/* Copyright 2023, 2024, 2025 New Vector Ltd. SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial Please see LICENSE in the repository root for full details. */ import { type BaseKeyProvider, ConnectionState, type E2EEOptions, ExternalE2EEKeyProvider, type LocalParticipant, RemoteParticipant, type Room as LivekitRoom, type RoomOptions, } from "livekit-client"; import E2EEWorker from "livekit-client/e2ee-worker?worker"; import { ClientEvent, type EventTimelineSetHandlerMap, EventType, type Room as MatrixRoom, RoomEvent, type RoomMember, SyncState, } from "matrix-js-sdk"; import { deepCompare } from "matrix-js-sdk/lib/utils"; import { BehaviorSubject, combineLatest, concat, distinctUntilChanged, EMPTY, endWith, filter, from, fromEvent, ignoreElements, map, merge, NEVER, type Observable, of, pairwise, race, repeat, scan, skip, skipWhile, startWith, Subject, switchAll, switchMap, switchScan, take, takeUntil, takeWhile, tap, throttleTime, timer, } from "rxjs"; import { logger } from "matrix-js-sdk/lib/logger"; import { type CallMembership, isLivekitTransport, type LivekitTransport, type MatrixRTCSession, MatrixRTCSessionEvent, type MatrixRTCSessionEventHandlerMap, MembershipManagerEvent, Status, } from "matrix-js-sdk/lib/matrixrtc"; import { type IWidgetApiRequest } from "matrix-widget-api"; import { LocalUserMediaViewModel, type MediaViewModel, type RemoteUserMediaViewModel, ScreenShareViewModel, type UserMediaViewModel, } from "./MediaViewModel"; import { accumulate, and$, generateKeyed$, pauseWhen, } from "../utils/observable"; import { duplicateTiles, multiSfu, playReactionsSound, preferStickyEvents, showReactions, } from "../settings/settings"; import { isFirefox } from "../Platform"; import { setPipEnabled$ } from "../controls"; import { TileStore } from "./TileStore"; import { gridLikeLayout } from "./GridLikeLayout"; import { spotlightExpandedLayout } from "./SpotlightExpandedLayout"; import { oneOnOneLayout } from "./OneOnOneLayout"; import { pipLayout } from "./PipLayout"; import { type EncryptionSystem } from "../e2ee/sharedKeyManagement"; import { type RaisedHandInfo, type ReactionInfo, type ReactionOption, } from "../reactions"; import { shallowEquals } from "../utils/array"; import { type MediaDevices } from "./MediaDevices"; import { type Behavior, constant } from "./Behavior"; import { enterRTCSession, getLivekitAlias, makeTransport, } from "../rtcSessionHelpers"; import { E2eeType } from "../e2ee/e2eeType"; import { MatrixKeyProvider } from "../e2ee/matrixKeyProvider"; import { type Connection } from "./remoteMembers/Connection.ts"; import { type MuteStates } from "./MuteStates"; import { getUrlParams } from "../UrlParams"; import { type ProcessorState } from "../livekit/TrackProcessorContext"; import { ElementWidgetActions, widget } from "../widget"; import { PublishConnection } from "./ownMember/Publisher.ts"; import { type Async, async$, mapAsync, ready } from "./Async"; import { sharingScreen$, UserMedia } from "./UserMedia.ts"; import { ScreenShare } from "./ScreenShare.ts"; import { type GridLayoutMedia, type Layout, type LayoutMedia, type OneOnOneLayoutMedia, type SpotlightExpandedLayoutMedia, type SpotlightLandscapeLayoutMedia, type SpotlightPortraitLayoutMedia, } from "./layout-types.ts"; import { ElementCallError, UnknownCallError } from "../utils/errors.ts"; import { ObservableScope } from "./ObservableScope.ts"; import { memberDisplaynames$ } from "./remoteMembers/displayname.ts"; import { ConnectionManager } from "./remoteMembers/ConnectionManager.ts"; import { MatrixLivekitMerger } from "./remoteMembers/matrixLivekitMerger.ts"; //TODO // Larger rename // member,membership -> rtcMember // participant -> livekitParticipant // matrixLivekitItem -> callMember // js-sdk // callMembership -> rtcMembership export interface CallViewModelOptions { encryptionSystem: EncryptionSystem; autoLeaveWhenOthersLeft?: boolean; /** * If the call is started in a way where we want it to behave like a telephone usecase * If we sent a notification event, we want the ui to show a ringing state */ waitForCallPickup?: boolean; /** Optional factory to create LiveKit rooms, mainly for testing purposes. */ livekitRoomFactory?: (options?: RoomOptions) => LivekitRoom; /** Optional behavior overriding the local connection state, mainly for testing purposes. */ connectionState$?: Behavior; } // Do not play any sounds if the participant count has exceeded this // number. export const MAX_PARTICIPANT_COUNT_FOR_SOUND = 8; export const THROTTLE_SOUND_EFFECT_MS = 500; // This is the number of participants that we think constitutes a "small" call // on mobile. No spotlight tile should be shown below this threshold. const smallMobileCallThreshold = 3; // How long the footer should be shown for when hovering over or interacting // with the interface const showFooterMs = 4000; export type GridMode = "grid" | "spotlight"; export type WindowMode = "normal" | "narrow" | "flat" | "pip"; interface LayoutScanState { layout: Layout | null; tiles: TileStore; } type MediaItem = UserMedia | ScreenShare; /** * A view model providing all the application logic needed to show the in-call * UI (may eventually be expanded to cover the