add onAudioPlaybackStarted callback for controls (#3309)

* add onAudioTrackReady callback for controls

* more details in controls.md for `onAudioPlaybackStarted`
This commit is contained in:
Timo
2025-06-10 12:35:04 +02:00
committed by GitHub
parent c8a1cae18b
commit a596eb71a9
4 changed files with 16 additions and 2 deletions

View File

@@ -20,6 +20,7 @@ export interface Controls {
/** @deprecated use onAudioDeviceSelect instead*/
onOutputDeviceSelect?: (id: string) => void;
onAudioDeviceSelect?: (id: string) => void;
onAudioPlaybackStarted?: () => void;
/** @deprecated use setAudioEnabled instead*/
setOutputEnabled(enabled: boolean): void;
setAudioEnabled(enabled: boolean): void;
@@ -54,7 +55,13 @@ export const outputDevice$ = new BehaviorSubject<string | undefined>(undefined);
* This should also be used to display a darkened overlay screen letting the user know that audio is muted.
*/
export const setAudioEnabled$ = new Subject<boolean>();
let playbackStartedEmitted = false;
export const setPlaybackStarted = (): void => {
if (!playbackStartedEmitted) {
playbackStartedEmitted = true;
window.controls.onAudioPlaybackStarted?.();
}
};
window.controls = {
canEnterPip(): boolean {
return setPipEnabled$.observed;

View File

@@ -18,7 +18,7 @@ import { logger } from "matrix-js-sdk/lib/logger";
import { useEarpieceAudioConfig } from "./MediaDevicesContext";
import { useReactiveState } from "../useReactiveState";
import * as controls from "../controls";
export interface MatrixAudioRendererProps {
/**
* The list of participants to render audio for.
@@ -204,6 +204,7 @@ function AudioTrackWithAudioNodes({
useContext ? [audioNodes.gain!, audioNodes.pan!] : [],
);
setTrackReady(true);
controls.setPlaybackStarted();
}, [audioContext, audioNodes, setTrackReady, trackReady, trackRef]);
return (

View File

@@ -18,6 +18,7 @@ import {
} from "./livekit/MediaDevicesContext";
import { type PrefetchedSounds } from "./soundUtils";
import { useUrlParams } from "./UrlParams";
import * as controls from "./controls";
/**
* Play a sound though a given AudioContext. Will take
@@ -42,6 +43,7 @@ async function playSound(
src.buffer = buffer;
src.connect(gain).connect(pan).connect(ctx.destination);
const p = new Promise<void>((r) => src.addEventListener("ended", () => r()));
controls.setPlaybackStarted();
src.start();
return p;
}