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New ringing UI
This implements the new ringing UI by showing a placeholder tile for the participant being dialed, rather than an overlay.
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@@ -89,7 +89,6 @@ export interface Props {
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* `callPickupState$` The current call pickup state of the call.
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* - "unknown": The client has not yet sent the notification event. We don't know if it will because it first needs to send its own membership.
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* Then we can conclude if we were the first one to join or not.
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* This may also be set if we are disconnected.
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* - "ringing": The call is ringing on other devices in this room (This client should give audiovisual feedback that this is happening).
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* - "timeout": No-one picked up in the defined time this call should be ringing on others devices.
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* The call failed. If desired this can be used as a trigger to exit the call.
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@@ -131,15 +130,9 @@ export function createCallNotificationLifecycle$({
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) as Behavior<Epoch<boolean>>;
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/**
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* Whenever the RTC session tells us that it intends to ring the remote
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* participant's devices, this emits an Observable tracking the current state of
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* that ringing process.
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* The state of the current ringing attempt, if the RTC session is indeed
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* ringing the remote participant's devices. Otherwise `null`.
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*/
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// This is a behavior since we need to store the latest state for when we subscribe to this after `didSendCallNotification$`
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// has already emitted but we still need the latest observable with a timeout timer that only gets created on after receiving `notificationEvent`.
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// A behavior will emit the latest observable with the running timer to new subscribers.
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// see also: callPickupState$ and in particular the line: `return this.ring$.pipe(mergeAll());` here we otherwise might get an EMPTY observable if
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// `ring$` would not be a behavior.
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const remoteRingState$: Behavior<"ringing" | "timeout" | "decline" | null> =
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scope.behavior(
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sentCallNotification$.pipe(
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