lobby and feedback screens in the * future). */ // Throughout this class and related code we must distinguish between MatrixRTC // state and LiveKit state. We use the common terminology of room "members", RTC // "memberships", and LiveKit "participants". export class CallViewModel { private readonly urlParams = getUrlParams(); private readonly livekitAlias = getLivekitAlias(this.matrixRTCSession); private readonly livekitE2EEKeyProvider = getE2eeKeyProvider( this.options.encryptionSystem, this.matrixRTCSession, ); private readonly e2eeLivekitOptions = (): E2EEOptions | undefined => this.livekitE2EEKeyProvider ? { keyProvider: this.livekitE2EEKeyProvider, worker: new E2EEWorker(), } : undefined; private readonly _configError$ = new BehaviorSubject( null, ); private memberships$ = this.scope.behavior( fromEvent( this.matrixRTCSession, MatrixRTCSessionEvent.MembershipsChanged, (_, memberships: CallMembership[]) => memberships, ), ); private connectionManager = new ConnectionManager( this.scope, this.matrixRoom.client, this.mediaDevices, this.trackProcessorState$, this.e2eeLivekitOptions(), ); private matrixLivekitMerger = new MatrixLivekitMerger( this.scope, this.memberships$, this.connectionManager, this.matrixRoom, ); /** * If there is a configuration error with the call (e.g. misconfigured E2EE). * This is a fatal error that prevents the call from being created/joined. * Should render a blocking error screen. */ public get configError$(): Behavior { return this._configError$; } private readonly join$ = new Subject(); // DISCUSS BAD ? public join(): void { this.join$.next(); } // CODESMELL? // This is functionally the same Observable as leave$, except here it's // hoisted to the top of the class. This enables the cyclic dependency between // leave$ -> autoLeave$ -> callPickupState$ -> livekitConnectionState$ -> // localConnection$ -> transports$ -> joined$ -> leave$. private readonly leaveHoisted$ = new Subject< "user" | "timeout" | "decline" | "allOthersLeft" >(); /** * Whether we are joined to the call. This reflects our local state rather * than whether all connections are truly up and running. */ // DISCUSS ? lets think why we need joined and how to do it better private readonly joined$ = this.scope.behavior( this.join$.pipe( map(() => true), // Using takeUntil with the repeat operator is perfectly valid. // eslint-disable-next-line rxjs/no-unsafe-takeuntil takeUntil(this.leaveHoisted$), endWith(false), repeat(), startWith(false), ), ); /** * The transport that we would personally prefer to publish on (if not for the * transport preferences of others, perhaps). */ // DISCUSS move to ownMembership private readonly preferredTransport$ = this.scope.behavior( async$(makeTransport(this.matrixRTCSession)), ); /** * The transport over which we should be actively publishing our media. * null when not joined. */ // DISCUSSION ownMembershipManager private readonly localTransport$: Behavior | null> = this.scope.behavior( this.transports$.pipe( map((transports) => transports?.local ?? null), distinctUntilChanged | null>(deepCompare), ), ); /** * The transport we should advertise in our MatrixRTC membership (plus whether * it is a multi-SFU transport and whether we should use sticky events). */ // DISCUSSION ownMembershipManager private readonly advertisedTransport$: Behavior<{ multiSfu: boolean; preferStickyEvents: boolean; transport: LivekitTransport; } | null> = this.scope.behavior( this.transports$.pipe( map((transports) => transports?.local.state === "ready" && transports.preferred.state === "ready" ? { multiSfu: transports.multiSfu, preferStickyEvents: transports.preferStickyEvents, // In non-multi-SFU mode we should always advertise the preferred // SFU to minimize the number of membership updates transport: transports.multiSfu ? transports.local.value : transports.preferred.value, } : null, ), distinctUntilChanged<{ multiSfu: boolean; preferStickyEvents: boolean; transport: LivekitTransport; } | null>(deepCompare), ), ); // // DISCUSSION move to ConnectionManager // public readonly livekitConnectionState$ = // // TODO: This options.connectionState$ behavior is a small hack inserted // // here to facilitate testing. This would likely be better served by // // breaking CallViewModel down into more naturally testable components. // this.options.connectionState$ ?? // this.scope.behavior( // this.localConnection$.pipe( // switchMap((c) => // c?.state === "ready" // ? // TODO mapping to ConnectionState for compatibility, but we should use the full state? // c.value.state$.pipe( // switchMap((s) => { // if (s.state === "ConnectedToLkRoom") // return s.connectionState$; // return of(ConnectionState.Disconnected); // }), // ) // : of(ConnectionState.Disconnected), // ), // ), // ); private readonly userId = this.matrixRoom.client.getUserId()!; private readonly deviceId = this.matrixRoom.client.getDeviceId()!; /** * Whether we are connected to the MatrixRTC session. */ // DISCUSSION own membership manager private readonly matrixConnected$ = this.scope.behavior( // To consider ourselves connected to MatrixRTC, we check the following: and$( // The client is connected to the sync loop ( fromEvent(this.matrixRoom.client, ClientEvent.Sync) as