Add some quick-and-dirty debug info for TileStore (#2887)

* Add some quick-and-dirty debug info for TileStore

I'm still in need of more detailed data in order to understand why big layout shifts happen in large calls. This adds a developer option to enable logging and a visual indicator for the state of the TileStore. The indicator should be useful for matching up the behavior I'm seeing in my recordings with the right timestamps.

* Reduce performance impact of checking for whether debug mode is enabled

---------

Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
This commit is contained in:
Robin
2024-12-11 05:23:42 -05:00
committed by GitHub
parent 54149a496c
commit b834d8f679
6 changed files with 91 additions and 6 deletions

View File

@@ -891,10 +891,9 @@ export class CallViewModel extends ViewModel {
this.scope.state(),
);
/**
* The layout of tiles in the call interface.
*/
public readonly layout: Observable<Layout> = this.layoutMedia.pipe(
public readonly layoutInternals: Observable<
LayoutScanState & { layout: Layout }
> = this.layoutMedia.pipe(
// Each layout will produce a set of tiles, and these tiles have an
// observable indicating whether they're visible. We loop this information
// back into the layout process by using switchScan.
@@ -949,10 +948,26 @@ export class CallViewModel extends ViewModel {
visibleTiles: new Set(),
},
),
this.scope.state(),
);
/**
* The layout of tiles in the call interface.
*/
public readonly layout: Observable<Layout> = this.layoutInternals.pipe(
map(({ layout }) => layout),
this.scope.state(),
);
/**
* The current generation of the tile store, exposed for debugging purposes.
*/
public readonly tileStoreGeneration: Observable<number> =
this.layoutInternals.pipe(
map(({ tiles }) => tiles.generation),
this.scope.state(),
);
public showSpotlightIndicators: Observable<boolean> = this.layout.pipe(
map((l) => l.type !== "grid"),
this.scope.state(),

View File

@@ -6,10 +6,19 @@ Please see LICENSE in the repository root for full details.
*/
import { BehaviorSubject } from "rxjs";
import { logger } from "matrix-js-sdk/src/logger";
import { type MediaViewModel, type UserMediaViewModel } from "./MediaViewModel";
import { GridTileViewModel, SpotlightTileViewModel } from "./TileViewModel";
import { fillGaps } from "../utils/iter";
import { debugTileLayout } from "../settings/settings";
function debugEntries(entries: GridTileData[]): string[] {
return entries.map((e) => e.media.member?.rawDisplayName ?? "[👻]");
}
let DEBUG_ENABLED = false;
debugTileLayout.value.subscribe((value) => (DEBUG_ENABLED = value));
class SpotlightTileData {
private readonly media_: BehaviorSubject<MediaViewModel[]>;
@@ -69,6 +78,10 @@ export class TileStore {
private constructor(
private readonly spotlight: SpotlightTileData | null,
private readonly grid: GridTileData[],
/**
* A number incremented on each update, just for debugging purposes.
*/
public readonly generation: number,
) {}
public readonly spotlightTile = this.spotlight?.vm;
@@ -81,7 +94,7 @@ export class TileStore {
* Creates an an empty collection of tiles.
*/
public static empty(): TileStore {
return new TileStore(null, []);
return new TileStore(null, [], 0);
}
/**
@@ -92,8 +105,9 @@ export class TileStore {
return new TileStoreBuilder(
this.spotlight,
this.grid,
(spotlight, grid) => new TileStore(spotlight, grid),
(spotlight, grid) => new TileStore(spotlight, grid, this.generation + 1),
visibleTiles,
this.generation,
);
}
}
@@ -133,6 +147,10 @@ export class TileStoreBuilder {
grid: GridTileData[],
) => TileStore,
private readonly visibleTiles: Set<GridTileViewModel>,
/**
* A number incremented on each update, just for debugging purposes.
*/
private readonly generation: number,
) {}
/**
@@ -140,6 +158,11 @@ export class TileStoreBuilder {
* will be no spotlight tile.
*/
public registerSpotlight(media: MediaViewModel[], maximised: boolean): void {
if (DEBUG_ENABLED)
logger.debug(
`[TileStore, ${this.generation}] register spotlight: ${media.map((m) => m.member?.rawDisplayName ?? "[👻]")}`,
);
if (this.spotlight !== null) throw new Error("Spotlight already set");
if (this.numGridEntries > 0)
throw new Error("Spotlight must be registered before grid tiles");
@@ -159,6 +182,11 @@ export class TileStoreBuilder {
* media, then that media will have no grid tile.
*/
public registerGridTile(media: UserMediaViewModel): void {
if (DEBUG_ENABLED)
logger.debug(
`[TileStore, ${this.generation}] register grid tile: ${media.member?.rawDisplayName ?? "[👻]"}`,
);
if (this.spotlight !== null) {
// We actually *don't* want spotlight speakers to appear in both the
// spotlight and the grid, so they're filtered out here
@@ -246,6 +274,20 @@ export class TileStoreBuilder {
...this.invisibleGridEntries,
]),
];
if (DEBUG_ENABLED) {
logger.debug(
`[TileStore, ${this.generation}] stationary: ${debugEntries(this.stationaryGridEntries)}`,
);
logger.debug(
`[TileStore, ${this.generation}] visible: ${debugEntries(this.visibleGridEntries)}`,
);
logger.debug(
`[TileStore, ${this.generation}] invisible: ${debugEntries(this.invisibleGridEntries)}`,
);
logger.debug(
`[TileStore, ${this.generation}] result: ${debugEntries(grid)}`,
);
}
// Destroy unused tiles
if (this.spotlight === null && this.prevSpotlight !== null)