mirror of
https://github.com/vector-im/element-call.git
synced 2026-10-16 23:45:50 +00:00
Offer background effects as a grid in the camera menu
- The camera menu's blur toggle becomes a Background effects section under the cameras: no effect, blur and the two shipped backgrounds as one radio choice of tiles, three across. It scrolls with the device list, so it stays reachable in a short call, and choosing keeps the menu open. The lobby gets it too, as both render the same footer. - The footer's view model gives the options, the notice and the actions; the footer only names them. - Each tile is Compound's MenuItem as a menuitemradio, styled as a tile. Compound makes it an item of the dropdown, so the arrow keys walk the tiles with the device rows, and takes its tap in the phone drawer. A tile that can't be chosen has no select handler, so the keyboard passes over it. - Where the browser can't run effects the tiles are shown, disabled and explained by a notice the group is described by. No effect stays choosable and shows as in force. The notice is in the scrolling list, so a short call doesn't push the menu out of it. - Section headings are raised, or the positioned tiles scroll over the one they sit under; raised within the list only, so the menu's frame stays over them. Tiles clip with overflow: clip; with hidden they are scroll containers, which focus scrolls into view without their border. - End to end on Chromium and Firefox: a shipped background chosen in the lobby shows in the preview, and None after Blur draws nothing, counted in WebGL draws (Blur: about 1400 a second on Chromium, 2300 on Firefox). - The Quick Audio Menu's test of the camera menu keeps its name and now finds blur among the effects rather than as a toggle. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -11,6 +11,8 @@ import { useEffect, useState, type FC, type JSX, type ReactNode } from "react";
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import type { Meta, StoryObj } from "@storybook/react-vite";
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import { MediaMuteAndSwitchButton } from "./MediaMuteAndSwitchButton";
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import styles from "./MediaMuteAndSwitchButton.module.css";
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import { type BackgroundEffectOption } from "./BackgroundEffectGrid";
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import { shippedBackgrounds } from "../livekit/backgroundEffects";
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import meterStyles from "./MicrophoneLevelMeter.module.css";
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import { MediaDevicesContext } from "../MediaDevicesContext";
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import { RootElementProvider } from "../RootElementContext";
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@@ -59,15 +61,18 @@ const WithAMicrophone: FC<{ children: ReactNode }> = ({ children }) => {
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};
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/** Supplies a call-sized root. Without one the list is bounded by the whole Storybook frame. */
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const WithACallArea: FC<{ children: ReactNode }> = ({ children }) => {
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const WithACallArea: FC<{ children: ReactNode; blockSize?: number }> = ({
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children,
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// A call's size: anything smaller makes a short device list scroll, and a
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// narrower one narrows the menu.
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blockSize = 720,
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}) => {
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const [callArea, setCallArea] = useState<HTMLElement | null>(null);
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return (
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<div
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ref={setCallArea}
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style={{
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// A call's size: anything smaller makes a short device list scroll, and
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// a narrower one narrows the menu.
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blockSize: 720,
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blockSize,
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inlineSize: 1024,
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display: "flex",
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alignItems: "flex-end",
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@@ -129,8 +134,6 @@ export const AudioMute: Story = {
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{ label: { type: "name", name: "Microphone 1" }, id: "1" },
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{ label: { type: "name", name: "Microphone 2" }, id: "2" },
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],
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videoBlurEnabled: true,
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videoBlurToggleClick: fn(),
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selectedOption: "2",
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},
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play: async ({ args, canvasElement }) => {
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@@ -169,6 +172,17 @@ export const VideoMute: Story = {
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},
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};
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const effects: BackgroundEffectOption[] = [
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{ id: "none", kind: "none", label: "None" },
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{ id: "blur", kind: "blur", label: "Blur" },
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...shippedBackgrounds.map((background, i) => ({
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id: `image:${background.id}`,
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kind: "image" as const,
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label: `Background ${i + 1}`,
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imageUrl: background.imagePath,
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})),
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];
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export const VideoUnmute: Story = {
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args: {
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iconsAndLabels: "video",
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@@ -177,9 +191,146 @@ export const VideoUnmute: Story = {
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{ label: { type: "name", name: "Camera 1" }, id: "1" },
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{ label: { type: "name", name: "Camera 2" }, id: "2" },
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],
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videoBlurEnabled: true,
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videoBlurToggleClick: fn(),
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selectedOption: "2",
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backgroundEffects: effects,
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selectedBackgroundEffect: "none",
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onSelectBackgroundEffect: fn(),
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},
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};
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/** One choice among no effect, blur and the shipped images, under the cameras. */
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export const BackgroundEffects: Story = {
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args: VideoUnmute.args,
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play: async ({ args, canvasElement }) => {
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const canvas = within(canvasElement);
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await userEvent.click(canvas.getByRole("button", { name: "Camera" }));
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const menu = within(document.body);
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const section = await menu.findByRole("group", {
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name: "Background effects",
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});
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const tiles = within(section).getAllByRole("menuitemradio");
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await expect(tiles.map((tile) => tile.textContent)).toEqual([
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"None",
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"Blur",
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"Background 1",
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"Background 2",
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]);
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await expect(
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within(section).getByRole("menuitemradio", { checked: true }),
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).toHaveTextContent("None");
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const cameras = menu.getByRole("group", { name: "Camera" });
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await expect(
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cameras.compareDocumentPosition(section) &
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Node.DOCUMENT_POSITION_FOLLOWING,
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).toBeTruthy();
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const [first, second, third, fourth] = tiles.map((tile) =>
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tile.getBoundingClientRect(),
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);
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await expect(second.top).toBe(first.top);
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await expect(third.top).toBe(first.top);
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await expect(fourth.top).toBeGreaterThan(first.bottom);
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const frame = document.body
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.querySelector("[role='menu']")!
