Commit Graph

12 Commits

Author SHA1 Message Date
Will Hunt
e201258af3 Add sounds for ringing (#3490)
* add wait for pickup overlay

Signed-off-by: Timo K <toger5@hotmail.de>

* refactor and leave logic

Signed-off-by: Timo K <toger5@hotmail.de>

* recursive play sound logic

Signed-off-by: Timo K <toger5@hotmail.de>

* review

Signed-off-by: Timo K <toger5@hotmail.de>

* text color

Signed-off-by: Timo K <toger5@hotmail.de>

* overlay styling and interval fixes

Signed-off-by: Timo K <toger5@hotmail.de>

* fix permissions and styling

Signed-off-by: Timo K <toger5@hotmail.de>

* fix always getting pickup sound

Signed-off-by: Timo K <toger5@hotmail.de>

* Add sound effects for declined,timeout and ringtone

* better ringtone

* Integrate sounds

* Ensure leave sound does not play

* Remove unused blocked sound

* fix test

* Improve tests

* Loop ring sound inside Audio context for better perf.

* lint

* better ringtone

* Update to delay ringtone logic.

* lint + fix test

* Tidy up ring sync and add comments.

* lint

* Refactor onLeave to take a sound so we don't need to repeat the sound

* fix import

---------

Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Timo K <toger5@hotmail.de>
2025-09-15 15:41:15 +01:00
Robin
5e2e94d794 Refactor media devices to live outside React as Observables (#3334)
* Refactor media devices to live outside React as Observables

This moves the media devices state out of React to further our transition to a MVVM architecture in which we can more easily model and store complex application state. I have created an AppViewModel to act as the overarching state holder for any future non-React state we end up creating, and the MediaDevices reside within this. We should move more application logic (including the CallViewModel itself) there in the future.

* Address review feedback

* Fixes from ios debugging session: (#3342)

- dont use preferred vs selected concept in controlled media. Its not needed since we dont use the id for actual browser media devices (the id's are not even actual browser media devices)
  - add more logging
  - add more conditions to not accidently set a deviceId that is not a browser deviceId but one provided via controlled.

---------

Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
2025-06-20 18:37:25 +02:00
Timo
a596eb71a9 add onAudioPlaybackStarted callback for controls (#3309)
* add onAudioTrackReady callback for controls

* more details in controls.md for `onAudioPlaybackStarted`
2025-06-10 12:35:04 +02:00
Timo
5374342d98 Disable device switching when in controlled audio devices mode (#3290)
* Disable device switching when in controlled audio devices mode

* Temporarily switch matrix-js-sdk to robin/embedded-no-update-state

To allow us to test this change on Element X, which does not yet support the update_state action.

* Also add a check for controlled audio devices in useAudioContext

* use develop branch

* fix tests

---------

Co-authored-by: Robin <robin@robin.town>
2025-05-23 15:54:47 +00:00
Timo
b5fe55aef2 Add custom audio renderer for iPhone earpiece and only render joined participants (#3249)
* Add custom audio renderer to only render joined participants & add ios earpice workaround

fix left right to match chromium + safari
(firefox is swapped)

earpice as setting

Simpler code and documentation
The doc explains, what this class actually does and why it is so complicated.

Signed-off-by: Timo K <toger5@hotmail.de>

use only one audioContext, remove (non working) standby fallback

* Add tests

* use optional audio context and effect to initiate it + review
2025-05-15 20:46:39 +02:00
Timo
e6710f72e3 Fix to-device encryption info label (#3208)
* Fix to-device encryption info label
The label was shown also without checking that we use PerParticipantE2EE. Which is a prerequisite for toDevice transport. As a result the label was shown when not desired.

* rename: useLiveKit -> useLivekit

* make the settings naming consistent
2025-05-13 22:05:55 +02:00
Timo
04bc6c77a3 developer option to mute all audio (#3239) 2025-05-13 21:11:12 +02:00
Timo
adb5934f0b temp 2025-03-13 17:51:41 -04:00
Hugh Nimmo-Smith
0f5dc33918 Fix copyright header to say dual license not just AGPL (#3013)
This probably should have been part of https://github.com/element-hq/element-call/pull/2984
2025-02-18 17:59:58 +00:00
Will Hunt
77facd01e4 Add support for playing a sound when the user exits a call. (#2860)
* Refactor to use AudioContext

* Remove unused audio format.

* Reduce update frequency for volume

* Port to useAudioContext

* Port reactionaudiorenderer to useAudioContext

* Integrate raise hand sound into call event renderer.

* Simplify reaction sounds

* only play one sound per reaction type

* Start to build out tests

* fixup tests / comments

* Fix reaction sound

* remove console line

* Remove another debug line.

* fix lint

* Use testing library click

* lint

* Add support for playing a sound when the user exits a call.

* Port GroupCallView to useAudioContext

* Remove debug bits.

* asyncify

* lint

* lint

* lint

* tidy

* Add test for group call view

* Test widget mode too.

* fix ?.

* Format

* Lint

* Lint

---------

Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
2024-12-12 07:33:47 +00:00
Hugh Nimmo-Smith
0087e37f30 Enable @typescript-eslint/consistent-type-imports lint rule (#2886)
* Enable @typescript-eslint/consistent-type-imports lint rule

This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.

Revert "Enable @typescript-eslint/consistent-type-imports lint rule"

This reverts commit ba385fa00b7e410cc508fd5fb9fe972233ae114f.

Enable @typescript-eslint/consistent-type-imports lint rule

This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.

.

* Format
2024-12-11 09:27:55 +00:00
Will Hunt
a8a95c3f00 Ensure call sound effects are played over the correct sink (#2863)
* Refactor to use AudioContext

* Remove unused audio format.

* Reduce update frequency for volume

* Port to useAudioContext

* Port reactionaudiorenderer to useAudioContext

* Integrate raise hand sound into call event renderer.

* Simplify reaction sounds

* only play one sound per reaction type

* Start to build out tests

* fixup tests / comments

* Fix reaction sound

* remove console line

* Remove another debug line.

* fix lint

* Use testing library click

* lint

* fix a few things

* Change the way we as unknown the mock RTC session.

* Lint

* Fix types for MockRTCSession

* value change should always be set

* Update volume slider description.

* Only load reaction sound effects if enabled.

* cache improvements

* lowercase soundMap

* lint

* move prefetch sounds to fix hot reload

* correct docs

* add a header

* Wording change

---------

Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
2024-12-09 11:39:16 +00:00