* Add a global control for toggling earpiece mode
This will be used by Element X to show an earpiece toggle button in the header.
* Add an earpiece overlay
* Fix header
The header needs to be passed forward as a string to some components and as a bool (hideHeader) to others.
Also use a enum instead of string options.
* fix top clipping with header
* hide app bar in pip
* revert android overlay app_bar
* Modernize AppBarContext
* Style header icon color as desired and switch earpice/speaker icon
* fix initial selection when using controlled media
* Add "Back to video" button
* fix tests
* remove dead code
* add snapshot test
* fix back to video button
* Request capability to learn the room name
We now need the room name in order to implement the mobile (widget-based) designs with the app bar.
* Test the CallViewModel output switcher directly
---------
Co-authored-by: Timo <toger5@hotmail.de>
* Initial support for Hand Raise feature
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Refactored to use reaction and redaction events
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Replacing button svg with raised hand emoji
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* SpotlightTile should not duplicate the raised hand
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Update src/room/useRaisedHands.tsx
Element Call recently changed to AGPL-3.0
* Use relations to load existing reactions when joining the call
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Removing RaiseHand.svg
* Check for reaction & redaction capabilities in widget mode
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Fix failing GridTile test
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Center align hand raise.
* Add support for displaying the duration of a raised hand.
* Add a sound for when a hand is raised.
* Refactor raised hand indicator and add tests.
* lint
* Refactor into own files.
* Redact the right thing.
* Tidy up useEffect
* Lint tests
* Remove extra layer
* Add better sound. (woosh)
* Add a small mode for spotlight
* Fix timestamp calculation on relaod.
* Fix call border resizing video
* lint
* Fix and update tests
* Allow timer to be configurable.
* Add preferences tab for choosing to enable timer.
* Drop border from raised hand icon
* Handle cases when a new member event happens.
* Prevent infinite loop
* Major refactor to support various state problems.
* Tidy up and finish test rewrites
* Add some explanation comments.
* Even more comments.
* Use proper duration formatter
* Remove rerender
* Fix redactions not working because they pick up events in transit.
* More tidying
* Use deferred value
* linting
* Add tests for cases where we got a reaction from someone else.
* Be even less brittle.
* Transpose border to GridTile.
* lint
---------
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: fkwp <fkwp@users.noreply.github.com>
Co-authored-by: Half-Shot <will@half-shot.uk>
Co-authored-by: Will Hunt <github@half-shot.uk>
Includes the mobile UX optimizations and the tweaks we've made to cut down on wasted space, but does not yet include the change to embed the spotlight tile within the grid.
Here I've implemented an MVP for the new unified grid layout, which scales smoothly up to arbitrarily many participants. It doesn't yet have a special 1:1 layout, so in spotlight mode and 1:1s, we will still fall back to the legacy grid systems.
Things that happened along the way:
- The part of VideoTile that is common to both spotlight and grid tiles, I refactored into MediaView
- VideoTile renamed to GridTile
- Added SpotlightTile for the new, glassy spotlight designs
- NewVideoGrid renamed to Grid, and refactored to be even more generic
- I extracted the media name logic into a custom React hook
- Deleted the BigGrid experiment