: UrlConfiguration = {
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confineToRoom: true,
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preload: false,
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header: platform === "desktop" ? HeaderStyle.None : HeaderStyle.AppBar,
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showControls: true,
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hideScreensharing: false,
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allowIceFallback: true,
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perParticipantE2EE: true,
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controlledAudioDevices: platform === "desktop" ? false : true,
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skipLobby: true,
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returnToLobby: false,
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sendNotificationType: "notification",
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autoLeaveWhenOthersLeft: false,
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waitForCallPickup: false,
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};
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switch (intent) {
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case UserIntent.StartNewCall:
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preset.skipLobby = false;
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preset.callIntent = "video";
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break;
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case UserIntent.JoinExistingCall:
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// On desktop this will be overridden based on which button was used to join the call
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preset.skipLobby = false;
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preset.callIntent = "video";
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break;
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case UserIntent.StartNewCallVoice:
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preset.skipLobby = false;
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preset.callIntent = "audio";
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break;
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case UserIntent.JoinExistingCallVoice:
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// On desktop this will be overridden based on which button was used to join the call
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preset.skipLobby = false;
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preset.callIntent = "audio";
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break;
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case UserIntent.StartNewCallDMVoice:
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preset.callIntent = "audio";
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// Fall through
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case UserIntent.StartNewCallDM:
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preset.skipLobby = true;
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preset.sendNotificationType = "ring";
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preset.autoLeaveWhenOthersLeft = true;
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preset.waitForCallPickup = true;
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preset.callIntent = preset.callIntent ?? "video";
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break;
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case UserIntent.JoinExistingCallDMVoice:
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preset.callIntent = "audio";
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// Fall through
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case UserIntent.JoinExistingCallDM:
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// On desktop this will be overridden based on which button was used to join the call
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preset.skipLobby = true;
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preset.autoLeaveWhenOthersLeft = true;
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preset.callIntent = preset.callIntent ?? "video";
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break;
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// Non widget usecase defaults
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default:
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preset = {
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confineToRoom: false,
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preload: false,
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header: HeaderStyle.Standard,
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showControls: true,
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hideScreensharing: false,
|
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allowIceFallback: false,
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perParticipantE2EE: false,
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controlledAudioDevices: false,
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skipLobby: false,
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returnToLobby: false,
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sendNotificationType: undefined,
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autoLeaveWhenOthersLeft: false,
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waitForCallPickup: false,
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};
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}
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return preset;
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}
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+17
-222
@@ -9,47 +9,36 @@ Please see LICENSE in the repository root for full details.
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import { createContext, use, useMemo } from "react";
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import { useLocation } from "react-router-dom";
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import { logger } from "matrix-js-sdk/lib/logger";
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import {
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type RTCCallIntent,
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type RTCNotificationType,
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} from "matrix-js-sdk/lib/matrixrtc";
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import { pickBy } from "lodash-es";
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import { Config } from "./config/Config";
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import { type EncryptionSystem } from "./e2ee/sharedKeyManagement";
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import { E2eeType } from "./e2ee/e2eeType";
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import { platform } from "./Platform";
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import {
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BackgroundStyle,
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configurationForIntent,
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HeaderStyle,
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type UrlConfiguration,
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UserIntent,
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} from "./UrlConfiguration";
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import { redact } from "./utils/redact";
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// Moved to their own module, so that a host can import them without the rest
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// of this one; re-exported here as they always were
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export {
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BackgroundStyle,
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configurationForIntent,
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HeaderStyle,
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type UrlConfiguration,
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UserIntent,
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} from "./UrlConfiguration";
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|
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interface RoomIdentifier {
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roomAlias: string | null;
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roomId: string | null;
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viaServers: string[];
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}
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|
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export enum UserIntent {
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StartNewCall = "start_call",
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JoinExistingCall = "join_existing",
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StartNewCallVoice = "start_call_voice",
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JoinExistingCallVoice = "join_existing_voice",
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StartNewCallDM = "start_call_dm",
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StartNewCallDMVoice = "start_call_dm_voice",
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JoinExistingCallDM = "join_existing_dm",
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JoinExistingCallDMVoice = "join_existing_dm_voice",
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Unknown = "unknown",
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}
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export enum HeaderStyle {
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None = "none",
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Standard = "standard",
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AppBar = "app_bar",
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}
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|
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export enum BackgroundStyle {
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Solid = "solid",
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Gradient = "gradient",
|
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}
|
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|
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/**
|
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* The UrlProperties are used to pass required data to the widget.