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.getBoundingClientRect();
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for (const tile of [first, second, third])
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await expect(tile.left >= frame.left && tile.right <= frame.right).toBe(
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true,
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);
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await userEvent.click(menu.getByRole("menuitemradio", { name: "Blur" }));
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await expect(args.onSelectBackgroundEffect).toHaveBeenCalledWith("blur");
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await expect(menu.getByRole("menu")).toBeVisible();
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},
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};
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/** Where effects can't run: shown, disabled and explained, except no effect. */
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export const BackgroundEffectsUnavailable: Story = {
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args: {
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...VideoUnmute.args,
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onSelectBackgroundEffect: undefined,
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backgroundEffectNotice:
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"Background effects are not supported on this platform.",
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},
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play: async ({ canvasElement }) => {
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const canvas = within(canvasElement);
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await userEvent.click(canvas.getByRole("button", { name: "Camera" }));
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const menu = within(document.body);
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const section = await menu.findByRole("group", {
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name: "Background effects",
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});
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await expect(section).toHaveAccessibleDescription(
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"Background effects are not supported on this platform.",
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);
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for (const tile of within(section).getAllByRole("menuitemradio"))
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if (tile.textContent === "None") await expect(tile).toBeEnabled();
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else await expect(tile).toBeDisabled();
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},
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};
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/** In a short call the effects scroll into view with the list. */
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export const BackgroundEffectsScrollWhenTheyDoNotFit: Story = {
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args: {
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...VideoUnmute.args,
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// It sits with the effects, so it must fit the same share of the call.
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backgroundEffectNotice:
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"Background effects run slowly on this platform, which may cause your video to stutter.",
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},
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decorators: [
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(Story): JSX.Element => (
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<WithACallArea blockSize={300}>
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<Story />
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</WithACallArea>
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),
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],
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play: async ({ canvasElement }) => {
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const canvas = within(canvasElement);
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await userEvent.click(canvas.getByRole("button", { name: "Camera" }));
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const menu = within(document.body);
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const last = await menu.findByRole("menuitemradio", {
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name: "Background 2",
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});
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const list = document.body.querySelector<HTMLElement>(
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`.${styles.deviceList}`,
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)!;
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await expect(list.scrollHeight).toBeGreaterThan(list.clientHeight);
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await expect(last.getBoundingClientRect().top).toBeGreaterThan(
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list.getBoundingClientRect().bottom,
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);
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// Scrolled under the section's heading, the tiles pass beneath it.
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const heading = [
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...document.body.querySelectorAll<HTMLElement>(
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`.${styles.sectionHeading}`,
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),
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].find((h) => h.textContent === "Background effects")!;
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list.scrollTop = heading.offsetTop + 30;
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await waitFor(async () => {
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const box = heading.getBoundingClientRect();
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const drawn = document.elementFromPoint(
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box.left + box.width / 2,
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box.bottom - 2,
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);
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await expect(heading.contains(drawn)).toBe(true);
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});
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list.scrollTop = 0;
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for (let i = 0; i < 10 && document.activeElement !== last; i++)
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await userEvent.keyboard("{ArrowDown}");
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await expect(document.activeElement).toBe(last);
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const scrollport = list.getBoundingClientRect();
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const reached = last.getBoundingClientRect();
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await expect(reached.bottom).toBeLessThanOrEqual(scrollport.bottom + 1);
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await expect(reached.top).toBeGreaterThanOrEqual(scrollport.top - 1);
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const callArea = canvasElement
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.querySelector<HTMLElement>("[style*='block-size: 300px']")!
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.getBoundingClientRect();
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const frame = document.body
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.querySelector("[role='menu']")!
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.getBoundingClientRect();
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await expect(frame.top).toBeGreaterThanOrEqual(callArea.top);
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await expect(frame.bottom).toBeLessThanOrEqual(callArea.bottom);
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},
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};
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@@ -650,31 +801,23 @@ function overlapping(element: Element, overlays: Element[]): number {
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}, 0);
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}
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/** The blur toggle gets the keyboard ring too: it is the menu's child, not the list's. */
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export const FocusRingCoversTheBlurToggle: Story = {
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args: {
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...VideoUnmute.args,
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iconsAndLabels: "video",
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videoBlurEnabled: false,
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videoBlurToggleClick: fn(),
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},
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/** The effect tiles get the keyboard ring the device rows get. */
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export const FocusRingCoversTheEffectTiles: Story = {
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args: VideoUnmute.args,
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play: async ({ canvasElement }) => {
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const canvas = within(canvasElement);
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await userEvent.click(canvas.getByRole("button", { name: "Camera" }));
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const toggle = await within(document.body).findByRole("menuitemcheckbox", {
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name: /Blur background/,
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const tile = await within(document.body).findByRole("menuitemradio", {
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name: "Blur",
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});
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// Arrow down past the cameras to the toggle.
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for (let i = 0; i < 6 && document.activeElement !== toggle; i++)
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for (let i = 0; i < 6 && document.activeElement !== tile; i++)
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await userEvent.keyboard("{ArrowDown}");
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await expect(document.activeElement).toBe(toggle);
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// The same ring the device rows get.
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await expect(outlineWidth(toggle)).toBeGreaterThan(0);
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await expect(document.activeElement).toBe(tile);
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await expect(outlineWidth(tile)).toBeGreaterThan(0);
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// And the pointer takes it away, with the toggle still focused.
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await userEvent.hover(toggle);
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await expect(document.activeElement).toBe(toggle);
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await expect(outlineWidth(toggle)).toBe(0);
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await userEvent.hover(tile);
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await expect(document.activeElement).toBe(tile);
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await expect(outlineWidth(tile)).toBe(0);
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},
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};
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