We were previously using the useGroupCallErrorBoundary hook to surface errors that happened during joining, but because that part is outside the GroupCallErrorBoundary it just ended up sending them to the app-level error boundary where they got displayed with a more generic message.
* Support for analytics configuration via URL parameters in widget mode
Adds:
- posthogApiHost
- posthogApiKey
- rageshakeSubmitUrl
- sentryDsn
- sentryEnvironment
Deprecate analyticsId and use posthogUserId instead
* Partial test coverage
* Simplify tests
* More tests
* Lint
* Split embedded only parameters into own section for clarity
* Update docs/url-params.md
* Update docs/url-params.md
* Update vite.config.js
* provide option to use the New MembershipManager
* fix cryptoApi import change
* add error screen
* bump js-sdk
* rename to `setUnrecoverableError` and remove onLeave call because that will be handled by an effect.
* this was doing nothing (it is a fragment back when there was no deprecated `rtcSession.room`)
* rename to error
* Update src/utils/errors.ts
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
* Update src/utils/errors.ts
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
* review
* bump js-sdk
* expose lk log level changing in `window`
* bump js-sdk
- always log "Missing own membership: force re-join"
- also check insertions queue
* change lk log level to warn
* Bump js-sdk
* Bump js-sdk
* .
* Bump js-sdk
* show user count based on meberships not users.
Signed-off-by: Timo K <toger5@hotmail.de>
* bump js-sdk
* rename setting name
* remove unused import
* js sdk bump
* remove `window.setLKLogLevel`
* bump js sdk with reverted incompatible change
* bump js-sdk with one less merge
---------
Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
By keeping 'hangup' and 'close' as separate actions, we can allow Element Call widgets to stay on an error screen after the user has been disconnected without the widget completely disappearing from the host's UI. We don't have to request any additional capabilities to use a custom widget action like this one.
* Disambigute displaynames
* Add test
* fixup test functions
* prettier
* lint
* Split displayname utils into own file and add tests.
* Split out fixtures
* Add more testcases for displayname calculation.
* lint
* Also listen for displayname changes. (I stand corrected!)
* fix missing media tiles on missing member
* Add support for using CallViewModel for reactions sounds.
* Drop setting
* Convert reaction sounds to call view model / rxjs
* Use call view model for hand raised reactions
* Support raising reactions for matrix rtc members.
* Tie up last bits of useReactions
* linting
* Update calleventaudiorenderer
* Update reaction audio renderer
* more test bits
* All the test bits and pieces
* More refactors
* Refactor reactions into a sender and receiver.
* Fixup reaction toggle button
* Adapt reactions test
* Tests all pass.
* lint
* fix a couple of bugs
* remove unused helper file
* lint
* finnish notation
* Add tests for useReactionsReader
* remove mistaken vitest file
* fix
* filter
* invert
* fixup tests with fake timers
* Port useReactionsReader hook to ReactionsReader class.
* lint
* exclude some files from coverage
* Add screen share sound effect.
* cancel sub on destroy
* tidy tidy
While debugging our layout shift issue I learned that a single change to the sort order of the participants can cause 3 or 4 redundant emissions of the same items in the same order. Since each of these would cause React to re-render the grid, skipping these spurious emissions seems like an easy performance win.
* Refactor to use AudioContext
* Remove unused audio format.
* Reduce update frequency for volume
* Port to useAudioContext
* Port reactionaudiorenderer to useAudioContext
* Integrate raise hand sound into call event renderer.
* Simplify reaction sounds
* only play one sound per reaction type
* Start to build out tests
* fixup tests / comments
* Fix reaction sound
* remove console line
* Remove another debug line.
* fix lint
* Use testing library click
* lint
* Add support for playing a sound when the user exits a call.
* Port GroupCallView to useAudioContext
* Remove debug bits.
* asyncify
* lint
* lint
* lint
* tidy
* Add test for group call view
* Test widget mode too.
* fix ?.
* Format
* Lint
* Lint
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* Enable @typescript-eslint/consistent-type-imports lint rule
This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.
Revert "Enable @typescript-eslint/consistent-type-imports lint rule"
This reverts commit ba385fa00b7e410cc508fd5fb9fe972233ae114f.
Enable @typescript-eslint/consistent-type-imports lint rule
This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.
.
* Format
* Refactor to use AudioContext
* Remove unused audio format.
* Reduce update frequency for volume
* Port to useAudioContext
* Port reactionaudiorenderer to useAudioContext
* Integrate raise hand sound into call event renderer.