Observable< [SyncState] > ).pipe( startWith([this.matrixRoom.client.getSyncState()]), map(([state]) => state === SyncState.Syncing), ), // Room state observed by session says we're connected fromEvent( this.matrixRTCSession, MembershipManagerEvent.StatusChanged, ).pipe( startWith(null), map(() => this.matrixRTCSession.membershipStatus === Status.Connected), ), // Also watch out for warnings that we've likely hit a timeout and our // delayed leave event is being sent (this condition is here because it // provides an earlier warning than the sync loop timeout, and we wouldn't // see the actual leave event until we reconnect to the sync loop) fromEvent( this.matrixRTCSession, MembershipManagerEvent.ProbablyLeft, ).pipe( startWith(null), map(() => this.matrixRTCSession.probablyLeft !== true), ), ), ); /** * Whether various media/event sources should pretend to be disconnected from * all network input, even if their connection still technically works. */ // We do this when the app is in the 'reconnecting' state, because it might be // that the LiveKit connection is still functional while the homeserver is // down, for example, and we want to avoid making people worry that the app is // in a split-brained state. // DISCUSSION own membership manager ALSO this probably can be simplifis private readonly pretendToBeDisconnected$ = this.reconnecting$; public readonly audioParticipants$; // now will be created based on the connectionmanager public readonly handsRaised$ = this.scope.behavior( this.handsRaisedSubject$.pipe(pauseWhen(this.pretendToBeDisconnected$)), ); public readonly reactions$ = this.scope.behavior( this.reactionsSubject$.pipe( map((v) => Object.fromEntries( Object.entries(v).map(([a, { reactionOption }]) => [ a, reactionOption, ]), ), ), pauseWhen(this.pretendToBeDisconnected$), ), ); // Now will be added to the matricLivekitMerger // memberDisplaynames$ = memberDisplaynames$( // this.matrixRoom, // this.memberships$, // this.scope, // this.userId, // this.deviceId, // ); /** * List of MediaItems that we want to have tiles for. */ // TODO KEEP THIS!! and adapt it to what our membershipManger returns private readonly mediaItems$ = this.scope.behavior( generateKeyed$< [typeof this.participantsByRoom$.value, number], MediaItem, MediaItem[] >( // Generate a collection of MediaItems from the list of expected (whether // present or missing) LiveKit participants. combineLatest([this.participantsByRoom$, duplicateTiles.value$]), ([participantsByRoom, duplicateTiles], createOrGet) => { const items: MediaItem[] = []; for (const { livekitRoom, participants, url } of participantsByRoom) { for (const { id, participant, member } of participants) { for (let i = 0; i < 1 + duplicateTiles; i++) { const mediaId = `${id}:${i}`; const item = createOrGet( mediaId, (scope) => // We create UserMedia with or without a participant. // This will be the initial value of a BehaviourSubject. // Once a participant appears we will update the BehaviourSubject. (see below) new UserMedia( scope, mediaId, member, participant, this.options.encryptionSystem, livekitRoom, url, this.mediaDevices, this.pretendToBeDisconnected$, this.memberDisplaynames$.pipe( map((m) => m.get(id) ?? "[👻]"), ), this.handsRaised$.pipe(map((v) => v[id]?.time ?? null)), this.reactions$.pipe(map((v) => v[id] ?? undefined)), ), ); items.push(item); (item as UserMedia).updateParticipant(participant); if (participant?.isScreenShareEnabled) { const screenShareId = `${mediaId}:screen-share`; items.push( createOrGet( screenShareId, (scope) => new ScreenShare( scope, screenShareId, member, participant, this.options.encryptionSystem, livekitRoom, url, this.pretendToBeDisconnected$, this.memberDisplaynames$.pipe( map((m) => m.get(id) ?? "[👻]"), ), ), ), ); } } } } return items; }, ), ); /** * List of MediaItems that we want to display, that are of type UserMedia */ private readonly userMedia$ = this.scope.behavior( this.mediaItems$.pipe( map((mediaItems) => mediaItems.filter((m): m is UserMedia => m instanceof UserMedia), ), ), ); public readonly joinSoundEffect$ = this.userMedia$.pipe( pairwise(), filter( ([prev, current]) => current.length <= MAX_PARTICIPANT_COUNT_FOR_SOUND && current.length > prev.length, ), map(() => {}), throttleTime(THROTTLE_SOUND_EFFECT_MS), ); /** * The number of participants currently in the call. * * - Each participant has a corresponding MatrixRTC membership state event * - There can be multiple participants for one Matrix user if they join from * multiple devices. */ // TODO KEEP THIS!! and adapt it to what our membershipManger returns public readonly participantCount$ = this.scope.behavior( this.memberships$.pipe(map((ms) => ms.length)), ); // TODO convert all ring and all others left logic into one callLifecycleTracker$(didSendCallNotification$,matrixLivekitItem$): {autoLeave$,callPickupState$} private readonly allOthersLeft$ = this.memberships$.pipe( pairwise(), filter( ([prev, current]) => current.every((m) => m.userId === this.userId) && prev.some((m) => m.userId !