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https://github.com/vector-im/element-call.git
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Fix tests
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@@ -16,7 +16,7 @@ import {
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TestReactionsWrapper,
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} from "../utils/testReactions";
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import { ReactionsAudioRenderer } from "./ReactionAudioRenderer";
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import { ReactionSet } from "../reactions";
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import { GenericReaction, ReactionSet } from "../reactions";
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import { playReactionsSound } from "../settings/settings";
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const memberUserIdAlice = "@alice:example.org";
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@@ -60,7 +60,8 @@ test("preloads all audio elements", () => {
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);
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const { container } = render(<TestComponent rtcSession={rtcSession} />);
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expect(container.getElementsByTagName("audio")).toHaveLength(
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ReactionSet.filter((r) => r.sound).length,
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// All reactions plus the generic sound
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ReactionSet.filter((r) => r.sound).length + 1,
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);
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});
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@@ -99,6 +100,31 @@ test("will play an audio sound when there is a reaction", () => {
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expect(audioIsPlaying[0]).toContain(chosenReaction.sound?.ogg);
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});
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test("will play the generic audio sound when there is soundless reaction", () => {
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const audioIsPlaying: string[] = [];
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window.HTMLMediaElement.prototype.play = async function (): Promise<void> {
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audioIsPlaying.push((this.children[0] as HTMLSourceElement).src);
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return Promise.resolve();
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};
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playReactionsSound.setValue(true);
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const room = new MockRoom(memberUserIdAlice);
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const rtcSession = new MockRTCSession(room, membership);
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render(<TestComponent rtcSession={rtcSession} />);
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// Find the first reaction with a sound effect
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const chosenReaction = ReactionSet.find((r) => !r.sound);
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if (!chosenReaction) {
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throw Error(
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"No reactions have sounds configured, this test cannot succeed",
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);
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}
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act(() => {
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room.testSendReaction(memberEventAlice, chosenReaction, membership);
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});
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expect(audioIsPlaying).toHaveLength(1);
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expect(audioIsPlaying[0]).toContain(GenericReaction.sound?.ogg);
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});
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test("will play multiple audio sounds when there are multiple different reactions", () => {
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const audioIsPlaying: string[] = [];
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window.HTMLMediaElement.prototype.play = async function (): Promise<void> {
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