mirror of
https://github.com/vector-im/element-call.git
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413 lines
16 KiB
TypeScript
413 lines
16 KiB
TypeScript
/*
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Copyright 2023, 2024 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import {
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ConnectionState,
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type E2EEManagerOptions,
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ExternalE2EEKeyProvider,
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LocalVideoTrack,
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Room,
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type RoomOptions,
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Track,
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} from "livekit-client";
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import { useEffect, useRef } from "react";
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import E2EEWorker from "livekit-client/e2ee-worker?worker";
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import { logger } from "matrix-js-sdk/lib/logger";
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import { type MatrixRTCSession } from "matrix-js-sdk/lib/matrixrtc";
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import { useObservable, useObservableEagerState } from "observable-hooks";
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import {
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map,
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NEVER,
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type Observable,
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type Subscription,
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switchMap,
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} from "rxjs";
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import { defaultLiveKitOptions } from "./options";
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import { type SFUConfig } from "./openIDSFU";
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import { type MuteStates } from "../room/MuteStates";
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import { useMediaDevices } from "../MediaDevicesContext";
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import {
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type ECConnectionState,
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useECConnectionState,
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} from "./useECConnectionState";
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import { MatrixKeyProvider } from "../e2ee/matrixKeyProvider";
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import { E2eeType } from "../e2ee/e2eeType";
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import { type EncryptionSystem } from "../e2ee/sharedKeyManagement";
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import {
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useTrackProcessor,
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useTrackProcessorSync,
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} from "./TrackProcessorContext";
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import { observeTrackReference$ } from "../state/MediaViewModel";
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import { useUrlParams } from "../UrlParams";
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import { useInitial } from "../useInitial";
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import { getValue } from "../utils/observable";
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import { type SelectedDevice } from "../state/MediaDevices";
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interface UseLivekitResult {
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livekitPublicationRoom?: Room;
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connState: ECConnectionState;
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}
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// TODO-MULTI-SFU This is not used anymore but the device syncing logic needs to be moved into the connection object.
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export function useLivekitPublicationRoom(
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rtcSession: MatrixRTCSession,
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muteStates: MuteStates,
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sfuConfig: SFUConfig | undefined,
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e2eeSystem: EncryptionSystem,
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): UseLivekitResult {
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const { controlledAudioDevices } = useUrlParams();
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const initialMuteStates = useInitial(() => muteStates);
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const devices = useMediaDevices();
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const initialAudioInputId = useInitial(
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() => getValue(devices.audioInput.selected$)?.id,
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);
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// Store if audio/video are currently updating. If to prohibit unnecessary calls
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// to setMicrophoneEnabled/setCameraEnabled
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const audioMuteUpdating = useRef(false);
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const videoMuteUpdating = useRef(false);
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// Store the current button mute state that gets passed to this hook via props.
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// We need to store it for awaited code that relies on the current value.
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const buttonEnabled = useRef({
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audio: initialMuteStates.audio.enabled,
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video: initialMuteStates.video.enabled,
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});
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const { processor } = useTrackProcessor();
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// Only ever create the room once via useInitial.
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// The call can end up with multiple livekit rooms. This is the particular room in
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// which this participant publishes their media.
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const publicationRoom = useInitial(() => {
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logger.info("[LivekitRoom] Create LiveKit room");
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let e2ee: E2EEManagerOptions | undefined;
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if (e2eeSystem.kind === E2eeType.PER_PARTICIPANT) {
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logger.info("Created MatrixKeyProvider (per participant)");
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e2ee = {
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keyProvider: new MatrixKeyProvider(),
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worker: new E2EEWorker(),
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};
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} else if (e2eeSystem.kind === E2eeType.SHARED_KEY && e2eeSystem.secret) {
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logger.info("Created ExternalE2EEKeyProvider (shared key)");
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e2ee = {
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keyProvider: new ExternalE2EEKeyProvider(),
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worker: new E2EEWorker(),
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};
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}
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const roomOptions: RoomOptions = {
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...defaultLiveKitOptions,
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videoCaptureDefaults: {
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...defaultLiveKitOptions.videoCaptureDefaults,
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deviceId: getValue(devices.videoInput.selected$)?.id,
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processor,
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},
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audioCaptureDefaults: {
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...defaultLiveKitOptions.audioCaptureDefaults,
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deviceId: initialAudioInputId,
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},
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audioOutput: {
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// When using controlled audio devices, we don't want to set the
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// deviceId here, because it will be set by the native app.