* Simplify reaction sounds
* only play one sound per reaction type
* Start to build out tests
* fixup tests / comments
* Fix reaction sound
* remove console line
* Remove another debug line.
* fix lint
* Use testing library click
* lint
* fix a few things
* Change the way we as unknown the mock RTC session.
* Lint
* Fix types for MockRTCSession
* value change should always be set
* Update volume slider description.
* Only load reaction sound effects if enabled.
* cache improvements
* lowercase soundMap
* lint
* move prefetch sounds to fix hot reload
* correct docs
* add a header
* Wording change
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* make tiles based on rtc member
* display missing lk participant + fix tile multiplier
* add show_non_member_participants config option
* per member tiles
* merge fixes
* linter
* linter and tests
* tests
* adapt tests (wip)
* Remove unused keys
* Fix optionality of nonMemberItemCount
* video is optional
* Mock RTC members
* Lint
* Merge fixes
* Fix user id
* Add explicit types for public fields
* isRTCParticipantAvailable => isLiveKitParticipantAvailable
* isLiveKitParticipantAvailable
* Readonly
* More keys removal
* Make local field based on view model class not observable
* Wording
* Fix RTC members in tes
* Tests again
* Lint
* Disable showing non-member tiles by default
* Duplicate screen sharing tiles like we used to
* Lint
* Revert function reordering
* Remove throttleTime from bad merge
* Cleanup
* Tidy config of show non-member settings
* tidy up handling of local rtc member in tests
* tidy up test init
* Fix mocks
* Cleanup
* Apply local override where participant not yet known
* Handle no visible media id
* Assertions for one-on-one view
* Remove isLiveKitParticipantAvailable and show via encryption status
* Handle no local media (yet)
* Remove unused effect for setting
* Tidy settings
* Avoid case of one-to-one layout with missing local or remote
* Iterate
* Remove option to show non-member tiles to simplify code review
* Remove unused code
* Remove more remnants of show-non-member-tiles
* iterate
* back
* Fix unit test
* Refactor
* Expose TestScheduler as global
* Fix incorrect type assertion
* Simplify speaking observer
* Fix
* Whitespace
* Make it clear that we are mocking MatrixRTC memberships
* Test case for only showing tiles for MatrixRTC session members
* Simplify diff
* Simplify diff
These changes are in https://github.com/element-hq/element-call/pull/2809
* .
* Whitespaces
* Use asObservable when exposing subject
* Show "waiting for media..." when no participant
* Additional test case
* Don't show "waiting for media..." in case of local participant
* Make the loading state more subtle
- instead of a label we show a animated gradient
* Use correct key for matrix rtc foci in code comment. (#2838)
* Update src/tile/SpotlightTile.tsx
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Update src/state/CallViewModel.ts
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Make the purpose of BaseMediaViewModel.local explicit
* Use named object instead of unnamed array for spotlightAndPip
* Refactor spotlightAndPip into spotlight and pip
* Use if statement instead of ternary for readability in spotlight and pip logic
* Review feedback
* Fix tests for CallEventAudioRenderer
* Lint
* Revert "Make the loading state more subtle"
This reverts commit 765f7b4f31.
* Update src/state/CallViewModel.ts
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Fix spelling
* Remove a non-null assertion that failed at runtime
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
* Add renderer for call joined / left
* lint
* Add new sounds
* Updates sounds in renderer
* lint
* move import
* pad sounds with silence
* lint
* tidy
* Drop autoplay since we now subscribe correctly.
* Comitting test files I am going to be going to lunch so will tidy up in a little while.
* finish up tests
* Add support for multiple channels per sound.
* lint
We have Matrix room members and MatrixRTC session memberships. Livekit also has rooms.
So, this attempts to make it more obvious as to what type you are referring to.
* Initial support for Hand Raise feature
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Refactored to use reaction and redaction events
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Replacing button svg with raised hand emoji
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* SpotlightTile should not duplicate the raised hand
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Update src/room/useRaisedHands.tsx
Element Call recently changed to AGPL-3.0
* Use relations to load existing reactions when joining the call
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Removing RaiseHand.svg
* Check for reaction & redaction capabilities in widget mode
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Fix failing GridTile test
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Center align hand raise.
* Add support for displaying the duration of a raised hand.
* Add a sound for when a hand is raised.
* Refactor raised hand indicator and add tests.
* lint
* Refactor into own files.
* Redact the right thing.
* Tidy up useEffect
* Lint tests
* Remove extra layer
* Add better sound. (woosh)
* Add a small mode for spotlight
* Fix timestamp calculation on relaod.
