Previously we had a ViewModel class which was responsible for little more than creating an ObservableScope. However, since this ObservableScope would be created implicitly upon view model construction, it became a tad bit harder for callers to remember to eventually end the scope (as you wouldn't just have to remember to end ObservableScopes, but also to destroy ViewModels). Requiring the scope to be specified explicitly by the caller also makes it possible for the caller to reuse the scope for other purposes, reducing the number of scopes mentally in flight that need tending to, and for all state holders (not just view models) to be handled uniformly by helper functions such as generateKeyed$.
* Refactor media devices to live outside React as Observables
This moves the media devices state out of React to further our transition to a MVVM architecture in which we can more easily model and store complex application state. I have created an AppViewModel to act as the overarching state holder for any future non-React state we end up creating, and the MediaDevices reside within this. We should move more application logic (including the CallViewModel itself) there in the future.
* Address review feedback
* Fixes from ios debugging session: (#3342)
- dont use preferred vs selected concept in controlled media. Its not needed since we dont use the id for actual browser media devices (the id's are not even actual browser media devices)
- add more logging
- add more conditions to not accidently set a deviceId that is not a browser deviceId but one provided via controlled.
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Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Load the Intl.Segmenter polyfill only if needed
* Also polyfill Intl.DurationFormat only if needed
* Polyfill Intl.* in tests
* Load the default translations in tests
* Instanciate the Intl.DurationFormat in the component
* Initial support for Hand Raise feature
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Refactored to use reaction and redaction events
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Replacing button svg with raised hand emoji
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* SpotlightTile should not duplicate the raised hand
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Update src/room/useRaisedHands.tsx
Element Call recently changed to AGPL-3.0
* Use relations to load existing reactions when joining the call
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Removing RaiseHand.svg
* Check for reaction & redaction capabilities in widget mode
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Fix failing GridTile test
Signed-off-by: Milton Moura <miltonmoura@gmail.com>
* Center align hand raise.
* Add support for displaying the duration of a raised hand.
* Add a sound for when a hand is raised.
* Refactor raised hand indicator and add tests.
* lint
* Refactor into own files.
* Redact the right thing.
* Tidy up useEffect
* Lint tests
* Remove extra layer
* Add better sound. (woosh)
* Add a small mode for spotlight
* Fix timestamp calculation on relaod.
* Fix call border resizing video
* lint
* Fix and update tests
* Allow timer to be configurable.
* Add preferences tab for choosing to enable timer.
* Drop border from raised hand icon
* Handle cases when a new member event happens.
* Prevent infinite loop
* Major refactor to support various state problems.
* Tidy up and finish test rewrites
* Add some explanation comments.
* Even more comments.
* Use proper duration formatter
* Remove rerender
* Fix redactions not working because they pick up events in transit.
* More tidying
* Use deferred value
* linting
* Add tests for cases where we got a reaction from someone else.
* Be even less brittle.
* Transpose border to GridTile.
* First PoC for reactions
* hide menu by default
* Add lightbulb.
* Add reaction indicator.
* Add sounds.
* Tidy up + add support for floating emoji.
* Linting and general stability improvements.
* Subscribe to the ecall reaction event type.
* fix import
* Center emoji picker
* Overflow buttons when screen is too narrow
* lint
* Add settings for disabling animations / sounds.
* Make vertical divider more visually distinct.
* Make event listener more resillient.
* lint
* Fix some tests.
* Remove old raised hand component
* Add new icon
* Update text
* Update compound hand raised icon.
* Add deer.
* Fix case where you could send larger strings as emoji
* Const the active time.
* Document time in css.
* Add rock emoji
* Add licence file.
* Add type def for custom reaction type.
* better reaction description
* Factor out reactions test structure to utils file.
* Add tests for ReactionToggleButton
* Add keyboard shortcuts for reaction sending.
* type tidyups
* lint
* Add tests for ReactionAudioRenderer
* lint
* prettier
* i18n sort
* final lint?
* Preload reaction sounds to prevent delays.
* Update rock sounds
* add onclick back
* Fix test
* lint
* simplify
* Tweak line height
* modal impl
* Modal refactor attempts.
* Remove closed menu test since we're using Modal.
* Swap icon, make mobile view better.
* Fix mobile view for emoji picker.
* Use Intl.Segmenter
* Clear timeouts on component close.
* Remove useless useCallback
* Use prefers-reduced-motion
* Add toggle for raise hand.
* Add lower hand text
* Add lower motion mode.
* Decomplicate className system for Modal
* Add error for failured to send reaction.
* i18n
* Spacing for emoji buttons search
* Remove unrequired media query
* Fix generic sound not playing.
* Clear reactions if we're clearing timeouts.
* Fix tests
* Relabel lower hand
* More translations
* Add comments on reaction interface
* Move polyfill.
* lint
* Replace deer sound
* Another attempt to fix the sizing of the reactions
* cleanup
* fix button
* fix
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Signed-off-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: fkwp <fkwp@users.noreply.github.com>
* Enable lint rules for Promise handling to discourage misuse of them.
Squashed all of Hugh's commits into one.
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Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
...instead of monkey patching the console log objects. We use a logging
framework everywhere now (this fixes the times when we didn't...)
so there's not really a reason to do this the hacky way anymore.
This means that log lines now appear to come from whatever else is
intercepting the logger (eg. sentry) rather than rageshake.ts.
Opinions on this welcome on whether it's better or not.
This upgrade came with a number of new lints that needed to be fixed across the code base. Primarily: explicit return types on functions, and explicit visibility modifiers on class members.
by fixing the cause rather than the symptom: this upgrades the code to use the new, recommended JSX transform mode of React 17+, which no longer requires you to import React manually just to write JSX.
We had an error boundary at the top level of the app, but it didn't
work because it used ErrorPage which tried to use a bunch of things
like useLocation() and an error prop. Also it wasn't passed in correctly
anyway.
This wires it up correctly to a separate view with a button to send
debug logs, and also moves it down a few layers so it has access to
enough things to be able to send rageshakes.
Related: https://github.com/vector-im/element-call/issues/421