* Introduce condigurable auto leave option
* Read url params for auto leave
* add tests
* rename url param to `autoLeave`
* lint
Signed-off-by: Timo K <toger5@hotmail.de>
* fix scope in CallViewModel tests
Signed-off-by: Timo K <toger5@hotmail.de>
* use auto leave in DM case
Signed-off-by: Timo K <toger5@hotmail.de>
* Make last once leave logic based on matrix user id (was participant id before)
Signed-off-by: Timo K <toger5@hotmail.de>
* add test for multi device auto leave
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
This hook is simpler in its implementation (therefore hopefully more correct & performant) and enforces a type-level distinction between raw Observables and Behaviors.
* Refactor media devices to live outside React as Observables
This moves the media devices state out of React to further our transition to a MVVM architecture in which we can more easily model and store complex application state. I have created an AppViewModel to act as the overarching state holder for any future non-React state we end up creating, and the MediaDevices reside within this. We should move more application logic (including the CallViewModel itself) there in the future.
* Address review feedback
* Fixes from ios debugging session: (#3342)
- dont use preferred vs selected concept in controlled media. Its not needed since we dont use the id for actual browser media devices (the id's are not even actual browser media devices)
- add more logging
- add more conditions to not accidently set a deviceId that is not a browser deviceId but one provided via controlled.
---------
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Avoid reactivity bugs in how we track external state
Many of our hooks which attempt to bridge external state from an EventEmitter or EventTarget into React had subtle bugs which could cause them to fail to react to certain updates. The conditions necessary for triggering these bugs are explained by the tests that I've included.
In the majority of cases, I don't think we were triggering these bugs in practice. They could've become problems if we refactored our components in certain ways. The one concrete case I'm aware of in which we actually triggered such a bug was the race condition with the useRoomEncryptionSystem shared secret logic (addressed by a1110af6d5).
But, particularly with all the weird reactivity issues we're debugging this week, I think we need to eliminate the possibility that any of the bugs in these hooks are the cause of our current headaches.
* Reuse useTypedEventEmitterState in useLocalStorage
* Fix type error
* Add custom audio renderer to only render joined participants & add ios earpice workaround
fix left right to match chromium + safari
(firefox is swapped)
earpice as setting
Simpler code and documentation
The doc explains, what this class actually does and why it is so complicated.
Signed-off-by: Timo K <toger5@hotmail.de>
use only one audioContext, remove (non working) standby fallback
* Add tests
* use optional audio context and effect to initiate it + review
* Fix to-device encryption info label
The label was shown also without checking that we use PerParticipantE2EE. Which is a prerequisite for toDevice transport. As a result the label was shown when not desired.
* rename: useLiveKit -> useLivekit
* make the settings naming consistent
We were previously using the useGroupCallErrorBoundary hook to surface errors that happened during joining, but because that part is outside the GroupCallErrorBoundary it just ended up sending them to the app-level error boundary where they got displayed with a more generic message.
* Support for analytics configuration via URL parameters in widget mode
Adds:
- posthogApiHost
- posthogApiKey
- rageshakeSubmitUrl
- sentryDsn
- sentryEnvironment
Deprecate analyticsId and use posthogUserId instead
* Partial test coverage
* Simplify tests
* More tests
* Lint
* Split embedded only parameters into own section for clarity
* Update docs/url-params.md
* Update docs/url-params.md
* Update vite.config.js
By keeping 'hangup' and 'close' as separate actions, we can allow Element Call widgets to stay on an error screen after the user has been disconnected without the widget completely disappearing from the host's UI. We don't have to request any additional capabilities to use a custom widget action like this one.
* Disambigute displaynames
* Add test
* fixup test functions
* prettier
* lint
* Split displayname utils into own file and add tests.
* Split out fixtures
* Add more testcases for displayname calculation.
* lint
* Also listen for displayname changes. (I stand corrected!)
* fix missing media tiles on missing member
* Add support for using CallViewModel for reactions sounds.
* Drop setting
* Convert reaction sounds to call view model / rxjs
* Use call view model for hand raised reactions
* Support raising reactions for matrix rtc members.
* Tie up last bits of useReactions
* linting
* Update calleventaudiorenderer
* Update reaction audio renderer
* more test bits
* All the test bits and pieces
* More refactors
* Refactor reactions into a sender and receiver.
* Fixup reaction toggle button
* Adapt reactions test
* Tests all pass.
* lint
* fix a couple of bugs
* remove unused helper file
* lint
* finnish notation
* Add tests for useReactionsReader
* remove mistaken vitest file
* fix
* filter
* invert
* fixup tests with fake timers
* Port useReactionsReader hook to ReactionsReader class.
* lint
* exclude some files from coverage
* Add screen share sound effect.
* cancel sub on destroy
* tidy tidy
* Refactor to use AudioContext
* Remove unused audio format.
* Reduce update frequency for volume
* Port to useAudioContext
* Port reactionaudiorenderer to useAudioContext
* Integrate raise hand sound into call event renderer.
* Simplify reaction sounds
* only play one sound per reaction type
* Start to build out tests
* fixup tests / comments
* Fix reaction sound
* remove console line
* Remove another debug line.
* fix lint
* Use testing library click
* lint
* Add support for playing a sound when the user exits a call.
* Port GroupCallView to useAudioContext
* Remove debug bits.
* asyncify
* lint
* lint
* lint
* tidy
* Add test for group call view
* Test widget mode too.
* fix ?.
* Format
* Lint
* Lint
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* Enable @typescript-eslint/consistent-type-imports lint rule
This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.
Revert "Enable @typescript-eslint/consistent-type-imports lint rule"
This reverts commit ba385fa00b7e410cc508fd5fb9fe972233ae114f.