== this.userId), ), map(() => {}), ); private readonly didSendCallNotification$ = fromEvent( this.matrixRTCSession, MatrixRTCSessionEvent.DidSendCallNotification, ) as Observable< Parameters< MatrixRTCSessionEventHandlerMap[MatrixRTCSessionEvent.DidSendCallNotification] > >; /** * Whenever the RTC session tells us that it intends to ring the remote * participant's devices, this emits an Observable tracking the current state of * that ringing process. */ // This is a behavior since we need to store the latest state for when we subscribe to this after `didSendCallNotification$` // has already emitted but we still need the latest observable with a timeout timer that only gets created on after receiving `notificationEvent`. // A behavior will emit the latest observable with the running timer to new subscribers. // see also: callPickupState$ and in particular the line: `return this.ring$.pipe(mergeAll());` here we otherwise might get an EMPTY observable if // `ring$` would not be a behavior. private readonly ring$: Behavior<"ringing" | "timeout" | "decline" | null> = this.scope.behavior( this.didSendCallNotification$.pipe( filter( ([notificationEvent]) => notificationEvent.notification_type === "ring", ), switchMap(([notificationEvent]) => { const lifetimeMs = notificationEvent?.lifetime ?? 0; return concat( lifetimeMs === 0 ? // If no lifetime, skip the ring state of(null) : // Ring until lifetime ms have passed timer(lifetimeMs).pipe( ignoreElements(), startWith("ringing" as const), ), // The notification lifetime has timed out, meaning ringing has likely // stopped on all receiving clients. of("timeout" as const), // This makes sure we will not drop into the `endWith("decline" as const)` state NEVER, ).pipe( takeUntil( ( fromEvent(this.matrixRoom, RoomEvent.Timeline) as Observable< Parameters > ).pipe( filter( ([event]) => event.getType() === EventType.RTCDecline && event.getRelation()?.rel_type === "m.reference" && event.getRelation()?.event_id === notificationEvent.event_id && event.getSender() !== this.userId, ), ), ), endWith("decline" as const), ); }), ), null, ); /** * Whether some Matrix user other than ourself is joined to the call. */ private readonly someoneElseJoined$ = this.memberships$.pipe( map((ms) => ms.some((m) => m.userId !== this.userId)), ) as Behavior; /** * The current call pickup state of the call. * - "unknown": The client has not yet sent the notification event. We don't know if it will because it first needs to send its own membership. * Then we can conclude if we were the first one to join or not. * This may also be set if we are disconnected. * - "ringing": The call is ringing on other devices in this room (This client should give audiovisual feedback that this is happening). * - "timeout": No-one picked up in the defined time this call should be ringing on others devices. * The call failed. If desired this can be used as a trigger to exit the call. * - "success": Someone else joined. The call is in a normal state. No audiovisual feedback. * - null: EC is configured to never show any waiting for answer state. */ public readonly callPickupState$: Behavior< "unknown" | "ringing" | "timeout" | "decline" | "success" | null > = this.options.waitForCallPickup ? this.scope.behavior< "unknown" | "ringing" | "timeout" | "decline" | "success" >( combineLatest( [this.livekitConnectionState$, this.someoneElseJoined$, this.ring$], (livekitConnectionState, someoneElseJoined, ring) => { if (livekitConnectionState === ConnectionState.Disconnected) { // Do not ring until we're connected. return "unknown" as const; } else if (someoneElseJoined) { return "success" as const; } // Show the ringing state of the most recent ringing attempt. // as long as we have not yet sent an RTC notification event, ring will be null -> callPickupState$ = unknown. return ring ?? ("unknown" as const); }, ), ) : constant(null); public readonly leaveSoundEffect$ = combineLatest([ this.callPickupState$, this.userMedia$, ]).pipe( // Until the call is successful, do not play a leave sound. // If callPickupState$ is null, then we always play the sound as it will not conflict with a decline sound. skipWhile(([c]) => c !== null && c !== "success"), map(([, userMedia]) => userMedia), pairwise(), filter( ([prev, current]) => current.length <= MAX_PARTICIPANT_COUNT_FOR_SOUND && current.length < prev.length, ), map(() => {}), throttleTime(THROTTLE_SOUND_EFFECT_MS), ); // Public for testing public readonly autoLeave$ = merge( this.options.autoLeaveWhenOthersLeft ? this.allOthersLeft$.pipe(map(() => "allOthersLeft" as const)) : NEVER, this.callPickupState$.pipe( filter((state) => state === "timeout" || state === "decline"), ), ); private readonly userHangup$ = new Subject(); public hangup(): void { this.userHangup$.next(); } private readonly widgetHangup$ = widget === null ? NEVER : ( fromEvent( widget.lazyActions, ElementWidgetActions.HangupCall, ) as Observable> ).pipe( tap((ev) => { widget!.api.transport.reply(ev.detail, {}); }), ); public readonly leave$: Observable< "user" | "timeout" | "decline" | "allOthersLeft" > = merge( this.autoLeave$, merge(this.userHangup$, this.widgetHangup$).pipe( map(() => "user" as const), ), ).pipe( this.scope.share, tap((reason) => this.leaveHoisted$.next(reason)), ); /** * List of MediaItems that we want to display, that are of type ScreenShare */ private