* Introduce condigurable auto leave option
* Read url params for auto leave
* add tests
* rename url param to `autoLeave`
* lint
Signed-off-by: Timo K <toger5@hotmail.de>
* fix scope in CallViewModel tests
Signed-off-by: Timo K <toger5@hotmail.de>
* use auto leave in DM case
Signed-off-by: Timo K <toger5@hotmail.de>
* Make last once leave logic based on matrix user id (was participant id before)
Signed-off-by: Timo K <toger5@hotmail.de>
* add test for multi device auto leave
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
This hook is simpler in its implementation (therefore hopefully more correct & performant) and enforces a type-level distinction between raw Observables and Behaviors.
* Add a global control for toggling earpiece mode
This will be used by Element X to show an earpiece toggle button in the header.
* Add an earpiece overlay
* Fix header
The header needs to be passed forward as a string to some components and as a bool (hideHeader) to others.
Also use a enum instead of string options.
* fix top clipping with header
* hide app bar in pip
* revert android overlay app_bar
* Modernize AppBarContext
* Style header icon color as desired and switch earpice/speaker icon
* fix initial selection when using controlled media
* Add "Back to video" button
* fix tests
* remove dead code
* add snapshot test
* fix back to video button
* Request capability to learn the room name
We now need the room name in order to implement the mobile (widget-based) designs with the app bar.
* Test the CallViewModel output switcher directly
---------
Co-authored-by: Timo <toger5@hotmail.de>
* Refactor media devices to live outside React as Observables
This moves the media devices state out of React to further our transition to a MVVM architecture in which we can more easily model and store complex application state. I have created an AppViewModel to act as the overarching state holder for any future non-React state we end up creating, and the MediaDevices reside within this. We should move more application logic (including the CallViewModel itself) there in the future.
* Address review feedback
* Fixes from ios debugging session: (#3342)
- dont use preferred vs selected concept in controlled media. Its not needed since we dont use the id for actual browser media devices (the id's are not even actual browser media devices)
- add more logging
- add more conditions to not accidently set a deviceId that is not a browser deviceId but one provided via controlled.
---------
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Avoid reactivity bugs in how we track external state
Many of our hooks which attempt to bridge external state from an EventEmitter or EventTarget into React had subtle bugs which could cause them to fail to react to certain updates. The conditions necessary for triggering these bugs are explained by the tests that I've included.
In the majority of cases, I don't think we were triggering these bugs in practice. They could've become problems if we refactored our components in certain ways. The one concrete case I'm aware of in which we actually triggered such a bug was the race condition with the useRoomEncryptionSystem shared secret logic (addressed by a1110af6d5).
But, particularly with all the weird reactivity issues we're debugging this week, I think we need to eliminate the possibility that any of the bugs in these hooks are the cause of our current headaches.
* Reuse useTypedEventEmitterState in useLocalStorage
* Fix type error
* Add custom audio renderer to only render joined participants & add ios earpice workaround
fix left right to match chromium + safari
(firefox is swapped)
earpice as setting
Simpler code and documentation
The doc explains, what this class actually does and why it is so complicated.
Signed-off-by: Timo K <toger5@hotmail.de>
use only one audioContext, remove (non working) standby fallback
* Add tests
* use optional audio context and effect to initiate it + review
* Better logs for connection/component lifecycle
* fix: `AudioCaptureOptions` was causing un-necessary effect render
AudioCaptureOptions was a different object but with same internal values, use directly deviceId so that Object.is works properly
* fix: Livekit openned connection leaks
* review: rename to AbortHandles
* review: rename variable
---------
Co-authored-by: Timo <toger5@hotmail.de>
* Fix to-device encryption info label
The label was shown also without checking that we use PerParticipantE2EE. Which is a prerequisite for toDevice transport. As a result the label was shown when not desired.
* rename: useLiveKit -> useLivekit
* make the settings naming consistent
* Devex: Default vite config to support using local build of crypto wasm
* use realpathSync and make it work with linked and not-linked
We need to use sync because an async defineConfig fails for the embedded exports.
* also allow just linking matrix-sdk-crypto-wasm (without js-sdk linking)
---------
Co-authored-by: Timo <toger5@hotmail.de>
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
Co-authored-by: Robin <robin@robin.town>
We were previously using the useGroupCallErrorBoundary hook to surface errors that happened during joining, but because that part is outside the GroupCallErrorBoundary it just ended up sending them to the app-level error boundary where they got displayed with a more generic message.
* Support for analytics configuration via URL parameters in widget mode
Adds:
- posthogApiHost
- posthogApiKey
- rageshakeSubmitUrl
- sentryDsn
- sentryEnvironment
Deprecate analyticsId and use posthogUserId instead
* Partial test coverage
* Simplify tests
* More tests
* Lint
* Split embedded only parameters into own section for clarity
* Update docs/url-params.md
* Update docs/url-params.md
* Update vite.config.js
* provide option to use the New MembershipManager
* fix cryptoApi import change
* add error screen
* bump js-sdk
* rename to `setUnrecoverableError` and remove onLeave call because that will be handled by an effect.
* this was doing nothing (it is a fragment back when there was no deprecated `rtcSession.room`)
* rename to error
* Update src/utils/errors.ts
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
* Update src/utils/errors.ts
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
* review
* bump js-sdk
* expose lk log level changing in `window`
* bump js-sdk
- always log "Missing own membership: force re-join"
- also check insertions queue
* change lk log level to warn
* Bump js-sdk
* Bump js-sdk
* .
* Bump js-sdk
* show user count based on meberships not users.
Signed-off-by: Timo K <toger5@hotmail.de>
* bump js-sdk
* rename setting name
* remove unused import
* js sdk bump
* remove `window.setLKLogLevel`
* bump js sdk with reverted incompatible change
* bump js-sdk with one less merge
---------
Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Hugh Nimmo-Smith <hughns@users.noreply.github.com>
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
By keeping 'hangup' and 'close' as separate actions, we can allow Element Call widgets to stay on an error screen after the user has been disconnected without the widget completely disappearing from the host's UI. We don't have to request any additional capabilities to use a custom widget action like this one.
* Disambigute displaynames
* Add test
* fixup test functions
* prettier
* lint
* Split displayname utils into own file and add tests.
* Split out fixtures
* Add more testcases for displayname calculation.
* lint
* Also listen for displayname changes. (I stand corrected!)
* fix missing media tiles on missing member
* Add support for using CallViewModel for reactions sounds.
* Drop setting
* Convert reaction sounds to call view model / rxjs
* Use call view model for hand raised reactions
* Support raising reactions for matrix rtc members.
* Tie up last bits of useReactions
* linting
* Update calleventaudiorenderer
* Update reaction audio renderer
* more test bits
* All the test bits and pieces
* More refactors
* Refactor reactions into a sender and receiver.
* Fixup reaction toggle button
* Adapt reactions test
* Tests all pass.
* lint
* fix a couple of bugs
* remove unused helper file
* lint
* finnish notation
* Add tests for useReactionsReader
* remove mistaken vitest file
* fix
* filter
* invert
* fixup tests with fake timers
* Port useReactionsReader hook to ReactionsReader class.
* lint
* exclude some files from coverage
* Add screen share sound effect.
* cancel sub on destroy
* tidy tidy
While debugging our layout shift issue I learned that a single change to the sort order of the participants can cause 3 or 4 redundant emissions of the same items in the same order. Since each of these would cause React to re-render the grid, skipping these spurious emissions seems like an easy performance win.