By adding viewport-fit=cover to the <meta name="viewport"> header, the page now requests to be displayed edge-to-edge across the entire screen. This gives us control over what we display around camera cut-outs and system navigation UI, if the user agent supports it. I then adjusted the styles of various UI elements to ensure that they still lie within the screen's safe area.
There were a couple of cases where the lack of margins after the new layout changes just looked odd. Specifically, when the header is hidden (as in embedded mode), there would be no margin at the top of the window. Also the floating tile would run directly up against the sides of the window.
Includes the mobile UX optimizations and the tweaks we've made to cut down on wasted space, but does not yet include the change to embed the spotlight tile within the grid.
Here I've implemented an MVP for the new unified grid layout, which scales smoothly up to arbitrarily many participants. It doesn't yet have a special 1:1 layout, so in spotlight mode and 1:1s, we will still fall back to the legacy grid systems.
Things that happened along the way:
- The part of VideoTile that is common to both spotlight and grid tiles, I refactored into MediaView
- VideoTile renamed to GridTile
- Added SpotlightTile for the new, glassy spotlight designs
- NewVideoGrid renamed to Grid, and refactored to be even more generic
- I extracted the media name logic into a custom React hook
- Deleted the BigGrid experiment