mirror of
https://github.com/vector-im/element-call.git
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android: Select default output device based on callIntent
Add comments on existing code Extracted a specific android controller for isolation and better testing
This commit is contained in:
253
src/state/AndroidControlledAudioOutput.ts
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253
src/state/AndroidControlledAudioOutput.ts
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/*
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Copyright 2026 Element Corp.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import { logger as rootLogger } from "matrix-js-sdk/lib/logger";
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import {
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combineLatest,
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EMPTY,
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map,
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type Observable,
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pairwise,
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startWith,
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Subject,
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switchMap,
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tap,
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} from "rxjs";
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import {
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type AudioOutputDeviceLabel,
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type MediaDevice,
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type SelectedAudioOutputDevice,
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} from "./MediaDevices.ts";
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import type { ObservableScope } from "./ObservableScope.ts";
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import type { RTCCallIntent } from "matrix-js-sdk/lib/matrixrtc";
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import { type Controls, type OutputDevice } from "../controls.ts";
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/**
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* The implementation of the audio output media device for Android when using the controlled audio output mode.
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*
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* In this mode, the hosting application (e.g. Element Mobile) is responsible for providing the list of available audio output devices.
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* There are some android specific logic compared to others:
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* - AndroidControlledAudioOutput is the only one responsible for selecting the best output device.
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* - On android, we don't listen to the selected device from native code (control.setAudioDevice).
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* - If a new device is added or removed, this controller will determine the new selected device based
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* on the available devices (that is ordered by preference order) and the user's selection (if any).
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*
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* Given the differences in how the native code is handling the audio routing on Android compared to iOS,
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* we have this separate implementation. It allows us to have proper testing and avoid side effects
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* from platform specific logic breaking the other platform's implementation.
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*/
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export class AndroidControlledAudioOutput implements MediaDevice<
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AudioOutputDeviceLabel,
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SelectedAudioOutputDevice
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> {
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private logger = rootLogger.getChild(
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"[MediaDevices AndroidControlledAudioOutput]",
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);
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/**
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* Creates an instance of AndroidControlledAudioOutput.
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*
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* @constructor
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* @param controlledDevices$ - The list of available output devices coming from the hosting application, ordered by preference order (most preferred first).
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* @param scope - The ObservableScope to create the Behaviors in.
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* @param initialIntent - The initial call intent (e.g. "audio" or "video") that can be used to determine the default audio routing (e.g. default to earpiece for audio calls and speaker for video calls).
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* @param controls - The controls provided by the hosting application to control the audio routing and notify of user actions.
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*/
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public constructor(
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private readonly controlledDevices$: Observable<OutputDevice[]>,
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private readonly scope: ObservableScope,
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private initialIntent: RTCCallIntent | undefined = undefined,
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controls: Controls,
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) {
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this.selected$.pipe(scope.bind()).subscribe((device) => {
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// Let the hosting application know which output device has been selected.
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if (device !== undefined) {
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this.logger.info("onAudioDeviceSelect called:", device);
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controls.onAudioDeviceSelect?.(device.id);
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// Also invoke the deprecated callback for backward compatibility
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// TODO: it appears that on Android the hosting application is only using the deprecated callback (onOutputDeviceSelect)
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// and not the new one (onAudioDeviceSelect), we should clean this up and only have one callback for audio device selection.
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controls.onOutputDeviceSelect?.(device.id);
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}
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});
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this.selected$
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.pipe(
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switchMap((selected, index) => {
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if (selected == undefined) {
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// If we don't have a selected device,
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// we don't need to listen to changes in the available devices
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return EMPTY;
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}
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// For a given selected device, we want to listen to changes in the available devices
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// and determine if we need to switch the selected device based on that.
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return this.controlledDevices$.pipe(pairwise()).pipe(
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map(([previous, current]) => {
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// If a device is added we might want to switch to it if it's more preferred than the currently selected device.
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// If a device is removed, and it was the currently used, we want to switch to the next best device.
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const newDeviceWasAdded = current.some(
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(device) => !previous.some((d) => d.id === device.id),
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);
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if (newDeviceWasAdded) {
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// check if the currently selected device is the most preferred one, if not switch to the most preferred one.
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const mostPreferredDevice = current[0];
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if (mostPreferredDevice.id !== selected.id) {
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// Given this is automatic switching, we want to be careful and only switch to a more private device
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// (e.g. from speaker to a BT headset) but not switch from a more private device to a less private one
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// (e.g. from a BT headset to the speaker), as that can be disruptive for the user if it happens unexpectedly.