|
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* Those are different in different rooms, users, devices. They do not configure the behavior of the
|
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@@ -166,109 +155,6 @@ export interface UrlProperties {
|
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*/
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background: BackgroundStyle;
|
||||
}
|
||||
|
||||
/**
|
||||
* The configuration for the app, which can be set via URL parameters.
|
||||
* Those property are different to the UrlProperties, since they are all optional
|
||||
* and configure the behavior of the app. Their value is the same if EC is used in
|
||||
* the same context but with different accounts/users.
|
||||
*
|
||||
* Their defaults can be controlled by the `intent` property.
|
||||
*/
|
||||
export interface UrlConfiguration {
|
||||
/**
|
||||
* Whether the app should keep the user confined to the current call/room.
|
||||
*/
|
||||
confineToRoom: boolean;
|
||||
/**
|
||||
* Whether the app should pause before joining the call until it sees an
|
||||
* io.element.join widget action, allowing it to be preloaded.
|
||||
*/
|
||||
preload: boolean;
|
||||
/**
|
||||
* The style of headers to show. "standard" is the default arrangement, "none"
|
||||
* hides the header entirely, and "app_bar" produces a header with a back
|
||||
* button like you might see in mobile apps. The callback for the back button
|
||||
* is window.controls.onBackButtonPressed.
|
||||
*/
|
||||
header: HeaderStyle;
|
||||
/**
|
||||
* Whether the controls should be shown. For screen recording no controls can be desired.
|
||||
*/
|
||||
showControls: boolean;
|
||||
/**
|
||||
* Whether to hide the screen-sharing button.
|
||||
*/
|
||||
hideScreensharing: boolean;
|
||||
|
||||
/**
|
||||
* Whether the app is allowed to use fallback STUN servers for ICE in case the
|
||||
* user's homeserver doesn't provide any.
|
||||
*/
|
||||
allowIceFallback: boolean;
|
||||
|
||||
/**
|
||||
* Whether the app should use per participant keys for E2EE.
|
||||
*/
|
||||
perParticipantE2EE: boolean;
|
||||
/**
|
||||
* Whether the global JS controls for audio output devices should be enabled,
|
||||
* allowing the list of output devices to be controlled by the app hosting
|
||||
* Element Call.
|
||||
*/
|
||||
controlledAudioDevices: boolean;
|
||||
/**
|
||||
* Setting this flag skips the lobby and brings you in the call directly.
|
||||
* In the widget this can be combined with preload to pass the device settings
|
||||
* with the join widget action.
|
||||
*/
|
||||
skipLobby: boolean;
|
||||
/**
|
||||
* Setting this flag makes element call show the lobby after leaving a call.
|
||||
* This is useful for video rooms.
|
||||
*/
|
||||
returnToLobby: boolean;
|
||||
/**
|
||||
* Whether and what type of notification EC should send, when the user joins the call.
|
||||
*/
|
||||
sendNotificationType?: RTCNotificationType;
|
||||
/**
|
||||
* Whether the app should automatically leave the call when there
|
||||
* is no one left in the call.
|
||||
* This is one part to make the call matrixRTC session behave like a telephone call.
|
||||
*/
|
||||
autoLeaveWhenOthersLeft: boolean;
|
||||
|
||||
/**
|
||||
* If the client should behave like it is awaiting an answer if a notification was sent (wait for call pick up).
|
||||
* This is a no-op if not combined with sendNotificationType.
|
||||
*
|
||||
* This entails:
|
||||
* - show ui that it is awaiting an answer
|
||||
* - play a sound that indicates that it is awaiting an answer
|
||||
* - auto-dismiss the call widget once the notification lifetime expires on the receivers side.
|
||||
*/
|
||||
waitForCallPickup: boolean;
|
||||
|
||||
/**
|
||||
* Whether to enable echo cancellation for audio capture.
|
||||
* Defaults to true.
|
||||
*/
|
||||
echoCancellation?: boolean;
|
||||
/**
|
||||
* Whether to enable noise suppression for audio capture.
|
||||
* Defaults to true.
|
||||
*/
|
||||
noiseSuppression?: boolean;
|
||||
|
||||
callIntent?: RTCCallIntent;
|
||||
}
|
||||
|
||||
// If you need to add a new flag to this interface, prefer a name that describes
|
||||
// a specific behavior (such as 'confineToRoom'), rather than one that describes
|
||||
// the situations that call for this behavior ('isEmbedded'). This makes it
|
||||
// clearer what each flag means, and helps us avoid coupling Element Call's
|
||||
// behavior to the needs of specific consumers.