readonly screenShares$ = this.scope.behavior( this.mediaItems$.pipe( map((mediaItems) => mediaItems.filter((m): m is ScreenShare => m instanceof ScreenShare), ), ), ); private readonly spotlightSpeaker$ = this.scope.behavior( this.userMedia$.pipe( switchMap((mediaItems) => mediaItems.length === 0 ? of([]) : combineLatest( mediaItems.map((m) => m.vm.speaking$.pipe(map((s) => [m, s] as const)), ), ), ), scan<(readonly [UserMedia, boolean])[], UserMedia | undefined, null>( (prev, mediaItems) => { // Only remote users that are still in the call should be sticky const [stickyMedia, stickySpeaking] = (!prev?.vm.local && mediaItems.find(([m]) => m === prev)) || []; // Decide who to spotlight: // If the previous speaker is still speaking, stick with them rather // than switching eagerly to someone else return stickySpeaking ? stickyMedia! : // Otherwise, select any remote user who is speaking (mediaItems.find(([m, s]) => !m.vm.local && s)?.[0] ?? // Otherwise, stick with the person who was last speaking stickyMedia ?? // Otherwise, spotlight an arbitrary remote user mediaItems.find(([m]) => !m.vm.local)?.[0] ?? // Otherwise, spotlight the local user mediaItems.find(([m]) => m.vm.local)?.[0]); }, null, ), map((speaker) => speaker?.vm ?? null), ), ); private readonly grid$ = this.scope.behavior( this.userMedia$.pipe( switchMap((mediaItems) => { const bins = mediaItems.map((m) => m.bin$.pipe(map((bin) => [m, bin] as const)), ); // Sort the media by bin order and generate a tile for each one return bins.length === 0 ? of([]) : combineLatest(bins, (...bins) => bins.sort(([, bin1], [, bin2]) => bin1 - bin2).map(([m]) => m.vm), ); }), distinctUntilChanged(shallowEquals), ), ); private readonly spotlight$ = this.scope.behavior( this.screenShares$.pipe( switchMap((screenShares) => { if (screenShares.length > 0) { return of(screenShares.map((m) => m.vm)); } return this.spotlightSpeaker$.pipe( map((speaker) => (speaker ? [speaker] : [])), ); }), distinctUntilChanged(shallowEquals), ), ); private readonly pip$ = this.scope.behavior( combineLatest([ this.screenShares$, this.spotlightSpeaker$, this.mediaItems$, ]).pipe( switchMap(([screenShares, spotlight, mediaItems]) => { if (screenShares.length > 0) { return this.spotlightSpeaker$; } if (!spotlight || spotlight.local) { return of(null); } const localUserMedia = mediaItems.find( (m) => m.vm instanceof LocalUserMediaViewModel, ) as UserMedia | undefined; const localUserMediaViewModel = localUserMedia?.vm as | LocalUserMediaViewModel | undefined; if (!localUserMediaViewModel) { return of(null); } return localUserMediaViewModel.alwaysShow$.pipe( map((alwaysShow) => { if (alwaysShow) { return localUserMediaViewModel; } return null; }), ); }), ), ); private readonly hasRemoteScreenShares$: Observable = this.spotlight$.pipe( map((spotlight) => spotlight.some((vm) => !vm.local && vm instanceof ScreenShareViewModel), ), distinctUntilChanged(), ); private readonly pipEnabled$ = this.scope.behavior(setPipEnabled$, false); private readonly naturalWindowMode$ = this.scope.behavior( fromEvent(window, "resize").pipe( startWith(null), map(() => { const height = window.innerHeight; const width = window.innerWidth; if (height <= 400 && width <= 340) return "pip"; // Our layouts for flat windows are better at adapting to a small width // than our layouts for narrow windows are at adapting to a small height, // so we give "flat" precedence here if (height <= 600) return "flat"; if (width <= 600) return "narrow"; return "normal"; }), ), ); /** * The general shape of the window. */ public readonly windowMode$ = this.scope.behavior( this.pipEnabled$.pipe( switchMap((pip) => pip ? of("pip") : this.naturalWindowMode$, ), ), ); private readonly spotlightExpandedToggle$ = new Subject(); public readonly spotlightExpanded$ = this.scope.behavior( this.spotlightExpandedToggle$.pipe( accumulate(false, (expanded) => !expanded), ), ); private readonly gridModeUserSelection$ = new Subject(); /** * The layout mode of the media tile grid. */ public readonly gridMode$ = // If the user hasn't selected spotlight and somebody starts screen sharing, // automatically switch to spotlight mode and reset when screen sharing ends this.scope.behavior( this.gridModeUserSelection$.pipe( startWith(null), switchMap((userSelection) => (userSelection === "spotlight" ? EMPTY : combineLatest([ this.hasRemoteScreenShares$, this.windowMode$, ]).pipe( skip(userSelection === null ? 0 : 1), map( ([hasScreenShares, windowMode]): GridMode => hasScreenShares || windowMode === "flat" ? "spotlight" : "grid", ), ) ).pipe(startWith(userSelection ?? "grid")), ), ), ); public setGridMode(value: GridMode): void { this.gridModeUserSelection$.next(value); } private readonly gridLayoutMedia$: Observable = combineLatest([this.grid$, this.spotlight$], (grid, spotlight) => ({ type: "grid", spotlight: spotlight.some((vm) => vm instanceof ScreenShareViewModel) ? spotlight : undefined, grid, })); private readonly spotlightLandscapeLayoutMedia$: Observable = combineLatest([this.grid$, this.spotlight$], (grid, spotlight) => ({ type: "spotlight-landscape", spotlight, grid, })); private readonly spotlightPortraitLayoutMedia$: Observable = combineLatest([this.grid$, this.spotlight$], (grid, spotlight) => ({ type: "spotlight-portrait", spotlight, grid, })); private readonly spotlightExpandedLayoutMedia$: Observable = combineLatest([this.spotlight$, this.pip$], (spotlight, pip) => ({ type: "spotlight-expanded", spotlight, pip: pip ?? undefined, })); private readonly oneOnOneLayoutMedia$: Observable = this.mediaItems$.pipe( map((mediaItems) => { if (mediaItems.length !