Commit Graph

11 Commits

Author SHA1 Message Date
Robin
717c7420f9 Require ObservableScopes of state holders to be specified explicitly
Previously we had a ViewModel class which was responsible for little more than creating an ObservableScope. However, since this ObservableScope would be created implicitly upon view model construction, it became a tad bit harder for callers to remember to eventually end the scope (as you wouldn't just have to remember to end ObservableScopes, but also to destroy ViewModels). Requiring the scope to be specified explicitly by the caller also makes it possible for the caller to reuse the scope for other purposes, reducing the number of scopes mentally in flight that need tending to, and for all state holders (not just view models) to be handled uniformly by helper functions such as generateKeyed$.
2025-10-17 12:23:53 -04:00
Robin
b3863748dc Replace many usages of useObservableEagerState with useBehavior
This hook is simpler in its implementation (therefore hopefully more correct & performant) and enforces a type-level distinction between raw Observables and Behaviors.
2025-07-11 00:24:46 -04:00
Hugh Nimmo-Smith
0f5dc33918 Fix copyright header to say dual license not just AGPL (#3013)
This probably should have been part of https://github.com/element-hq/element-call/pull/2984
2025-02-18 17:59:58 +00:00
Hugh Nimmo-Smith
79c40f198c Use finnish notation for observables (#2905)
To help make our usage of the observables more readable/intuitive.
2024-12-17 04:01:56 +00:00
Robin
00056a7cd9 Determine which tiles are on screen in a more stable manner
Instead of tracking for each individual tile whether it's visible, just track the total number of tiles that appear on screen. This ought to make the whole thing a lot less dynamic, which is crucial given that our UI renders asynchronously and RxJS doesn't really support cyclic dependencies in any rigorous way.

In particular this ought to make the following kind of situation impossible:
1. There 3 tiles, ABC. A and B are on screen.
2. Now C becomes important. The requested order is now CAB.
3. To reduce the size of the layout shift, the algorithm selects to swap just B and C in the original order, giving ACB. However, the UI is blocked and doesn't render this order yet.
4. For whatever reason, a spurious update of the importance algorithm occurs. It once again requests CAB.
5. Now because the UI was blocked, the layout still thinks that A and B are on screen (rather than A and C). It thinks that C is some weird island of "off-screen territory" in the middle of the tile order. This confuses it into swapping A and C rather than keeping the layout stable.

The reality is that whenever we think N tiles are visible on screen, we're always referring to the first N tiles in the grid. It's best if the code reflects this assumption.
2024-12-12 18:00:59 -05:00
Hugh Nimmo-Smith
0087e37f30 Enable @typescript-eslint/consistent-type-imports lint rule (#2886)
* Enable @typescript-eslint/consistent-type-imports lint rule

This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.

Revert "Enable @typescript-eslint/consistent-type-imports lint rule"

This reverts commit ba385fa00b7e410cc508fd5fb9fe972233ae114f.

Enable @typescript-eslint/consistent-type-imports lint rule

This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.

.

* Format
2024-12-11 09:27:55 +00:00
Robin
d3f069e763 Keep tiles in a stable order (#2670)
* Keep tiles in a stable order

This introduces a new layer of abstraction on top of MediaViewModel: TileViewModel, which gives us a place to store data relating to tiles rather than their media, and also generally makes it easier to reason about tiles as they move about the call layout. I have created a class called TileStore to keep track of these tiles.

This allows us to swap out the media shown on a tile as the spotlight speaker changes, and avoid moving tiles around unless they really need to jump between the visible/invisible regions of the layout.

* Don't throttle spotlight updates

Since we now assume that the spotlight and grid will be in sync (i.e. an active speaker in one will behave as an active speaker in the other), we don't want the spotlight to ever lag behind due to throttling. If this causes usability issues we should maybe look into making LiveKit's 'speaking' indicators less erratic first.

* Make layout shifts due to a change in speaker less surprising

Although we try now to avoid layout shifts due to the spotlight speaker changing wherever possible, a spotlight speaker coming from off screen can still trigger one. Let's shift the layout a bit more gracefully in this case.

* Improve the tile ordering tests

* Maximize the spotlight tile in portrait layout

* Tell tiles whether they're actually visible in a more timely manner

* Fix test

* Fix speaking indicators logic

* Improve readability of marbles

* Fix test case

---------

Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
2024-11-06 09:36:48 +00:00
Robin
6cfc2066c9 Add data models for the new call layouts
This is a start at implementing the call layouts from the new designs. I've added data types to model the contents of each possible layout, and begun implementing the business logic to produce these layouts in the call view model.
2024-02-20 17:19:38 -05:00
Timo
bcd8890f0a Add crop to fit toggle to context menu. (#2107)
Signed-off-by: Timo K <toger5@hotmail.de>
2024-02-12 16:49:32 +01:00
Robin
b2bc8edcc1 Refactor/redesign video tiles 2023-12-18 16:59:48 -05:00
Robin
169ccd9de5 Start refactoring some business logic into view models
As Element Call grows in complexity, it has become a pain point that our business logic remains so tightly coupled to the UI code. In particular, this has made testing difficult, and the complex semantics of React hooks are not a great match for arbitrary business logic. Here, I show the beginnings of what it would look like for us to adopt the MVVM pattern. I've created a CallViewModel and TileViewModel that expose their state to the UI as rxjs Observables, as well as a couple of helper functions for consuming view models in React code.

This should contain no user-visible changes, but we need to watch out for regressions particularly around focus switching and promotion of speakers, because this was the logic I chose to refactor first.
2023-12-01 17:09:21 -05:00