By adding viewport-fit=cover to the <meta name="viewport"> header, the page now requests to be displayed edge-to-edge across the entire screen. This gives us control over what we display around camera cut-outs and system navigation UI, if the user agent supports it. I then adjusted the styles of various UI elements to ensure that they still lie within the screen's safe area.
* Inform user that their camera is starting
Instead of just showing a grey box.
* Review feedback
* Show spinner from design suggestion
* useMemo
* Lint
* Lint
* Feedback from review
* Use colour that actually exists
* Refactor into Avatar superclass
* .
* Remove size limit behaviour
* Add VideoPreview tests
Includes the mobile UX optimizations and the tweaks we've made to cut down on wasted space, but does not yet include the change to embed the spotlight tile within the grid.
As a first step towards adopting the Compound design system and the new Element Call designs, this pulls in Compound's color tokens and applies them to all existing components. I've tried to choose tokens based on the semantics of where they're used, but in some cases, where the new and old design systems differ in semantics, it was necessary to choose tokens based on their resulting color. These hacks can be removed as we implement more of the new designs.
There were a set of environment variables that we used for custom themes, but Compound has way too many design tokens for that approach to still be a good idea, so I decided to replace them all with a single environment variable that just lets you write arbitrary custom CSS.
this reverts some of d1368f4622
it's very unclear why the width of the preview was pushed out to 100%+1px (and the transform then flipped to 1.01)
but i see no ill effects on having reverted it.