mirror of
https://github.com/vector-im/element-call.git
synced 2026-02-05 04:15:58 +00:00
This probably should have been part of https://github.com/element-hq/element-call/pull/2984
64 lines
2.0 KiB
TypeScript
64 lines
2.0 KiB
TypeScript
/*
|
|
Copyright 2024 New Vector Ltd.
|
|
|
|
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
|
|
Please see LICENSE in the repository root for full details.
|
|
*/
|
|
|
|
import { logger } from "matrix-js-sdk/src/logger";
|
|
|
|
type SoundDefinition = { mp3?: string; ogg: string };
|
|
|
|
export type PrefetchedSounds<S extends string> = Promise<
|
|
Record<S, ArrayBuffer>
|
|
>;
|
|
|
|
/**
|
|
* Determine the best format we can use to play our sounds
|
|
* through. We prefer ogg support if possible, but will fall
|
|
* back to MP3.
|
|
* @returns "ogg" if the browser is likely to support it, or "mp3" otherwise.
|
|
*/
|
|
function getPreferredAudioFormat(): "ogg" | "mp3" {
|
|
const a = document.createElement("audio");
|
|
if (a.canPlayType("audio/ogg") === "maybe") {
|
|
return "ogg";
|
|
}
|
|
// Otherwise just assume MP3, as that has a chance of being more widely supported.
|
|
return "mp3";
|
|
}
|
|
|
|
const preferredFormat = getPreferredAudioFormat();
|
|
|
|
/**
|
|
* Prefetch sounds to be used by the AudioContext. This can
|
|
* be called outside the scope of a component to ensure the
|
|
* sounds load ahead of time.
|
|
* @param sounds A set of sound files that may be played.
|
|
* @returns A map of sound files to buffers.
|
|
*/
|
|
export async function prefetchSounds<S extends string>(
|
|
sounds: Record<S, SoundDefinition>,
|
|
): PrefetchedSounds<S> {
|
|
const buffers: Record<string, ArrayBuffer> = {};
|
|
await Promise.all(
|
|
Object.entries(sounds).map(async ([name, file]) => {
|
|
const { mp3, ogg } = file as SoundDefinition;
|
|
// Use preferred format, fallback to ogg if no mp3 is provided.
|
|
// Load an audio file
|
|
const response = await fetch(
|
|
preferredFormat === "ogg" ? ogg : (mp3 ?? ogg),
|
|
);
|
|
if (!response.ok) {
|
|
// If the sound doesn't load, it's not the end of the world. We won't play
|
|
// the sound when requested, but it's better than failing the whole application.
|
|
logger.warn(`Could not load sound ${name}, response was not okay`);
|
|
return;
|
|
}
|
|
// Decode it
|
|
buffers[name] = await response.arrayBuffer();
|
|
}),
|
|
);
|
|
return buffers as Record<S, ArrayBuffer>;
|
|
}
|