* add wait for pickup overlay
Signed-off-by: Timo K <toger5@hotmail.de>
* refactor and leave logic
Signed-off-by: Timo K <toger5@hotmail.de>
* recursive play sound logic
Signed-off-by: Timo K <toger5@hotmail.de>
* review
Signed-off-by: Timo K <toger5@hotmail.de>
* text color
Signed-off-by: Timo K <toger5@hotmail.de>
* overlay styling and interval fixes
Signed-off-by: Timo K <toger5@hotmail.de>
* fix permissions and styling
Signed-off-by: Timo K <toger5@hotmail.de>
* fix always getting pickup sound
Signed-off-by: Timo K <toger5@hotmail.de>
* Add sound effects for declined,timeout and ringtone
* better ringtone
* Integrate sounds
* Ensure leave sound does not play
* Remove unused blocked sound
* fix test
* Improve tests
* Loop ring sound inside Audio context for better perf.
* lint
* better ringtone
* Update to delay ringtone logic.
* lint + fix test
* Tidy up ring sync and add comments.
* lint
* Refactor onLeave to take a sound so we don't need to repeat the sound
* fix import
---------
Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Timo K <toger5@hotmail.de>
After a membership manager error, clicking the 'reconnect' button did nothing. This is because we were forgetting to clear the external error state, causing it to transition directly back to the same error state.
* Add a global control for toggling earpiece mode
This will be used by Element X to show an earpiece toggle button in the header.
* Add an earpiece overlay
* Fix header
The header needs to be passed forward as a string to some components and as a bool (hideHeader) to others.
Also use a enum instead of string options.
* fix top clipping with header
* hide app bar in pip
* revert android overlay app_bar
* Modernize AppBarContext
* Style header icon color as desired and switch earpice/speaker icon
* fix initial selection when using controlled media
* Add "Back to video" button
* fix tests
* remove dead code
* add snapshot test
* fix back to video button
* Request capability to learn the room name
We now need the room name in order to implement the mobile (widget-based) designs with the app bar.
* Test the CallViewModel output switcher directly
---------
Co-authored-by: Timo <toger5@hotmail.de>
* Replace useContext with use
The docs recommend the use hook because it is simpler and allows itself to be called conditionally.
* Simplify our context providers
React 19 lets you omit the '.Provider' bit.
* Refactor media devices to live outside React as Observables
This moves the media devices state out of React to further our transition to a MVVM architecture in which we can more easily model and store complex application state. I have created an AppViewModel to act as the overarching state holder for any future non-React state we end up creating, and the MediaDevices reside within this. We should move more application logic (including the CallViewModel itself) there in the future.
* Address review feedback
* Fixes from ios debugging session: (#3342)
- dont use preferred vs selected concept in controlled media. Its not needed since we dont use the id for actual browser media devices (the id's are not even actual browser media devices)
- add more logging
- add more conditions to not accidently set a deviceId that is not a browser deviceId but one provided via controlled.
---------
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Avoid reactivity bugs in how we track external state
Many of our hooks which attempt to bridge external state from an EventEmitter or EventTarget into React had subtle bugs which could cause them to fail to react to certain updates. The conditions necessary for triggering these bugs are explained by the tests that I've included.
In the majority of cases, I don't think we were triggering these bugs in practice. They could've become problems if we refactored our components in certain ways. The one concrete case I'm aware of in which we actually triggered such a bug was the race condition with the useRoomEncryptionSystem shared secret logic (addressed by a1110af6d5).
But, particularly with all the weird reactivity issues we're debugging this week, I think we need to eliminate the possibility that any of the bugs in these hooks are the cause of our current headaches.
* Reuse useTypedEventEmitterState in useLocalStorage
* Fix type error
We were previously using the useGroupCallErrorBoundary hook to surface errors that happened during joining, but because that part is outside the GroupCallErrorBoundary it just ended up sending them to the app-level error boundary where they got displayed with a more generic message.
By keeping 'hangup' and 'close' as separate actions, we can allow Element Call widgets to stay on an error screen after the user has been disconnected without the widget completely disappearing from the host's UI. We don't have to request any additional capabilities to use a custom widget action like this one.
* Add support for using CallViewModel for reactions sounds.
* Drop setting
* Convert reaction sounds to call view model / rxjs
* Use call view model for hand raised reactions
* Support raising reactions for matrix rtc members.
* Tie up last bits of useReactions
* linting
* Update calleventaudiorenderer
* Update reaction audio renderer
* more test bits
* All the test bits and pieces
* More refactors
* Refactor reactions into a sender and receiver.
* Fixup reaction toggle button
* Adapt reactions test
* Tests all pass.
* lint
* fix a couple of bugs
* remove unused helper file
* lint
* finnish notation
* Add tests for useReactionsReader
* remove mistaken vitest file
* fix
* filter
* invert
* fixup tests with fake timers
* Port useReactionsReader hook to ReactionsReader class.
* lint
* exclude some files from coverage
* Add screen share sound effect.
* cancel sub on destroy
* tidy tidy
* Refactor to use AudioContext
* Remove unused audio format.
* Reduce update frequency for volume
* Port to useAudioContext
* Port reactionaudiorenderer to useAudioContext
* Integrate raise hand sound into call event renderer.
* Simplify reaction sounds
* only play one sound per reaction type
* Start to build out tests
* fixup tests / comments
* Fix reaction sound
* remove console line
* Remove another debug line.
* fix lint
* Use testing library click
* lint
* Add support for playing a sound when the user exits a call.
* Port GroupCallView to useAudioContext
* Remove debug bits.
* asyncify
* lint
* lint
* lint
* tidy
* Add test for group call view
* Test widget mode too.
* fix ?.
* Format
* Lint
* Lint
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>