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const candidate = current.find(
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(device) => device.id === selected.id,
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);
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if (candidate?.isExternalHeadset == true) {
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// Let's switch as it is a more private device.
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this.deviceSelection$.next(mostPreferredDevice.id);
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return;
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}
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}
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}
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const isSelectedDeviceStillAvailable = current.some(
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(device) => device.id === selected.id,
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);
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if (!isSelectedDeviceStillAvailable) {
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// The currently selected device is no longer available, switch to the most preferred available device.
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// we can do this by switching back to the default device selection logic (by setting the preferred device to undefined),
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// which will pick the most preferred available device.
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this.logger.info(
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`The currently selected device ${selected.id} is no longer available, switching to the most preferred available device.`,
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);
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this.deviceSelection$.next(undefined);
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}
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}),
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);
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}),
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)
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.pipe(scope.bind())
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.subscribe();
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}
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private readonly deviceSelection$ = new Subject<string | undefined>();
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public select(id: string): void {
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this.logger.info(`select device: ${id}`);
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this.deviceSelection$.next(id);
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}
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public readonly available$ = this.scope.behavior(
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this.controlledDevices$.pipe(
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map((availableRaw) => {
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this.logger.info("available raw devices:", availableRaw);
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const available = new Map<string, AudioOutputDeviceLabel>(
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availableRaw.map((outputDevice) => {
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return [outputDevice.id, mapDeviceToLabel(outputDevice)];
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}),
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);
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this.logger.info("available devices mapped:", available);
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return available;
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}),
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),
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// start with an empty map
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new Map<string, AudioOutputDeviceLabel>(),
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);
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/**
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* On android, we don't listen to the selected device from native code (control.setAudioDevice).
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* Instead, we determine the selected device ourselves based on the available devices and the user's selection (if any).
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*/
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public readonly selected$ = this.scope.behavior(
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combineLatest([
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this.available$,
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this.deviceSelection$.pipe(startWith(undefined)),
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])
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.pipe(
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map(([available, preferredId]) => {
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this.logger.debug(
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`selecting device: Preferred:${preferredId}: intent:${this.initialIntent}: Available: ${Array.from(available.keys()).join(",")}`,
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);
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if (preferredId !== undefined) {
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return {
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id: preferredId,
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virtualEarpiece: false /** This is an iOS thing, always false for android*/,
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};
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} else {
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// No preferred device, so pick a default.
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const selected = this.chooseDefaultDeviceId(available);
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return selected
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? {
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id: selected,
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virtualEarpiece: false /** This is an iOS thing, always false for android*/,
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}
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: undefined;
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}
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}),
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)
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.pipe(
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tap((selected) => {
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this.logger.debug(`selected device: ${selected?.id}`);
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}),
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),
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);
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/**
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* The logic for the default is different based on the call type.
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* For example for a voice call we want to default to the earpiece if it's available,
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* but for a video call we want to default to the speaker.
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* If the user is using a BT headset we want to default to that, as it's likely what they want to use for both video and voice calls.
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*
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* @param available the available audio output devices to choose from, keyed by their id, sorted by likelihood of it being used for communication.
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*
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*/
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private chooseDefaultDeviceId(
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available: Map<string, AudioOutputDeviceLabel>,
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): string | undefined {
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this.logger.debug(
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`Android routing logic intent: ${this.initialIntent} finding best default...`,
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);
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if (this.initialIntent === "audio") {
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const systemProposed = available.keys().next().value;
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// If no headset is connected, android will route to the speaker by default,
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// but for a voice call we want to route to the earpiece instead,
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// so override the system proposed routing in that case.
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if (systemProposed && available.get(systemProposed)?.type === "speaker") {
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// search for the headset
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const headsetEntry = Array.from(available.entries()).find(
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([_, label]) => label.type === "earpiece",
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);
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if (headsetEntry) {
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this.logger.debug(
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`Android routing: Switch to earpiece instead of speaker for voice call`,
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);
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return headsetEntry[0];
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} else {
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this.logger.debug(
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`Android routing: no earpiece found, cannot switch, use system proposed routing`,
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);
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return systemProposed;
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}
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} else {
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this.logger.debug(`Android routing: Use system proposed routing`);
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return systemProposed;
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}
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} else {
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// Use the system best proposed best routing.
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return available.keys().next().value;
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}
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}
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}
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// Utilities
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function mapDeviceToLabel(device: OutputDevice): AudioOutputDeviceLabel {
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const { name, isEarpiece, isSpeaker } = device;
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if (isEarpiece) return { type: "earpiece" };
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else if (isSpeaker) return { type: "speaker" };
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else return { type: "name", name };
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}
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