Commit Graph
3 Commits
Author SHA1 Message Date
fkwpandClaude Opus 5.5 e9365b85b5 Name the background effect pieces after background effects
- One name, as review asked: TrackProcessorContext becomes
  BackgroundEffectsContext, with BackgroundEffectsProvider,
  BackgroundEffectsState, useBackgroundEffects,
  useBackgroundEffectsState$ and useSyncBackgroundEffects.
- The state's Behavior is backgroundEffectsState$ wherever it is passed,
  in place of trackProcessorState$, trackerProcessorState$ and
  processorState$.
- Renames only: nothing changes in behaviour.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 12:22:34 +02:00
fkwpandClaude Opus 5.5 ce41fee6ff Tidy the background effect pipeline after review
- The Vite transform wrapper takes Vite's own types, with no cast.
- The pipeline's options are compared with deepCompare, not as JSON.
- Renames `attached` to `enable` and shortens the pipeline's doc comment.
- Drops a comment that blamed an ended track on the pipeline's queue.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 12:22:34 +02:00
fkwpandClaude Opus 5.5 9823103ef7 Attach background effects through one switchable pipeline
- One pipeline, shared by the pre-join preview and the call, attached the
  first time an effect is wanted and never detached after; turning blur
  off switches it to a disabled mode in place. Main dropped the processor
  whenever blur went off, and a pipeline taken off the camera is destroyed
  and re-primed, so each time blur came back one unprocessed frame went
  out. Built once, the priming frame is spent once.
- Still driven by the existing blur setting: nothing a user sees changes.
- Its logic is BackgroundEffects in src/state/, which the provider only
  builds, so the tests drive it without rendering anything.
- Disabled drops the blur radius too. The SDK's disabled mode keeps it,
  and with a radius every frame is still segmented and thrown away; with
  neither a radius nor a picture, frames pass untouched.
- Switches run one at a time and skip any overtaken, so an earlier,
  slower switch can't land after a later choice.
- Builds, rebuilds and teardowns of the pipeline run one at a time
  (OneStepPipeline). The preview's and the call's tracks attach and stop
  it independently, and the SDK's wrapper holds one track's streams: two
  builds at once overwrite each other's, and a stop during a build does
  nothing.
- Every camera track starts with the pipeline on: the room's capture
  defaults follow it, and a camera turned off before the first effect is
  replaced on turning it on, since a stopped track can't take one. One
  attached after publishing lets the room through while it is built.
- BlurBackgroundTransformer becomes BackgroundEffectTransformer: it also
  sits disabled, and its init applies that state as the SDK's would.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 12:22:34 +02:00