This moves the media devices state out of React to further our transition to a MVVM architecture in which we can more easily model and store complex application state. I have created an AppViewModel to act as the overarching state holder for any future non-React state we end up creating, and the MediaDevices reside within this. We should move more application logic (including the CallViewModel itself) there in the future.
* Simplify key local storage management.
* Refactor useLivekit to only ever connect to one room.
This change also tries to make the code more explicit so that we only do the things we really need to do and rely less on react updating everything correctly.
It also surfaces, that we are currently implementing useLivekit in a way, so that we can change the encryption system on the fly and recreate the room. I am not sure this is a case we need to support?
* simplify the useLivekit hook even more
This is possible because we concluded that we do not need to be able to hot reload the e2ee system.
* review
* linter
* Update src/room/InCallView.tsx
Co-authored-by: Robin <robin@robin.town>
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Co-authored-by: Robin <robin@robin.town>
- `MediaDevice`->`MediaDeviceHandle`
- use just one provider and switch inside the
MediaDevicesProvider between: controlledAudioOutput, webViewAudioOutput
- fix muteAllAudio
* Better logs for connection/component lifecycle
* fix: `AudioCaptureOptions` was causing un-necessary effect render
AudioCaptureOptions was a different object but with same internal values, use directly deviceId so that Object.is works properly
* fix: Livekit openned connection leaks
* review: rename to AbortHandles
* review: rename variable
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Co-authored-by: Timo <toger5@hotmail.de>
* enable to-device-encryption
* add logging for key provider
* make rooms encrypted
* add dev setting to choose to-device or room encryption
* add indicator when to-device is used.
We were previously using the useGroupCallErrorBoundary hook to surface errors that happened during joining, but because that part is outside the GroupCallErrorBoundary it just ended up sending them to the app-level error boundary where they got displayed with a more generic message.
* provide option to use the New MembershipManager
* fix cryptoApi import change
* add error screen
* bump js-sdk
* rename to `setUnrecoverableError` and remove onLeave call because that will be handled by an effect.
* this was doing nothing (it is a fragment back when there was no deprecated `rtcSession.room`)
* rename to error
* Update src/utils/errors.ts
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
* Update src/utils/errors.ts
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
* review
* bump js-sdk
* expose lk log level changing in `window`
* bump js-sdk
- always log "Missing own membership: force re-join"
- also check insertions queue
* change lk log level to warn
* Bump js-sdk
* Bump js-sdk
* .
* Bump js-sdk
* show user count based on meberships not users.
Signed-off-by: Timo K <toger5@hotmail.de>
* bump js-sdk
* rename setting name
* remove unused import
* js sdk bump
* remove `window.setLKLogLevel`
* bump js sdk with reverted incompatible change
* bump js-sdk with one less merge
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Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
2bb5b020e6 refactored the end of the GroupCallView render function to not use any early returns, and clumsily failed to account for the fall-through case that makes returnToLobby work (as opposed to sitting on a blank screen).
I was touching this file and noticed a chance to clean up this little TODO comment by swapping in our useLatest hook and giving it better documentation.
By keeping 'hangup' and 'close' as separate actions, we can allow Element Call widgets to stay on an error screen after the user has been disconnected without the widget completely disappearing from the host's UI. We don't have to request any additional capabilities to use a custom widget action like this one.
* Add support for using CallViewModel for reactions sounds.
* Drop setting
* Convert reaction sounds to call view model / rxjs
* Use call view model for hand raised reactions
* Support raising reactions for matrix rtc members.
* Tie up last bits of useReactions
* linting
* Update calleventaudiorenderer
* Update reaction audio renderer
* more test bits
* All the test bits and pieces
* More refactors
* Refactor reactions into a sender and receiver.
* Fixup reaction toggle button
* Adapt reactions test
* Tests all pass.
* lint
* fix a couple of bugs
* remove unused helper file
* lint
* finnish notation
* Add tests for useReactionsReader
* remove mistaken vitest file
* fix
* filter
* invert
* fixup tests with fake timers
* Port useReactionsReader hook to ReactionsReader class.
* lint
* exclude some files from coverage
* Add screen share sound effect.
* cancel sub on destroy
* tidy tidy
* Refactor to use AudioContext
* Remove unused audio format.
* Reduce update frequency for volume
* Port to useAudioContext
* Port reactionaudiorenderer to useAudioContext
* Integrate raise hand sound into call event renderer.
* Simplify reaction sounds
* only play one sound per reaction type
* Start to build out tests
* fixup tests / comments
* Fix reaction sound
* remove console line
* Remove another debug line.
* fix lint
* Use testing library click
* lint
* Add support for playing a sound when the user exits a call.
* Port GroupCallView to useAudioContext
* Remove debug bits.
* asyncify
* lint
* lint
* lint
* tidy
* Add test for group call view
* Test widget mode too.
* fix ?.
* Format
* Lint
* Lint
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Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* Enable @typescript-eslint/consistent-type-imports lint rule
This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.
Revert "Enable @typescript-eslint/consistent-type-imports lint rule"
This reverts commit ba385fa00b7e410cc508fd5fb9fe972233ae114f.
Enable @typescript-eslint/consistent-type-imports lint rule
This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.
.
* Format
* Refactor to use AudioContext
* Remove unused audio format.
* Reduce update frequency for volume
* Port to useAudioContext
* Port reactionaudiorenderer to useAudioContext
* Integrate raise hand sound into call event renderer.
* Simplify reaction sounds
* only play one sound per reaction type
* Start to build out tests
* fixup tests / comments
* Fix reaction sound
* remove console line
* Remove another debug line.
* fix lint
* Use testing library click
* lint
* fix a few things
* Change the way we as unknown the mock RTC session.
* Lint
* Fix types for MockRTCSession
* value change should always be set
* Update volume slider description.
* Only load reaction sound effects if enabled.
* cache improvements
* lowercase soundMap
* lint
* move prefetch sounds to fix hot reload
* correct docs
* add a header
* Wording change
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Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* Skip lobby if when coming from waitForInvite state.
* knock reject wording update (shorter/simpler)
* Automatically enter session also in non widget mode when skipLobby = true
* Update public/locales/en-GB/app.json
Co-authored-by: Robin <robin@robin.town>
* review
* review andrew
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Co-authored-by: Robin <robin@robin.town>