Files
element-call-Github/src/components/MediaMuteAndSwitchButton.stories.tsx
T
fkwp 664fac104f Use radio controls to mark the selected device in the quick menu
- Mark the selection with a radio control instead of a trailing check icon
  beside a device glyph, matching the design and the settings modal, so both
  device pickers read the same way.
- Take the visual from Compound's RadioInput rather than restyling a span of
  our own. RadioControl is wrapped in a Radix form control and needs a Form
  ancestor, which a dropdown menu has no business providing; RadioInput does
  not.
- Keep rows as menuitemradio with aria-checked, rendered through
  MenuItem as="div" so an input is never nested inside a button.
- Render the radio aria-hidden and not focusable: Radix owns focus inside the
  menu, and aria-checked carries the state.
- Leave the activating spinner unchanged.
- Keep every scope.behavior call inside the function that owns the scope,
  which no-observablescope-leak requires.
- Cover the speaker section, an output that cannot be chosen, and a lone
  device shown disabled, with unit tests and stories for each.

Spec: FEATURES_SPEC/2026-09_Quick_Audio_Menu.md — AC1, AC7
2026-09-16 14:02:01 +02:00

200 lines
5.7 KiB
TypeScript

/*
Copyright 2026 Element Creations Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
*/
import { fn, userEvent, within, expect } from "storybook/test";
import { type JSX } from "react";
import type { Meta, StoryObj } from "@storybook/react-vite";
import { MediaMuteAndSwitchButton } from "./MediaMuteAndSwitchButton";
import { MediaDevicesContext } from "../MediaDevicesContext";
import { MediaDevices } from "../state/MediaDevices";
import { globalScope } from "../state/ObservableScope";
const mediaDevices = new MediaDevices(globalScope, {
controlledAudioDevices: false,
});
const meta = {
component: MediaMuteAndSwitchButton,
decorators: [
(Story): JSX.Element => (
<MediaDevicesContext value={mediaDevices}>
<Story />
</MediaDevicesContext>
),
],
} satisfies Meta<typeof MediaMuteAndSwitchButton>;
export default meta;
type Story = StoryObj<typeof meta>;
export const Default: Story = {
args: {
title: "SomeMenu",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Option 1" }, id: "1" },
{ label: { type: "name", name: "Option 2" }, id: "2" },
],
selectedOption: "1",
onMuteClick: fn(),
onSelect: fn(),
},
};
export const AudioMute: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: false,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "1" },
{ label: { type: "name", name: "Microphone 2" }, id: "2" },
],
videoBlurEnabled: true,
videoBlurToggleClick: fn(),
selectedOption: "2",
},
play: async ({ args, canvasElement }) => {
const canvas = within(canvasElement);
// Both the mute button and the chevron trigger currently share the aria-label "Edit"
// (both are TODO placeholders in the component). The mute button is first in the DOM.
const muteButton = canvas.getByTestId("incall_mute");
await userEvent.click(muteButton);
await expect(args.onMuteClick).toHaveBeenCalled();
},
};
export const AudioUnmute: Story = {
args: {
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "1" },
{ label: { type: "name", name: "Microphone 2" }, id: "2" },
],
selectedOption: "2",
},
};
export const VideoMute: Story = {
args: {
title: "Camera",
iconsAndLabels: "video",
enabled: false,
options: [
{ label: { type: "name", name: "Camera 1" }, id: "1" },
{ label: { type: "name", name: "Camera 2" }, id: "2" },
],
selectedOption: "1",
},
};
export const VideoUnmute: Story = {
args: {
title: "Camera",
iconsAndLabels: "video",
enabled: true,
options: [
{ label: { type: "name", name: "Camera 1" }, id: "1" },
{ label: { type: "name", name: "Camera 2" }, id: "2" },
],
videoBlurEnabled: true,
videoBlurToggleClick: fn(),
selectedOption: "2",
},
};
export const SpeakerAndMicrophoneSections: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "mic1" },
{ label: { type: "name", name: "Microphone 2" }, id: "mic2" },
],
selectedOption: "mic1",
outputOptions: [
{ label: { type: "default", name: "Built-in Output" }, id: "default" },
{ label: { type: "name", name: "Headset" }, id: "spk2" },
],
selectedOutputOption: "default",
onSelectOutput: fn(),
},
play: async ({ args, canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const headset = await within(document.body).findByRole("menuitemradio", {
name: "Headset",
});
await userEvent.click(headset);
await expect(args.onSelectOutput).toHaveBeenCalledWith("spk2");
},
};
export const OutputCannotBeChosen: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "mic1" },
{ label: { type: "name", name: "Microphone 2" }, id: "mic2" },
],
selectedOption: "mic1",
outputOptions: [
{ label: { type: "name", name: "Speakers" }, id: "spk1" },
{ label: { type: "name", name: "Headset" }, id: "spk2" },
],
selectedOutputOption: "spk1",
// No callback: the speakers are listed, but none can be picked.
onSelectOutput: undefined,
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const speakers = await within(document.body).findByRole("menuitemradio", {
name: "Speakers",
});
await expect(speakers).toHaveAttribute("aria-disabled", "true");
},
};
export const OnlyOneDevice: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [{ label: { type: "name", name: "Microphone 1" }, id: "mic1" }],
selectedOption: "mic1",
outputOptions: [{ label: { type: "name", name: "Speakers" }, id: "spk1" }],
selectedOutputOption: "spk1",
onSelectOutput: fn(),
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
// Shown rather than hidden, so the menu keeps its shape everywhere.
const only = await within(document.body).findByRole("menuitemradio", {
name: "Microphone 1",
});
await expect(only).toHaveAttribute("aria-disabled", "true");
},
};