== 2) return null; const local = mediaItems.find((vm) => vm.vm.local)?.vm as | LocalUserMediaViewModel | undefined; const remote = mediaItems.find((vm) => !vm.vm.local)?.vm as | RemoteUserMediaViewModel | undefined; // There might not be a remote tile if there are screen shares, or if // only the local user is in the call and they're using the duplicate // tiles option if (!remote || !local) return null; return { type: "one-on-one", local, remote }; }), ); private readonly pipLayoutMedia$: Observable = this.spotlight$.pipe(map((spotlight) => ({ type: "pip", spotlight }))); /** * The media to be used to produce a layout. */ private readonly layoutMedia$ = this.scope.behavior( this.windowMode$.pipe( switchMap((windowMode) => { switch (windowMode) { case "normal": return this.gridMode$.pipe( switchMap((gridMode) => { switch (gridMode) { case "grid": return this.oneOnOneLayoutMedia$.pipe( switchMap((oneOnOne) => oneOnOne === null ? this.gridLayoutMedia$ : of(oneOnOne), ), ); case "spotlight": return this.spotlightExpanded$.pipe( switchMap((expanded) => expanded ? this.spotlightExpandedLayoutMedia$ : this.spotlightLandscapeLayoutMedia$, ), ); } }), ); case "narrow": return this.oneOnOneLayoutMedia$.pipe( switchMap((oneOnOne) => oneOnOne === null ? combineLatest( [this.grid$, this.spotlight$], (grid, spotlight) => grid.length > smallMobileCallThreshold || spotlight.some( (vm) => vm instanceof ScreenShareViewModel, ) ? this.spotlightPortraitLayoutMedia$ : this.gridLayoutMedia$, ).pipe(switchAll()) : // The expanded spotlight layout makes for a better one-on-one // experience in narrow windows this.spotlightExpandedLayoutMedia$, ), ); case "flat": return this.gridMode$.pipe( switchMap((gridMode) => { switch (gridMode) { case "grid": // Yes, grid mode actually gets you a "spotlight" layout in // this window mode. return this.spotlightLandscapeLayoutMedia$; case "spotlight": return this.spotlightExpandedLayoutMedia$; } }), ); case "pip": return this.pipLayoutMedia$; } }), ), ); // There is a cyclical dependency here: the layout algorithms want to know // which tiles are on screen, but to know which tiles are on screen we have to // first render a layout. To deal with this we assume initially that no tiles // are visible, and loop the data back into the layouts with a Subject. private readonly visibleTiles$ = new Subject(); private readonly setVisibleTiles = (value: number): void => this.visibleTiles$.next(value); private readonly layoutInternals$ = this.scope.behavior< LayoutScanState & { layout: Layout } >( combineLatest([ this.layoutMedia$, this.visibleTiles$.pipe(startWith(0), distinctUntilChanged()), ]).pipe( scan< [LayoutMedia, number], LayoutScanState & { layout: Layout }, LayoutScanState >( ({ tiles: prevTiles }, [media, visibleTiles]) => { let layout: Layout; let newTiles: TileStore; switch (media.type) { case "grid": case "spotlight-landscape": case "spotlight-portrait": [layout, newTiles] = gridLikeLayout( media, visibleTiles, this.setVisibleTiles, prevTiles, ); break; case "spotlight-expanded": [layout, newTiles] = spotlightExpandedLayout(media, prevTiles); break; case "one-on-one": [layout, newTiles] = oneOnOneLayout(media, prevTiles); break; case "pip": [layout, newTiles] = pipLayout(media, prevTiles); break; } return { layout, tiles: newTiles }; }, { layout: null, tiles: TileStore.empty() }, ), ), ); /** * The layout of tiles in the call interface. */ public readonly layout$ = this.scope.behavior( this.layoutInternals$.pipe(map(({ layout }) => layout)), ); /** * The current generation of the tile store, exposed for debugging purposes. */ public readonly tileStoreGeneration$ = this.scope.behavior( this.layoutInternals$.pipe(map(({ tiles }) => tiles.generation)), ); public showSpotlightIndicators$ = this.scope.behavior( this.layout$.pipe(map((l) => l.type !== "grid")), ); public showSpeakingIndicators$ = this.scope.behavior( this.layout$.pipe( switchMap((l) => { switch (l.type) { case "spotlight-landscape": case "spotlight-portrait": // If the spotlight is showing the active speaker, we can do without // speaking indicators as they're a redundant visual cue. But if // screen sharing feeds are in the spotlight we still need them. return l.spotlight.media$.pipe( map((models: MediaViewModel[]) => models.some((m) => m instanceof ScreenShareViewModel), ), ); // In expanded spotlight layout, the active speaker is always shown in // the picture-in-picture tile so there is no need for speaking // indicators. And in one-on-one layout there's no question as to who is // speaking. case "spotlight-expanded": case "one-on-one": return of(false); default: return of(true); } }), ), ); public readonly toggleSpotlightExpanded$ = this.scope.behavior< (() => void) | null >( this.windowMode$.pipe( switchMap((mode) => mode === "normal" ? this.layout$.pipe( map( (l) => l.type === "spotlight-landscape" || l.type === "spotlight-expanded", ), ) : of(false), ), distinctUntilChanged(), map((enabled) => enabled ? (): void => this.spotlightExpandedToggle$.next() : null, ), ), ); private readonly screenTap$ = new Subject(); private readonly controlsTap$ = new Subject(); private readonly screenHover$ = new Subject(); private readonly screenUnhover$ = new Subject(); /** * Callback for when the user taps the call view. */ public tapScreen(): void { this.screenTap$.next(); } /** * Callback for when the user taps the call's controls. */ public tapControls(): void { this.controlsTap$.next(); } /** * Callback for when the user hovers over the call view. */ public hoverScreen(): void { this.screenHover$.next(); } /** * Callback for when the user stops hovering over the call view. */ public unhoverScreen(): void { this.screenUnhover$.next(); } public readonly showHeader$ = this.scope.behavior( this.windowMode$.pipe(map((mode) => mode !== "pip" && mode !== "flat")), ); public readonly showFooter$ = this.scope.behavior( this.windowMode$.pipe( switchMap((mode) => { switch (mode) { case "pip": return of(false); case "normal": case "narrow": return of(true); case "flat": // Sadly Firefox has some layering glitches that prevent the footer // from appearing properly. They happen less often if we never hide // the footer. if (isFirefox()) return of(true); // Show/hide the footer in response to interactions return merge( this.screenTap$.pipe(map(() => "tap screen" as const)), this.controlsTap$.pipe(map(() => "tap controls" as const)), this.screenHover$.pipe(map(() => "hover" as const)), ).pipe( switchScan((state, interaction) => { switch (interaction) { case "tap screen": return state ? // Toggle visibility on tap of(false) : // Hide after a timeout timer(showFooterMs).pipe( map(() => false), startWith(true), ); case "tap controls": // The user is interacting with things, so reset the timeout return timer(showFooterMs).pipe( map(() => false), startWith(true), ); case "hover": // Show on hover and hide after a timeout return race( timer(showFooterMs), this.screenUnhover$.pipe(take(1)), ).pipe( map(() => false), startWith(true), ); } }, false), startWith(false), ); } }), ), ); /** * Whether audio is currently being output through the earpiece. */ public readonly earpieceMode$ = this.scope.behavior( combineLatest( [ this.mediaDevices.audioOutput.available$, this.mediaDevices.audioOutput.selected$, ], (available, selected) => selected !== undefined && available.get(selected.id)?.type === "earpiece", ), ); /** * Callback to toggle between the earpiece and the loudspeaker. * * This will be `null` in case the target does not exist in the list * of available audio outputs. */ public readonly audioOutputSwitcher$ = this.scope.behavior<{ targetOutput: "earpiece" | "speaker"; switch: () => void; } | null>( combineLatest( [ this.mediaDevices.audioOutput.available$, this.mediaDevices.audioOutput.selected$, ], (available, selected) => { const selectionType = selected && available.get(selected.id)?.type; // If we are in any output mode other than speaker switch to speaker. const newSelectionType: "earpiece" | "speaker" = selectionType === "speaker" ? "earpiece" : "speaker"; const newSelection = [...available].find( ([, d]) => d.type === newSelectionType, ); if (newSelection === undefined) return null; const [id] = newSelection; return { targetOutput: newSelectionType, switch: (): void => this.mediaDevices.audioOutput.select(id), }; }, ), ); /** * Emits an array of reactions that should be visible on the screen. */ // DISCUSSION move this into a reaction file // const {visibleReactions$, audibleReactions$} = reactionsObservables$(showReactionSetting$, ) public readonly visibleReactions$ = this.scope.behavior( showReactions.value$.pipe( switchMap((show) => (show ? this.reactions$ : of({}))), scan< Record, { sender: string; emoji: string; startX: number }[] >((acc, latest) => { const newSet: { sender: string; emoji: string; startX: number }[] = []; for (const [sender, reaction] of Object.entries(latest)) { const startX = acc.find((v) => v.sender === sender && v.emoji)?.startX ?? Math.ceil(Math.random() * 80) + 10; newSet.push({ sender, emoji: reaction.emoji, startX }); } return newSet; }, []), ), ); /** * Emits an array of reactions that should be played. */ public readonly audibleReactions$ = playReactionsSound.value$.pipe( switchMap((show) => show ? this.reactions$ : of>({}), ), map((reactions) => Object.values(reactions).map((v) => v.name)), scan( (acc, latest) => { return { playing: latest.filter( (v) => acc.playing.includes(v) || acc.newSounds.includes(v), ), newSounds: latest.filter( (v) => !acc.playing.includes(v) && !acc.newSounds.includes(v), ), }; }, { playing: [], newSounds: [] }, ), map((v) => v.newSounds), ); /** * Emits an event every time a new hand is raised in * the call. */ public readonly newHandRaised$ = this.handsRaised$.pipe( map((v) => Object.keys(v).length), scan( (acc, newValue) => ({ value: newValue, playSounds: newValue > acc.value, }), { value: 0, playSounds: false }, ), filter((v) => v.playSounds), ); /** * Emits an event every time a new