Files
element-call-Github/src/components/MicrophoneLevelMeter.tsx
T
fkwpandClaude Opus 5 b7bd7d18b2 [Feature] Quick audio menu (#4275)
* Give the microphone level its own observable
* Add a microphone level meter
* Show speakers and microphones in the quick audio menu
* Wire speaker selection through the call footer
* Add stories for the meter and the device menu
* Add end-to-end specs for the quick audio menu
* Keep the footer while a menu opened from it is open
* Use the shared audio capture stub in the lobby test
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Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-24 09:52:02 +00:00

147 lines
4.7 KiB
TypeScript

/*
Copyright 2026 Element Creations Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
*/
import {
useCallback,
useLayoutEffect,
useRef,
useState,
type FC,
type Ref,
} from "react";
import { Text } from "@vector-im/compound-web";
import { MicOnIcon } from "@vector-im/compound-design-tokens/assets/web/icons";
import classNames from "classnames";
import { useTranslation } from "react-i18next";
import { distinctUntilChanged, map } from "rxjs";
import styles from "./MicrophoneLevelMeter.module.css";
import { LEVEL_SCALE, type MicrophoneState } from "../state/MicrophoneLevel";
import { observeElementSize$ } from "../utils/elementSize";
import { useMicrophoneLevel } from "./useMicrophoneLevel";
export interface LiveMicrophoneLevelMeterProps {
/** The microphone to listen to. */
deviceId: string | undefined;
/** Whether to hold a capture at all. */
active: boolean;
className?: string;
ref?: Ref<HTMLDivElement>;
}
/**
* The meter, wired to a live capture. Its own component so a changing level
* re-renders the meter, not its parent.
*/
export const LiveMicrophoneLevelMeter: FC<LiveMicrophoneLevelMeterProps> = ({
deviceId,
active,
className,
ref,
}) => {
const state = useMicrophoneLevel(deviceId, active);
return <MicrophoneLevelMeter state={state} className={className} ref={ref} />;
};
export interface MicrophoneLevelMeterProps {
state: MicrophoneState;
className?: string;
ref?: Ref<HTMLDivElement>;
}
/** The input level of a microphone, or why there is none. */
export const MicrophoneLevelMeter: FC<MicrophoneLevelMeterProps> = ({
state,
className,
ref,
}) => {
const { t } = useTranslation();
// Bars keep one size, so their count follows the width. Starts full so the
// first paint, and jsdom, draw a whole meter.
const [barCount, setBarCount] = useState(LEVEL_SCALE);
const segments = useRef<HTMLDivElement | null>(null);
const track = useCallback(
(element: HTMLDivElement | null): (() => void) | undefined => {
if (element === null) return;
segments.current = element;
const subscription = observeElementSize$(element)
.pipe(
map(({ width }) => barsThatFit(element, width)),
distinctUntilChanged(),
)
.subscribe(setBarCount);
return (): void => {
subscription.unsubscribe();
segments.current = null;
};
},
[],
);
// Drawn straight into the DOM: the level changes many times a second, and
// re-rendering for each change is what this avoids.
useLayoutEffect(() => {
const element = segments.current;
if (state.type !== "level" || element === null) return;
const subscription = state.level$.subscribe((level) => {
element.setAttribute("aria-valuenow", String(level));
element.setAttribute(
"aria-valuetext",
t("microphone_level.value", { level, max: LEVEL_SCALE }),
);
// The level is a share of the scale, not a bar count.
const lit = Math.round((level / LEVEL_SCALE) * barCount);
Array.from(element.children).forEach((bar, i) =>
bar.classList.toggle(styles.segmentLit, i < lit),
);
});
return (): void => subscription.unsubscribe();
}, [state, barCount, t]);
return (
<div ref={ref} className={classNames(styles.meter, className)}>
<MicOnIcon className={styles.icon} aria-hidden />
{state.type !== "level" ? (
<Text size="sm" className={styles.message}>
{state.type === "permission-denied"
? t("microphone_level.permission_denied")
: t("microphone_level.no_device")}
</Text>
) : (
<div
ref={track}
className={styles.segments}
role="meter"
aria-label={t("microphone_level.label")}
aria-valuemin={0}
aria-valuemax={LEVEL_SCALE}
// The first paint's value; the effect above keeps it current.
aria-valuenow={state.level$.value}
aria-valuetext={t("microphone_level.value", {
level: state.level$.value,
max: LEVEL_SCALE,
})}
>
{Array.from({ length: barCount }, (_, i) => (
<span key={i} aria-hidden className={styles.segment} />
))}
</div>
)}
</div>
);
};
/** How many bars fit across `width`, measured so the stylesheet alone sets their size. */
function barsThatFit(track: HTMLElement, width: number): number {
const gap = Number.parseFloat(getComputedStyle(track).columnGap);
const bar = track.firstElementChild?.getBoundingClientRect().width ?? 0;
// No layout (jsdom): keep the full count.
if (!(bar > 0) || !(gap >= 0)) return LEVEL_SCALE;
return Math.max(1, Math.floor((width + gap) / (bar + gap)));
}