Enable @typescript-eslint/consistent-type-imports lint rule
This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.
.
* Format
* Refactor to use AudioContext
* Remove unused audio format.
* Reduce update frequency for volume
* Port to useAudioContext
* Port reactionaudiorenderer to useAudioContext
* Integrate raise hand sound into call event renderer.
* Simplify reaction sounds
* only play one sound per reaction type
* Start to build out tests
* fixup tests / comments
* Fix reaction sound
* remove console line
* Remove another debug line.
* fix lint
* Use testing library click
* lint
* fix a few things
* Change the way we as unknown the mock RTC session.
* Lint
* Fix types for MockRTCSession
* value change should always be set
* Update volume slider description.
* Only load reaction sound effects if enabled.
* cache improvements
* lowercase soundMap
* lint
* move prefetch sounds to fix hot reload
* correct docs
* add a header
* Wording change
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* make tiles based on rtc member
* display missing lk participant + fix tile multiplier
* add show_non_member_participants config option
* per member tiles
* merge fixes
* linter
* linter and tests
* tests
* adapt tests (wip)
* Remove unused keys
* Fix optionality of nonMemberItemCount
* video is optional
* Mock RTC members
* Lint
* Merge fixes
* Fix user id
* Add explicit types for public fields
* isRTCParticipantAvailable => isLiveKitParticipantAvailable
* isLiveKitParticipantAvailable
* Readonly
* More keys removal
* Make local field based on view model class not observable
* Wording
* Fix RTC members in tes
* Tests again
* Lint
* Disable showing non-member tiles by default
* Duplicate screen sharing tiles like we used to
* Lint
* Revert function reordering
* Remove throttleTime from bad merge
* Cleanup
* Tidy config of show non-member settings
* tidy up handling of local rtc member in tests
* tidy up test init
* Fix mocks
* Cleanup
* Apply local override where participant not yet known
* Handle no visible media id
* Assertions for one-on-one view
* Remove isLiveKitParticipantAvailable and show via encryption status
* Handle no local media (yet)
* Remove unused effect for setting
* Tidy settings
* Avoid case of one-to-one layout with missing local or remote
* Iterate
* Remove option to show non-member tiles to simplify code review
* Remove unused code
* Remove more remnants of show-non-member-tiles
* iterate
* back
* Fix unit test
* Refactor
* Expose TestScheduler as global
* Fix incorrect type assertion
* Simplify speaking observer
* Fix
* Whitespace
* Make it clear that we are mocking MatrixRTC memberships
* Test case for only showing tiles for MatrixRTC session members
* Simplify diff
* Simplify diff
These changes are in https://github.com/element-hq/element-call/pull/2809
* .
* Whitespaces
* Use asObservable when exposing subject
* Show "waiting for media..." when no participant
* Additional test case
* Don't show "waiting for media..." in case of local participant
* Make the loading state more subtle
- instead of a label we show a animated gradient
* Use correct key for matrix rtc foci in code comment. (#2838)
* Update src/tile/SpotlightTile.tsx
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Update src/state/CallViewModel.ts
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Make the purpose of BaseMediaViewModel.local explicit
* Use named object instead of unnamed array for spotlightAndPip
* Refactor spotlightAndPip into spotlight and pip
* Use if statement instead of ternary for readability in spotlight and pip logic
* Review feedback
* Fix tests for CallEventAudioRenderer
* Lint
* Revert "Make the loading state more subtle"
This reverts commit 765f7b4f31.
* Update src/state/CallViewModel.ts
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Fix spelling
* Remove a non-null assertion that failed at runtime
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
* Add renderer for call joined / left
* lint
* Add new sounds
* Updates sounds in renderer
* lint
* move import
* pad sounds with silence
* lint
* tidy
* Drop autoplay since we now subscribe correctly.
* Comitting test files I am going to be going to lunch so will tidy up in a little while.
* finish up tests
* Add support for multiple channels per sound.
* lint
We have Matrix room members and MatrixRTC session memberships. Livekit also has rooms.
So, this attempts to make it more obvious as to what type you are referring to.
* Refactor to make encryption system available in view models
* WIP show encryption errors from LiveKit
* Missing CSS
* Show encryption status based on LK and RTC
* Lint
* Lint
* Fix tests
* Update wording
* Refactor
* Lint
This adds tests for a couple of the less trivial bits of code in CallViewModel. Testing them helped me uncover why focus switches still weren't being smooth! (It was because I was using RxJS's sample operator when I really wanted withLatestFrom.)
Catching two accessibility issues along the way: we were putting the wrong accessible labels on the 'expand' button, and even the off-screen pages of the spotlight tile were being exposed to accessibility technologies rather than hidden.
This was the result of me playing around with RxJS marble testing to understand how to get things done with its TestScheduler. I discovered that it lacks a clear way to fire arbitrary actions during the test, so I built a small helper function called schedule which does this for us.
* Fix coverage reporting
Codecov hasn't been working recently because Vitest doesn't report coverage by default.
* Suppress some noisy log lines
Closes https://github.com/element-hq/element-call/issues/686
* Store test files alongside source files
This way we benefit from not having to maintain the same directory structure twice, and our linters etc. will actually lint test files by default.
* Stop using Vitest globals
Vitest provides globals primarily to make the transition from Jest more smooth. But importing its functions explicitly is considered a better pattern, and we have so few tests right now that it's trivial to migrate them all.
* Remove Storybook directory
We no longer use Storybook.
* Configure Codecov
Add a coverage gate for all new changes and disable its comments.
* upgrade vitest
---------
Co-authored-by: Timo <toger5@hotmail.de>