Make drag & drop of floating tiles less janky

This fixes an issue where upon dragging a floating tile to a different corner of the interface, it would briefly move toward its original position before jerking back in the intended direction.
This commit is contained in:
Robin
2026-09-28 19:48:49 +02:00
parent 12352b94f5
commit 99256fa01c
+5 -1
View File
@@ -198,6 +198,10 @@ interface Drag {
* The Y coordinate of the dragged tile, as a scalar of the grid height.
*/
yRatio: number;
/**
* Whether this event ends the drag gesture.
*/
endOfGesture: boolean
}
export type DragCallback = (drag: Drag) => void;
@@ -464,12 +468,12 @@ export function Grid<
)
.catch(logger.error);
if (endOfGesture)
callback({
x: tileX,
y: tileY,
xRatio: tileX / (gridBounds.width - tile.width),
yRatio: tileY / (gridBounds.height - tile.height),
endOfGesture,
});
};