Element Call reached the widget API through a mutable module-level
binding, which every consumer imported directly. Nothing outside the app
shell needs it any more, so hand it back from initializeWidget and thread
it through: the initializer returns it, main passes it to App, and App
uses it to build the host bridge and to await the client the host is
lending us.
ClientContext's loadClient is now only about restoring or creating a
session of Element Call's own, since a widget's client arrives as a prop
like any other host's would.
Also fixes an early return added in the previous commit, which skipped
starting the analytics settings listener when a client was supplied. That
was harmless until now, but would have stopped analytics following the
user's choices in widget mode.
sdk/main.ts asked the host to close by hand; it now uses the bridge, which
also stops the transport as the app does.
- Add camera video quality controls (resolution/framerate/bitrate/codec)
to Settings > Video, mirroring the screen share settings UI
- Add audio processing toggles (echo cancellation, noise suppression,
auto gain control) to Settings > Audio, replacing URL-param-only controls
- Display raw values inline on all sliders (framerate, bitrate, volume)
- Add config-seeded defaults: config.json media_quality values now seed
Setting defaults for users who haven't explicitly set preferences
- Camera settings are applied when joining a call via ConnectionFactory
Signed-off-by: Ryan Emmick <ryanemmick4@gmail.com>