New ringing UI

This implements the new ringing UI by showing a placeholder tile for the participant being dialed, rather than an overlay.
This commit is contained in:
Robin
2026-03-16 13:12:49 +01:00
parent 6d14f1d06f
commit 9dfade68ee
27 changed files with 703 additions and 478 deletions

View File

@@ -13,6 +13,7 @@ import { fillGaps } from "../utils/iter";
import { debugTileLayout } from "../settings/settings";
import { type MediaViewModel } from "./media/MediaViewModel";
import { type UserMediaViewModel } from "./media/UserMediaViewModel";
import { type RingingMediaViewModel } from "./media/RingingMediaViewModel";
function debugEntries(entries: GridTileData[]): string[] {
return entries.map((e) => e.media.displayName$.value);
@@ -48,8 +49,10 @@ class SpotlightTileData {
}
class GridTileData {
private readonly media$: BehaviorSubject<UserMediaViewModel>;
public get media(): UserMediaViewModel {
private readonly media$: BehaviorSubject<
UserMediaViewModel | RingingMediaViewModel
>;
public get media(): UserMediaViewModel | RingingMediaViewModel {
return this.media$.value;
}
public set media(value: UserMediaViewModel) {
@@ -58,7 +61,7 @@ class GridTileData {
public readonly vm: GridTileViewModel;
public constructor(media: UserMediaViewModel) {
public constructor(media: UserMediaViewModel | RingingMediaViewModel) {
this.media$ = new BehaviorSubject(media);
this.vm = new GridTileViewModel(this.media$);
}
@@ -178,7 +181,9 @@ export class TileStoreBuilder {
* Sets up a grid tile for the given media. If this is never called for some
* media, then that media will have no grid tile.
*/
public registerGridTile(media: UserMediaViewModel): void {
public registerGridTile(
media: UserMediaViewModel | RingingMediaViewModel,
): void {
if (DEBUG_ENABLED)
logger.debug(
`[TileStore, ${this.generation}] register grid tile: ${media.displayName$.value}`,
@@ -187,7 +192,11 @@ export class TileStoreBuilder {
if (this.spotlight !== null) {
// We actually *don't* want spotlight speakers to appear in both the
// spotlight and the grid, so they're filtered out here
if (!media.local && this.spotlight.media.includes(media)) return;
if (
!(media.type === "user" && media.local) &&
this.spotlight.media.includes(media)
)
return;
// When the spotlight speaker changes, we would see one grid tile appear
// and another grid tile disappear. This would be an undesirable layout
// shift, so instead what we do is take the speaker's grid tile and swap