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// (also the id does not need to match a browser device id)
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deviceId: controlledAudioDevices
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? undefined
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: getValue(devices.audioOutput.selected$)?.id,
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},
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e2ee,
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};
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// We have to create the room manually here due to a bug inside
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// @livekit/components-react. JSON.stringify() is used in deps of a
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// useEffect() with an argument that references itself, if E2EE is enabled
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const room = new Room(roomOptions);
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room.setE2EEEnabled(e2eeSystem.kind !== E2eeType.NONE).catch((e) => {
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logger.error("Failed to set E2EE enabled on room", e);
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});
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return room;
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});
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// Setup and update the keyProvider which was create by `createRoom`
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useEffect(() => {
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const e2eeOptions = publicationRoom.options.e2ee;
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if (
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e2eeSystem.kind === E2eeType.NONE ||
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!(e2eeOptions && "keyProvider" in e2eeOptions)
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)
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return;
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if (e2eeSystem.kind === E2eeType.PER_PARTICIPANT) {
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(e2eeOptions.keyProvider as MatrixKeyProvider).setRTCSession(rtcSession);
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} else if (e2eeSystem.kind === E2eeType.SHARED_KEY && e2eeSystem.secret) {
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(e2eeOptions.keyProvider as ExternalE2EEKeyProvider)
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.setKey(e2eeSystem.secret)
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.catch((e) => {
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logger.error("Failed to set shared key for E2EE", e);
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});
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}
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}, [publicationRoom.options.e2ee, e2eeSystem, rtcSession]);
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// Sync the requested track processors with LiveKit
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useTrackProcessorSync(
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useObservableEagerState(
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useObservable(
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(room$) =>
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room$.pipe(
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switchMap(([room]) =>
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observeTrackReference$(
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room.localParticipant,
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Track.Source.Camera,
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),
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),
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map((trackRef) => {
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const track = trackRef?.publication?.track;
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return track instanceof LocalVideoTrack ? track : null;
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}),
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),
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[publicationRoom],
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),
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),
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);
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const connectionState = useECConnectionState(
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initialAudioInputId,
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initialMuteStates.audio.enabled,
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publicationRoom,
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sfuConfig,
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);
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useEffect(() => {
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// Sync the requested mute states with LiveKit's mute states. We do it this
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// way around rather than using LiveKit as the source of truth, so that the
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// states can be consistent throughout the lobby and loading screens.
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// It's important that we only do this in the connected state, because
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// LiveKit's internal mute states aren't consistent during connection setup,
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// and setting tracks to be enabled during this time causes errors.
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if (
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publicationRoom !== undefined &&
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connectionState === ConnectionState.Connected
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) {
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const participant = publicationRoom.localParticipant;
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// Always update the muteButtonState Ref so that we can read the current
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// state in awaited blocks.
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buttonEnabled.current = {
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audio: muteStates.audio.enabled,
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video: muteStates.video.enabled,
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};
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enum MuteDevice {
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Microphone,
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Camera,
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}
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const syncMuteState = async (
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iterCount: number,
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type: MuteDevice,
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): Promise<void> => {
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// The approach for muting is to always bring the actual livekit state in sync with the button
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// This allows for a very predictable and reactive behavior for the user.
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// (the new state is the old state when pressing the button n times (where n is even))
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// (the new state is different to the old state when pressing the button n times (where n is uneven))
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// In case there are issues with the device there might be situations where setMicrophoneEnabled/setCameraEnabled
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// return immediately. This should be caught with the Error("track with new mute state could not be published").
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// For now we are still using an iterCount to limit the recursion loop to 10.
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// This could happen if the device just really does not want to turn on (hardware based issue)
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// but the mute button is in unmute state.
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// For now our fail mode is to just stay in this state.
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// TODO: decide for a UX on how that fail mode should be treated (disable button, hide button, sync button back to muted without user input)
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if (iterCount > 10) {
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logger.error(
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"Stop trying to sync the input device with current mute state after 10 failed tries",
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);
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return;
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}
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let devEnabled;
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let btnEnabled;
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let updating;
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switch (type) {
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case MuteDevice.Microphone:
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devEnabled = participant.isMicrophoneEnabled;
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btnEnabled = buttonEnabled.current.audio;
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updating = audioMuteUpdating.current;
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break;
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case MuteDevice.Camera:
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devEnabled = participant.isCameraEnabled;
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btnEnabled = buttonEnabled.current.video;
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updating = videoMuteUpdating.current;
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break;
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}
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if (devEnabled !== btnEnabled && !updating) {
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try {
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let trackPublication;
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switch (type) {
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case MuteDevice.Microphone:
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audioMuteUpdating.current = true;
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trackPublication = await participant.setMicrophoneEnabled(
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buttonEnabled.current.audio,
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publicationRoom.options.audioCaptureDefaults,
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);
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audioMuteUpdating.current = false;
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break;
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case MuteDevice.Camera:
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videoMuteUpdating.current = true;
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trackPublication = await participant.setCameraEnabled(
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buttonEnabled.current.video,
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publicationRoom.options.videoCaptureDefaults,
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);
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videoMuteUpdating.current = false;
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break;
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}
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if (trackPublication) {
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// await participant.setMicrophoneEnabled can return immediately in some instances,
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// so that participant.isMicrophoneEnabled !== buttonEnabled.current.audio still holds true.
