The SDK now builds a processor chosen while the camera was off when the
camera turns on, so the call view model no longer unpublishes the
camera and publishes a new one. TrackSupply.replace, the record of
which camera took which processor, and followProcessor's applied
callback go with it.
Answers robintown's review on #4282 ("what's wrong with attaching
processors to already published camera tracks?").
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A camera track made without the processor lets the room see the camera
until the processor is built. So the processor travels in the publish
request: the lobby opens the camera with it, the join publishes with it,
the room's capture defaults follow the requests made since the join, and
a camera turned off before the processor was chosen is replaced on turning
it on rather than unmuted, so that the new track starts with it.
Ported from spec/background-effects/2-pipeline (#4282): the publish half
of a91dab8f. The replacement lives in the mute switch's track supply,
which the call view model shares with the lobby.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
UnstableLivekitTransport covers every shape a homeserver may advertise
while MSC4195 evolves: a LiveKit SFU `url`, a `livekit_service_url`, or
both. Switching to it means a service URL is no longer guaranteed, so the
remaining code that relies on one checks for it explicitly: delegation
probing skips transports without one, the connection map keys transports
by whichever URL they carry, and the OpenID flow rejects transports
without a service URL until the client-server API flow lands.
The SDK stopped sending join notifications: it threaded callIntent into
createCallViewModel$ but not its pair sendNotificationType, which
enterRTCSession used to read for itself, so an explicit
?sendNotificationType=ring — or an intent that implies one — no longer
reached joinRTCSession.
The mechanism is worth fixing rather than the instance. The defaults on
CallViewModelOptions describe a standalone Element Call, so a widget
caller that misses a field gets standalone behaviour rather than an error,
and the SDK is only ever a widget. Give both callers one shared mapping so
they cannot drift, and cover the whole chain from URL to options in tests.
autoLeaveWhenOthersLeft and waitForCallPickup stay out of it: the view
model never read those from the parameters, so enabling them for the SDK
would be a change in its behaviour rather than a fix.
The view models reached for getUrlParams() — and so window.location —
from deep inside the call path: CallViewModel, MediaDevices, Publisher,
LocalMember and the footer view model. An embedded Element Call has no URL
of its own, so these values have to arrive as arguments instead.
Add the relevant options to CallViewModelOptions, to the MediaDevices and
Publisher constructors, to createLocalMembership$ and enterRTCSession, and
to createCallFooterViewModel. The remaining React consumers read the
context added in the previous commit. AppViewModel now takes its audio
output options too, moving that URL read out to main.tsx, where the app
shell can act as the adapter.
The new CallViewModelOptions fields are optional, defaulting to what the
URL parameters resolve to outside widget mode; the MediaDevices and
Publisher arguments are required, so that every construction site has to
be explicit.
useTheme.test.ts mocked the UrlParams module with a factory, so it needed
updating to mock the hook rather than getUrlParams.
No functional change.
This is the mode in which we sent membership events with the 'oldest membership' transport selection algorithm, which stopped being the default back in version 0.21.0. Users will no longer be able to select this mode in developer settings, and admins will no longer be able to select legacy mode through the config either. The app will still continue to support *receiving* membership events with the 'oldest membership' transport selection algorithm from others, however.
On mobile, the ringing status indicator is supposed to display in the header rather than on a tile. The exact layout differs between Android and iOS. To get it right I had to refactor AppBar to use CSS grid templates.
(Also, I changed my mind about the exact ringing data I needed out of CallViewModel - sorry. A little move of the ringtone audio renderer into its own component was necessary to accommodate that.)
I found our code's internal model of ringing a little overgrown (it had superfluous states like 'unknown') and difficult to extend with metadata or callbacks relating to ring attempts. By modeling ringing instead as a stream of ring attempts, where each attempt has an intent, a recipient, and an eventual outcome (accept/decline/timeout), I find it more natural to work with.
This makes room for a future 'try again' callback to allow ringing someone again after a timeout, and also forced me to look for a simpler solution to the duplicate leave sound effects. I exposed the intent of the ringing attempt to the call UI so I can later use it in the header.
This approach is more flexible in that it allows even the local participant to share their screen in CallViewModel tests, and more rigorous in that it ensures that application code is reacting specifically to track publications.
If you are the only participant in the call, the expanded spotlight layout would redundantly show your media in both the spotlight and PiP tiles. This is a regression; in versions 0.16.1 and earlier we would avoid showing the same user twice.
While looking into what had regressed https://github.com/element-hq/element-call/issues/3588, I found that 28047217b8 had filled in a couple of behaviors with non-reactive default values, the "natural window mode" behavior being among them. This meant that the app would no longer determine the correct window mode upon joining a call, instead always guessing "normal" as the value. This change restores its reactivity.