We were waiting for the group call event handler to process the room,
but only if we couldn't get the room from the client - if getRoom returned
a room, we just wouldn't wait. This just uses promises rather than
an event to wait for the room to be ready.
Requires https://github.com/matrix-org/matrix-js-sdk/pull/2641
This (hopefully) fixes the remaining bug where extra group calls
could be created when entering a room.
We waited for the Room event to arrive, but didn't wait for the
group call event handler to actually process the event, so it would
have depended what order the event handlers were run in.
If this doesn't fix it, it at least adds logging so we'll have more
to go on next time.
Fixes https://github.com/vector-im/element-call/issues/563
We were putting the whole array from setState in, so the debug info
was wrapped in an array when it shouldn't be.
Also comment the groupCallInspector setState/context dance which I
now *finally* understand.
this reverts some of d1368f4622
it's very unclear why the width of the preview was pushed out to 100%+1px (and the transform then flipped to 1.01)
but i see no ill effects on having reverted it.
We weren't waiting for rooms to arrive down the sync stream after
joining them but before trying to use them.
More regression details in linked issue.
Fixes https://github.com/vector-im/element-call/issues/477
If you spoke for the maximum amount of time and got cut off, the
next time you tried to speak you'd just get the 'waiting for network'
state. Key repeats would cause more delayed state timeouts to queue
up.
The code was only entering the blocked state if the user was speaking,
which often won't be the case when another person starts speaking because
we'll have pressed the button but not got the ack back from the server
yet. Add the transmitblocked flag instead so we don't enter that state
again if we've already decided we've been blocked.
We were also starting with blocked = false and so resetting it when it
shouldn't have been reset.
Also requires https://github.com/matrix-org/matrix-js-sdk/pull/2502
Fixes https://github.com/vector-im/element-call/issues/434 and a
separate bug where the facepile would just disappear off to the left
(because we kept increasing the size even though we capped the number
of circles at 8 plus the overflow one).