* Fix call border resizing video
* lint
* Fix and update tests
* Allow timer to be configurable.
* Add preferences tab for choosing to enable timer.
* Drop border from raised hand icon
* Handle cases when a new member event happens.
* Prevent infinite loop
* Major refactor to support various state problems.
* Tidy up and finish test rewrites
* Add some explanation comments.
* Even more comments.
* Use proper duration formatter
* Remove rerender
* Fix redactions not working because they pick up events in transit.
* More tidying
* Use deferred value
* linting
* Add tests for cases where we got a reaction from someone else.
* Be even less brittle.
* Transpose border to GridTile.
* First PoC for reactions
* hide menu by default
* Add lightbulb.
* Add reaction indicator.
* Add sounds.
* Tidy up + add support for floating emoji.
* Linting and general stability improvements.
* Subscribe to the ecall reaction event type.
* fix import
* Center emoji picker
* Overflow buttons when screen is too narrow
* lint
* Add settings for disabling animations / sounds.
* Make vertical divider more visually distinct.
* Make event listener more resillient.
* lint
* Fix some tests.
* Remove old raised hand component
* Add new icon
* Update text
* Update compound hand raised icon.
* Add deer.
* Fix case where you could send larger strings as emoji
* Const the active time.
* Document time in css.
* Add rock emoji
* Add licence file.
* Add type def for custom reaction type.
* better reaction description
* Factor out reactions test structure to utils file.
* Add tests for ReactionToggleButton
* Add keyboard shortcuts for reaction sending.
* type tidyups
* lint
* Add tests for ReactionAudioRenderer
* lint
* prettier
* i18n sort
* final lint?
* Preload reaction sounds to prevent delays.
* Update rock sounds
* add onclick back
* Fix test
* lint
* simplify
* Tweak line height
* modal impl
* Modal refactor attempts.
* Remove closed menu test since we're using Modal.
* Swap icon, make mobile view better.
* Fix mobile view for emoji picker.
* Use Intl.Segmenter
* Clear timeouts on component close.
* Remove useless useCallback
* Use prefers-reduced-motion
* Add toggle for raise hand.
* Add lower hand text
* Add lower motion mode.
* Decomplicate className system for Modal
* Add error for failured to send reaction.
* i18n
* Spacing for emoji buttons search
* Remove unrequired media query
* Fix generic sound not playing.
* Clear reactions if we're clearing timeouts.
* Fix tests
* Relabel lower hand
* More translations
* Add comments on reaction interface
* Move polyfill.
* lint
* Replace deer sound
* Another attempt to fix the sizing of the reactions
* cleanup
* fix button
* fix
---------
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: fkwp <fkwp@users.noreply.github.com>
* Refactor to make encryption system available in view models
* WIP show encryption errors from LiveKit
* Missing CSS
* Show encryption status based on LK and RTC
* Lint
* Lint
* Fix tests
* Update wording
* Refactor
* Lint
* Keep tiles in a stable order
This introduces a new layer of abstraction on top of MediaViewModel: TileViewModel, which gives us a place to store data relating to tiles rather than their media, and also generally makes it easier to reason about tiles as they move about the call layout. I have created a class called TileStore to keep track of these tiles.
This allows us to swap out the media shown on a tile as the spotlight speaker changes, and avoid moving tiles around unless they really need to jump between the visible/invisible regions of the layout.
* Don't throttle spotlight updates
Since we now assume that the spotlight and grid will be in sync (i.e. an active speaker in one will behave as an active speaker in the other), we don't want the spotlight to ever lag behind due to throttling. If this causes usability issues we should maybe look into making LiveKit's 'speaking' indicators less erratic first.
* Make layout shifts due to a change in speaker less surprising
Although we try now to avoid layout shifts due to the spotlight speaker changing wherever possible, a spotlight speaker coming from off screen can still trigger one. Let's shift the layout a bit more gracefully in this case.
* Improve the tile ordering tests
* Maximize the spotlight tile in portrait layout
* Tell tiles whether they're actually visible in a more timely manner
* Fix test
* Fix speaking indicators logic
* Improve readability of marbles
* Fix test case
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
This adds tests for a couple of the less trivial bits of code in CallViewModel. Testing them helped me uncover why focus switches still weren't being smooth! (It was because I was using RxJS's sample operator when I really wanted withLatestFrom.)
Catching two accessibility issues along the way: we were putting the wrong accessible labels on the 'expand' button, and even the off-screen pages of the spotlight tile were being exposed to accessibility technologies rather than hidden.