screenshare is started in * the call. */ public readonly newScreenShare$ = this.screenShares$.pipe( map((v) => v.length), scan( (acc, newValue) => ({ value: newValue, playSounds: newValue > acc.value, }), { value: 0, playSounds: false }, ), filter((v) => v.playSounds), ); /** * Whether we are sharing our screen. */ public readonly sharingScreen$ = this.scope.behavior( from(this.localConnection$).pipe( switchMap((c) => c?.state === "ready" ? sharingScreen$(c.value.livekitRoom.localParticipant) : of(false), ), ), ); /** * Callback for toggling screen sharing. If null, screen sharing is not * available. */ public readonly toggleScreenSharing = "getDisplayMedia" in (navigator.mediaDevices ?? {}) && !this.urlParams.hideScreensharing ? (): void => // Once a connection is ready... void this.localConnection$ .pipe( takeWhile((c) => c !== null && c.state !== "error"), switchMap((c) => (c.state === "ready" ? of(c.value) : NEVER)), take(1), this.scope.bind(), ) // ...toggle screen sharing. .subscribe( (c) => void c.livekitRoom.localParticipant .setScreenShareEnabled(!this.sharingScreen$.value, { audio: true, selfBrowserSurface: "include", surfaceSwitching: "include", systemAudio: "include", }) .catch(logger.error), ) : null; public constructor( private readonly scope: ObservableScope, // A call is permanently tied to a single Matrix room private readonly matrixRTCSession: MatrixRTCSession, private readonly matrixRoom: MatrixRoom, private readonly mediaDevices: MediaDevices, private readonly muteStates: MuteStates, private readonly options: CallViewModelOptions, private readonly handsRaisedSubject$: Observable< Record >, private readonly reactionsSubject$: Observable< Record >, private readonly trackProcessorState$: Behavior, ) { // Start and stop session membership as needed this.scope.reconcile(this.advertisedTransport$, async (advertised) => { if (advertised !== null) { try { this._configError$.next(null); await enterRTCSession(this.matrixRTCSession, advertised.transport, { encryptMedia: this.options.encryptionSystem.kind !== E2eeType.NONE, useMultiSfu: advertised.multiSfu, preferStickyEvents: advertised.preferStickyEvents, }); } catch (e) { logger.error("Error entering RTC session", e); } // Update our member event when our mute state changes. const intentScope = new ObservableScope(); intentScope.reconcile( this.muteStates.video.enabled$, async (videoEnabled) => this.matrixRTCSession.updateCallIntent( videoEnabled ? "video" : "audio", ), ); return async (): Promise => { intentScope.end(); // Only sends Matrix leave event. The LiveKit session will disconnect // as soon as either the stopConnection$ handler above gets to it or // the view model is destroyed. try { await this.matrixRTCSession.leaveRoomSession(); } catch (e) { logger.error("Error leaving RTC session", e); } try { await widget?.api.transport.send( ElementWidgetActions.HangupCall, {}, ); } catch (e) { logger.error("Failed to send hangup action", e); } }; } }); // Pause upstream of all local media tracks when we're disconnected from // MatrixRTC, because it can be an unpleasant surprise for the app to say // 'reconnecting' and yet still be transmitting your media to others. // We use matrixConnected$ rather than reconnecting$ because we want to // pause tracks during the initial joining sequence too until we're sure // that our own media is displayed on screen. combineLatest([this.localConnection$, this.matrixConnected$]) .pipe(this.scope.bind()) .subscribe(([connection, connected]) => { if (connection?.state !== "ready") return; const publications = connection.value.livekitRoom.localParticipant.trackPublications.values(); if (connected) { for (const p of publications) { if (p.track?.isUpstreamPaused === true) { const kind = p.track.kind; logger.log( `Resuming ${kind} track (MatrixRTC connection present)`, ); p.track .resumeUpstream() .catch((e) => logger.error( `Failed to resume ${kind} track after MatrixRTC reconnection`, e, ), ); } } } else { for (const p of publications) { if (p.track?.isUpstreamPaused === false) { const kind = p.track.kind; logger.log( `Pausing ${kind} track (uncertain MatrixRTC connection)`, ); p.track .pauseUpstream() .catch((e) => logger.error( `Failed to pause ${kind} track after entering uncertain MatrixRTC connection`, e, ), ); } } } }); // Join automatically this.join(); // TODO-MULTI-SFU: Use this view model for the lobby as well, and only call this once 'join' is clicked? } } // TODO-MULTI-SFU // Setup and update the keyProvider which was create by `createRoom` was a thing before. Now we never update if the E2EEsystem changes // do we need this? function getE2eeKeyProvider( e2eeSystem: EncryptionSystem, rtcSession: MatrixRTCSession, ): BaseKeyProvider | undefined { if (e2eeSystem.kind === E2eeType.NONE) return undefined; if (e2eeSystem.kind === E2eeType.PER_PARTICIPANT) { const keyProvider = new MatrixKeyProvider(); keyProvider.setRTCSession(rtcSession); return keyProvider; } else if (e2eeSystem.kind === E2eeType.SHARED_KEY && e2eeSystem.secret) { const keyProvider = new ExternalE2EEKeyProvider(); keyProvider .setKey(e2eeSystem.secret) .catch((e) => logger.error("Failed to set shared key for E2EE", e)); return keyProvider; } }