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https://github.com/vector-im/element-call.git
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[Feature] Quick audio menu (#4275)
* Give the microphone level its own observable * Add a microphone level meter * Show speakers and microphones in the quick audio menu * Wire speaker selection through the call footer * Add stories for the meter and the device menu * Add end-to-end specs for the quick audio menu * Keep the footer while a menu opened from it is open * Use the shared audio capture stub in the lobby test --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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/*
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Copyright 2026 Element Creations Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import {
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useCallback,
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useLayoutEffect,
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useRef,
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useState,
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type FC,
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type Ref,
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} from "react";
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import { Text } from "@vector-im/compound-web";
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import { MicOnIcon } from "@vector-im/compound-design-tokens/assets/web/icons";
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import classNames from "classnames";
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import { useTranslation } from "react-i18next";
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import { distinctUntilChanged, map } from "rxjs";
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import styles from "./MicrophoneLevelMeter.module.css";
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import { LEVEL_SCALE, type MicrophoneState } from "../state/MicrophoneLevel";
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import { observeElementSize$ } from "../utils/elementSize";
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import { useMicrophoneLevel } from "./useMicrophoneLevel";
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export interface LiveMicrophoneLevelMeterProps {
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/** The microphone to listen to. */
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deviceId: string | undefined;
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/** Whether to hold a capture at all. */
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active: boolean;
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className?: string;
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ref?: Ref<HTMLDivElement>;
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}
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/**
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* The meter, wired to a live capture. Its own component so a changing level
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* re-renders the meter, not its parent.
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*/
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export const LiveMicrophoneLevelMeter: FC<LiveMicrophoneLevelMeterProps> = ({
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deviceId,
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active,
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className,
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ref,
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}) => {
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const state = useMicrophoneLevel(deviceId, active);
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return <MicrophoneLevelMeter state={state} className={className} ref={ref} />;
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};
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export interface MicrophoneLevelMeterProps {
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state: MicrophoneState;
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className?: string;
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ref?: Ref<HTMLDivElement>;
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}
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/** The input level of a microphone, or why there is none. */
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export const MicrophoneLevelMeter: FC<MicrophoneLevelMeterProps> = ({
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state,
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className,
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ref,
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}) => {
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const { t } = useTranslation();
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// Bars keep one size, so their count follows the width. Starts full so the
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// first paint, and jsdom, draw a whole meter.
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const [barCount, setBarCount] = useState(LEVEL_SCALE);
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const segments = useRef<HTMLDivElement | null>(null);
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const track = useCallback(
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(element: HTMLDivElement | null): (() => void) | undefined => {
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if (element === null) return;
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segments.current = element;
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const subscription = observeElementSize$(element)
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.pipe(
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map(({ width }) => barsThatFit(element, width)),
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distinctUntilChanged(),
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)
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.subscribe(setBarCount);
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return (): void => {
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subscription.unsubscribe();
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segments.current = null;
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};
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},
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[],
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);
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// Drawn straight into the DOM: the level changes many times a second, and
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// re-rendering for each change is what this avoids.
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useLayoutEffect(() => {
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const element = segments.current;
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if (state.type !== "level" || element === null) return;
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const subscription = state.level$.subscribe((level) => {
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element.setAttribute("aria-valuenow", String(level));
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element.setAttribute(
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"aria-valuetext",
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t("microphone_level.value", { level, max: LEVEL_SCALE }),
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);
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// The level is a share of the scale, not a bar count.
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const lit = Math.round((level / LEVEL_SCALE) * barCount);
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Array.from(element.children).forEach((bar, i) =>
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bar.classList.toggle(styles.segmentLit, i < lit),
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);
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});
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return (): void => subscription.unsubscribe();
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}, [state, barCount, t]);
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return (
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<div ref={ref} className={classNames(styles.meter, className)}>
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<MicOnIcon className={styles.icon} aria-hidden />
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{state.type !== "level" ? (
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<Text size="sm" className={styles.message}>
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{state.type === "permission-denied"
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? t("microphone_level.permission_denied")
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: t("microphone_level.no_device")}
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</Text>
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) : (
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<div
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ref={track}
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className={styles.segments}
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role="meter"
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aria-label={t("microphone_level.label")}
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aria-valuemin={0}
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aria-valuemax={LEVEL_SCALE}
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// The first paint's value; the effect above keeps it current.
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aria-valuenow={state.level$.value}
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aria-valuetext={t("microphone_level.value", {
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level: state.level$.value,
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max: LEVEL_SCALE,
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})}
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>
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{Array.from({ length: barCount }, (_, i) => (
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<span key={i} aria-hidden className={styles.segment} />
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))}
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</div>
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)}
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</div>
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);
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};
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/** How many bars fit across `width`, measured so the stylesheet alone sets their size. */
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function barsThatFit(track: HTMLElement, width: number): number {
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const gap = Number.parseFloat(getComputedStyle(track).columnGap);
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const bar = track.firstElementChild?.getBoundingClientRect().width ?? 0;
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// No layout (jsdom): keep the full count.
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if (!(bar > 0) || !(gap >= 0)) return LEVEL_SCALE;
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return Math.max(1, Math.floor((width + gap) / (bar + gap)));
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}
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