Commit Graph

5 Commits

Author SHA1 Message Date
Hugh Nimmo-Smith
79c40f198c Use finnish notation for observables (#2905)
To help make our usage of the observables more readable/intuitive.
2024-12-17 04:01:56 +00:00
Will Hunt
77facd01e4 Add support for playing a sound when the user exits a call. (#2860)
* Refactor to use AudioContext

* Remove unused audio format.

* Reduce update frequency for volume

* Port to useAudioContext

* Port reactionaudiorenderer to useAudioContext

* Integrate raise hand sound into call event renderer.

* Simplify reaction sounds

* only play one sound per reaction type

* Start to build out tests

* fixup tests / comments

* Fix reaction sound

* remove console line

* Remove another debug line.

* fix lint

* Use testing library click

* lint

* Add support for playing a sound when the user exits a call.

* Port GroupCallView to useAudioContext

* Remove debug bits.

* asyncify

* lint

* lint

* lint

* tidy

* Add test for group call view

* Test widget mode too.

* fix ?.

* Format

* Lint

* Lint

---------

Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
2024-12-12 07:33:47 +00:00
Hugh Nimmo-Smith
0087e37f30 Enable @typescript-eslint/consistent-type-imports lint rule (#2886)
* Enable @typescript-eslint/consistent-type-imports lint rule

This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.

Revert "Enable @typescript-eslint/consistent-type-imports lint rule"

This reverts commit ba385fa00b7e410cc508fd5fb9fe972233ae114f.

Enable @typescript-eslint/consistent-type-imports lint rule

This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.

.

* Format
2024-12-11 09:27:55 +00:00
Will Hunt
a8a95c3f00 Ensure call sound effects are played over the correct sink (#2863)
* Refactor to use AudioContext

* Remove unused audio format.

* Reduce update frequency for volume

* Port to useAudioContext

* Port reactionaudiorenderer to useAudioContext

* Integrate raise hand sound into call event renderer.

* Simplify reaction sounds

* only play one sound per reaction type

* Start to build out tests

* fixup tests / comments

* Fix reaction sound

* remove console line

* Remove another debug line.

* fix lint

* Use testing library click

* lint

* fix a few things

* Change the way we as unknown the mock RTC session.

* Lint

* Fix types for MockRTCSession

* value change should always be set

* Update volume slider description.

* Only load reaction sound effects if enabled.

* cache improvements

* lowercase soundMap

* lint

* move prefetch sounds to fix hot reload

* correct docs

* add a header

* Wording change

---------

Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
2024-12-09 11:39:16 +00:00
Will Hunt
ea6f2952af Add sound effect for call joined / left (#2794)
* Add renderer for call joined / left

* lint

* Add new sounds

* Updates sounds in renderer

* lint

* move import

* pad sounds with silence

* lint

* tidy

* Drop autoplay since we now subscribe correctly.

* Comitting test files I am going to be going to lunch so will tidy up in a little while.

* finish up tests

* Add support for multiple channels per sound.

* lint
2024-12-02 15:16:58 +00:00