|
||||
export interface UrlParams extends UrlProperties, UrlConfiguration {}
|
||||
|
||||
class ParamParser {
|
||||
@@ -354,97 +240,6 @@ export const getUrlParams = (
|
||||
return params;
|
||||
};
|
||||
|
||||
/**
|
||||
* The configuration implied by what the user meant to do — if they pressed a
|
||||
* Start Call button this would be `start_call`, and if they pressed Join Call,
|
||||
* `join_existing`.
|
||||
*
|
||||
* These are platform-specific defaults, so that a host can start a call by
|
||||
* saying what the user asked for rather than by setting every parameter itself,
|
||||
* and so that what each intent means is Element Call's decision, made in one
|
||||
* place. A host that wants something else states it alongside the intent.
|
||||
*
|
||||
* {@link UserIntent.Unknown} means no intent was stated, and gives the
|
||||
* standalone app's defaults: Element Call owns the whole page, so it offers the
|
||||
* way out of the room that a hosted call must not.
|
||||
*/
|
||||
export function configurationForIntent(intent: UserIntent): UrlConfiguration {
|
||||
// Only constants and `platform` here, so that this depends on nothing but
|
||||
// the intent.
|
||||
let preset: UrlConfiguration = {
|
||||
confineToRoom: true,
|
||||
preload: false,
|
||||
header: platform === "desktop" ? HeaderStyle.None : HeaderStyle.AppBar,
|
||||
showControls: true,
|
||||
hideScreensharing: false,
|
||||
allowIceFallback: true,
|
||||
perParticipantE2EE: true,
|
||||
controlledAudioDevices: platform === "desktop" ? false : true,
|
||||
skipLobby: true,
|
||||
returnToLobby: false,
|
||||
sendNotificationType: "notification",
|
||||
autoLeaveWhenOthersLeft: false,
|
||||
waitForCallPickup: false,
|
||||
};
|
||||
switch (intent) {
|
||||
case UserIntent.StartNewCall:
|
||||
preset.skipLobby = false;
|
||||
preset.callIntent = "video";
|
||||
break;
|
||||
case UserIntent.JoinExistingCall:
|
||||
// On desktop this will be overridden based on which button was used to join the call
|
||||
preset.skipLobby = false;
|
||||
preset.callIntent = "video";
|
||||
break;
|
||||
case UserIntent.StartNewCallVoice:
|
||||
preset.skipLobby = false;
|
||||
preset.callIntent = "audio";
|
||||
break;
|
||||
case UserIntent.JoinExistingCallVoice:
|
||||
// On desktop this will be overridden based on which button was used to join the call
|
||||
preset.skipLobby = false;
|
||||
preset.callIntent = "audio";
|
||||
break;
|
||||
case UserIntent.StartNewCallDMVoice:
|
||||
preset.callIntent = "audio";
|
||||
// Fall through
|
||||
case UserIntent.StartNewCallDM:
|
||||
preset.skipLobby = true;
|
||||
preset.sendNotificationType = "ring";
|
||||
preset.autoLeaveWhenOthersLeft = true;
|
||||
preset.waitForCallPickup = true;
|
||||
preset.callIntent = preset.callIntent ?? "video";
|
||||
break;
|
||||
case UserIntent.JoinExistingCallDMVoice:
|
||||
preset.callIntent = "audio";
|
||||
// Fall through
|
||||
case UserIntent.JoinExistingCallDM:
|
||||
// On desktop this will be overridden based on which button was used to join the call
|
||||
preset.skipLobby = true;
|
||||
preset.autoLeaveWhenOthersLeft = true;
|
||||
preset.callIntent = preset.callIntent ?? "video";
|
||||
break;
|
||||
// Non widget usecase defaults
|
||||
default:
|
||||
preset = {
|
||||
confineToRoom: false,
|
||||
preload: false,
|
||||
header: HeaderStyle.Standard,
|
||||
showControls: true,
|
||||
hideScreensharing: false,
|
||||
allowIceFallback: false,
|
||||
perParticipantE2EE: false,
|
||||
controlledAudioDevices: false,
|
||||
skipLobby: false,
|
||||
returnToLobby: false,
|
||||
sendNotificationType: undefined,
|
||||
autoLeaveWhenOthersLeft: false,
|
||||
waitForCallPickup: false,
|
||||
};
|
||||
}
|
||||
return preset;
|
||||
}
|
||||
|
||||
/**
|
||||
* The {@link UrlProperties} for Element Call running as a component inside a
|
||||
* host application.
|
||||
|
||||
Reference in New Issue
Block a user