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On mobile, the ringing status indicator is supposed to display in the header rather than on a tile. The exact layout differs between Android and iOS. To get it right I had to refactor AppBar to use CSS grid templates. (Also, I changed my mind about the exact ringing data I needed out of CallViewModel - sorry. A little move of the ringtone audio renderer into its own component was necessary to accommodate that.)
73 lines
2.0 KiB
TypeScript
73 lines
2.0 KiB
TypeScript
/*
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Copyright 2026 Element Creations Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import { useEffect, type FC } from "react";
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import { logger } from "matrix-js-sdk/lib/logger";
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import { type RingingMediaViewModel } from "../state/media/RingingMediaViewModel";
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import { useBehavior } from "../useBehavior";
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import { useInitial } from "../useInitial";
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import { prefetchSounds } from "../soundUtils";
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import ringtoneMp3 from "../sound/ringtone.mp3?url";
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import ringtoneOgg from "../sound/ringtone.ogg?url";
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import { type UseAudioContext, useAudioContext } from "../useAudioContext";
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import { useLatest } from "../useLatest";
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interface RingingAudioRendererProps {
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vm: RingingMediaViewModel | null;
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muted: boolean;
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}
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export const RingingAudioRenderer: FC<RingingAudioRendererProps> = ({
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vm,
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muted,
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}) => {
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// Preload a waiting and decline sounds
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const sounds = useInitial(async () => {
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return prefetchSounds({
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ringtone: { mp3: ringtoneMp3, ogg: ringtoneOgg },
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});
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});
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const audio = useAudioContext({
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sounds,
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latencyHint: "interactive",
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muted,
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});
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return vm && <ActiveRingingAudioRenderer vm={vm} audio={audio} />;
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};
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interface ActiveRingingAudioRendererProps {
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vm: RingingMediaViewModel;
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audio: UseAudioContext<"ringtone"> | null;
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}
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const ActiveRingingAudioRenderer: FC<ActiveRingingAudioRendererProps> = ({
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vm,
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audio,
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}) => {
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const audio_ = useLatest(audio);
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const pickupState = useBehavior(vm.pickupState$);
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// While ringing, loop the ringtone
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useEffect((): void | (() => void) => {
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if (pickupState === "ringing" && audio_.current) {
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const endSound = audio_.current.playSoundLooping(
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"ringtone",
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audio_.current.soundDuration["ringtone"] ?? 1,
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);
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return () => {
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void endSound().catch((e) => {
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logger.error("Failed to stop ringing sound", e);
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});
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};
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}
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}, [pickupState, audio_]);
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return null;
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};
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