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https://github.com/vector-im/element-call.git
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lint
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@@ -16,7 +16,6 @@ import {
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import { type MatrixRTCSession } from "matrix-js-sdk/src/matrixrtc/MatrixRTCSession";
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import { type MatrixRTCSession } from "matrix-js-sdk/src/matrixrtc/MatrixRTCSession";
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import { logger } from "matrix-js-sdk/src/logger";
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import { logger } from "matrix-js-sdk/src/logger";
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import { useObservableEagerState } from "observable-hooks";
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import { useObservableEagerState } from "observable-hooks";
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import { map } from "rxjs";
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import { useMatrixRTCSessionMemberships } from "../useMatrixRTCSessionMemberships";
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import { useMatrixRTCSessionMemberships } from "../useMatrixRTCSessionMemberships";
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import { useClientState } from "../ClientContext";
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import { useClientState } from "../ClientContext";
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@@ -75,24 +74,22 @@ export const ReactionsSenderProvider = ({
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: undefined;
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: undefined;
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}, [memberships, myUserId]);
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}, [memberships, myUserId]);
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const myReaction = useObservableEagerState(
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const reactions = useObservableEagerState(vm.reactions$);
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vm.reactions$.pipe(
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const myReaction = useMemo(
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map((v) =>
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() =>
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myMembershipIdentifier !== undefined
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myMembershipIdentifier !== undefined
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? v[myMembershipIdentifier]
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? reactions[myMembershipIdentifier]
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: undefined,
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: undefined,
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),
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[myMembershipIdentifier, reactions],
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),
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);
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);
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const myRaisedHand = useObservableEagerState(
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const handsRaised = useObservableEagerState(vm.handsRaised$);
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vm.handsRaised$.pipe(
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const myRaisedHand = useMemo(
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map((v) =>
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() =>
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myMembershipIdentifier !== undefined
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myMembershipIdentifier !== undefined
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? v[myMembershipIdentifier]
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? handsRaised[myMembershipIdentifier]
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: undefined,
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: undefined,
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),
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[myMembershipIdentifier, handsRaised],
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),
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);
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);
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const toggleRaisedHand = useCallback(async () => {
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const toggleRaisedHand = useCallback(async () => {
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@@ -805,8 +805,7 @@ it("should rank raised hands above video feeds and below speakers and presenters
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(vm, { raisedHands$ }) => {
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(vm, { raisedHands$ }) => {
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schedule("ab", {
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schedule("ab", {
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a: () => {
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a: () => {
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// We imagine that only three tiles (the first three) will be visible
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// We imagine that only two tiles (the first two) will be visible on screen at a time
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// on screen at a time
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vm.layout$.subscribe((layout) => {
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vm.layout$.subscribe((layout) => {
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if (layout.type === "grid") {
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if (layout.type === "grid") {
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layout.setVisibleTiles(2);
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layout.setVisibleTiles(2);
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@@ -1216,9 +1216,8 @@ export class CallViewModel extends ViewModel {
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/**
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/**
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* Emits an array of reactions that should be visible on the screen.
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* Emits an array of reactions that should be visible on the screen.
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*/
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*/
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public readonly visibleReactions$ = showReactions.value$
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public readonly visibleReactions$ = showReactions.value$.pipe(
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.pipe(switchMap((show) => (show ? this.reactions$ : of({}))))
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switchMap((show) => (show ? this.reactions$ : of({}))),
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.pipe(
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scan<
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scan<
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Record<string, ReactionOption>,
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Record<string, ReactionOption>,
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{ sender: string; emoji: string; startX: number }[]
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{ sender: string; emoji: string; startX: number }[]
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@@ -1232,19 +1231,15 @@ export class CallViewModel extends ViewModel {
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}
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}
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return newSet;
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return newSet;
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}, []),
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}, []),
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)
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);
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.pipe(this.scope.state());
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/**
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/**
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* Emits an array of reactions that should be played.
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* Emits an array of reactions that should be played.
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*/
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*/
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public readonly audibleReactions$ = playReactionsSound.value$
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public readonly audibleReactions$ = playReactionsSound.value$.pipe(
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.pipe(
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switchMap((show) =>
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switchMap((show) =>
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show ? this.reactions$ : of<Record<string, ReactionOption>>({}),
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show ? this.reactions$ : of<Record<string, ReactionOption>>({}),
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),
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),
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)
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.pipe(
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map((reactions) => Object.values(reactions).map((v) => v.name)),
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map((reactions) => Object.values(reactions).map((v) => v.name)),
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scan<string[], { playing: string[]; newSounds: string[] }>(
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scan<string[], { playing: string[]; newSounds: string[] }>(
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(acc, latest) => {
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(acc, latest) => {
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@@ -1260,8 +1255,7 @@ export class CallViewModel extends ViewModel {
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{ playing: [], newSounds: [] },
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{ playing: [], newSounds: [] },
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),
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),
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map((v) => v.newSounds),
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map((v) => v.newSounds),
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)
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);
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.pipe(this.scope.state());
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/**
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/**
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* Emits an event every time a new hand is raised in
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* Emits an event every time a new hand is raised in
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