update wording earpiece -> headset

This commit is contained in:
Timo
2025-07-14 17:34:34 +02:00
parent 8accd22f9f
commit cece77262c
7 changed files with 11 additions and 11 deletions

View File

@@ -25,9 +25,9 @@ export const EarpieceOverlay: FC<Props> = ({ show, onBackToVideoPressed }) => {
<EarpieceIcon aria-hidden />
</BigIcon>
<Heading as="h2" weight="semibold" size="md">
{t("earpiece.overlay_title")}
{t("handset.overlay_title")}
</Heading>
<Text>{t("earpiece.overlay_description")}</Text>
<Text>{t("handset.overlay_description")}</Text>
<Button
kind="primary"
size="sm"
@@ -35,7 +35,7 @@ export const EarpieceOverlay: FC<Props> = ({ show, onBackToVideoPressed }) => {
onBackToVideoPressed?.();
}}
>
{t("earpiece.overlay_back_button")}
{t("handset.overlay_back_button")}
</Button>
</div>
);

View File

@@ -459,7 +459,7 @@ export const InCallView: FC<InCallViewProps> = ({
const isEarpieceTarget = audioOutputSwitcher.targetOutput === "earpiece";
const Icon = isEarpieceTarget ? EarpieceIcon : VolumeOnSolidIcon;
const label = isEarpieceTarget
? t("settings.devices.earpiece")
? t("settings.devices.handset")
: t("settings.devices.loudspeaker");
return (

View File

@@ -109,7 +109,7 @@ exports[`InCallView > rendering > renders 1`] = `
<h2
class="_typography_6v6n8_153 _font-heading-md-semibold_6v6n8_112"
>
Earpiece Mode
Handset Mode
</h2>
<p
class="_typography_6v6n8_153 _font-body-md-regular_6v6n8_50"

View File

@@ -98,7 +98,7 @@ export const DeviceSelection: FC<Props> = ({
labelText = t("settings.devices.loudspeaker");
break;
case "earpiece":
labelText = t("settings.devices.earpiece");
labelText = t("settings.devices.handset");
break;
}

View File

@@ -1026,7 +1026,7 @@ test("audio output changes when toggling earpiece mode", () => {
window.controls.setAvailableAudioDevices([
{ id: "speaker", name: "Speaker", isSpeaker: true },
{ id: "earpiece", name: "Earpiece", isEarpiece: true },
{ id: "earpiece", name: "Handset", isEarpiece: true },
{ id: "headphones", name: "Headphones" },
]);
window.controls.setAudioDevice("headphones");