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// This happens if the device is still in a pending state
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// "sleeping" here makes sure we let react do its thing so that participant.isMicrophoneEnabled is updated,
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// so we do not end up in a recursion loop.
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await new Promise((r) => setTimeout(r, 100));
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// track got successfully changed to mute/unmute
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// Run the check again after the change is done. Because the user
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// can update the state (presses mute button) while the device is enabling
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// itself we need might need to update the mute state right away.
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// This async recursion makes sure that setCamera/MicrophoneEnabled is
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// called as little times as possible.
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await syncMuteState(iterCount + 1, type);
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} else {
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throw new Error(
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"track with new mute state could not be published",
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);
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}
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} catch (e) {
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if ((e as DOMException).name === "NotAllowedError") {
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logger.error(
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"Fatal error while syncing mute state: resetting",
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e,
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);
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if (type === MuteDevice.Microphone) {
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audioMuteUpdating.current = false;
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muteStates.audio.setEnabled?.(false);
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} else {
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videoMuteUpdating.current = false;
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muteStates.video.setEnabled?.(false);
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}
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} else {
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logger.error(
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"Failed to sync audio mute state with LiveKit (will retry to sync in 1s):",
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e,
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);
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setTimeout(() => {
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syncMuteState(iterCount + 1, type).catch((e) => {
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logger.error(
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`Failed to sync ${MuteDevice[type]} mute state with LiveKit iterCount=${iterCount + 1}`,
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e,
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);
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});
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}, 1000);
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}
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}
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}
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};
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syncMuteState(0, MuteDevice.Microphone).catch((e) => {
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logger.error("Failed to sync audio mute state with LiveKit", e);
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});
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syncMuteState(0, MuteDevice.Camera).catch((e) => {
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logger.error("Failed to sync video mute state with LiveKit", e);
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});
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}
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}, [publicationRoom, muteStates, connectionState]);
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useEffect(() => {
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// Sync the requested devices with LiveKit's devices
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if (
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publicationRoom !== undefined &&
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connectionState === ConnectionState.Connected
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) {
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const syncDevice = (
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kind: MediaDeviceKind,
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selected$: Observable<SelectedDevice | undefined>,
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): Subscription =>
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selected$.subscribe((device) => {
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logger.info(
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"[LivekitRoom] syncDevice room.getActiveDevice(kind) !== d.id :",
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publicationRoom.getActiveDevice(kind),
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" !== ",
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device?.id,
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);
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if (
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device !== undefined &&
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publicationRoom.getActiveDevice(kind) !== device.id
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) {
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publicationRoom
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.switchActiveDevice(kind, device.id)
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.catch((e) =>
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logger.error(`Failed to sync ${kind} device with LiveKit`, e),
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);
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}
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});
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const subscriptions = [
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syncDevice("audioinput", devices.audioInput.selected$),
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!controlledAudioDevices
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? syncDevice("audiooutput", devices.audioOutput.selected$)
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: undefined,
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syncDevice("videoinput", devices.videoInput.selected$),
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// Restart the audio input track whenever we detect that the active media
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// device has changed to refer to a different hardware device. We do this
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// for the sake of Chrome, which provides a "default" device that is meant
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// to match the system's default audio input, whatever that may be.
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// This is special-cased for only audio inputs because we need to dig around
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// in the LocalParticipant object for the track object and there's not a nice
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// way to do that generically. There is usually no OS-level default video capture
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// device anyway, and audio outputs work differently.
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devices.audioInput.selected$
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.pipe(switchMap((device) => device?.hardwareDeviceChange$ ?? NEVER))
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.subscribe(() => {
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const activeMicTrack = Array.from(
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publicationRoom.localParticipant.audioTrackPublications.values(),
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).find((d) => d.source === Track.Source.Microphone)?.track;
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if (
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activeMicTrack &&
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// only restart if the stream is still running: LiveKit will detect
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// when a track stops & restart appropriately, so this is not our job.
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// Plus, we need to avoid restarting again if the track is already in
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// the process of being restarted.
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activeMicTrack.mediaStreamTrack.readyState !== "ended"
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) {
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// Restart the track, which will cause Livekit to do another
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// getUserMedia() call with deviceId: default to get the *new* default device.
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// Note that room.switchActiveDevice() won't work: Livekit will ignore it because
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// the deviceId hasn't changed (was & still is default).
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publicationRoom.localParticipant
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.getTrackPublication(Track.Source.Microphone)
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?.audioTrack?.restartTrack()
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.catch((e) => {
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logger.error(`Failed to restart audio device track`, e);
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});
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}
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}),
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];
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return (): void => {
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for (const s of subscriptions) s?.unsubscribe();
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};
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}
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}, [publicationRoom, devices, connectionState, controlledAudioDevices]);
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return {
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connState: connectionState,
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livekitPublicationRoom: publicationRoom,
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};
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}
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