mirror of
https://github.com/vector-im/element-call.git
synced 2026-02-02 04:05:56 +00:00
* add wait for pickup overlay Signed-off-by: Timo K <toger5@hotmail.de> * refactor and leave logic Signed-off-by: Timo K <toger5@hotmail.de> * recursive play sound logic Signed-off-by: Timo K <toger5@hotmail.de> * review Signed-off-by: Timo K <toger5@hotmail.de> * text color Signed-off-by: Timo K <toger5@hotmail.de> * overlay styling and interval fixes Signed-off-by: Timo K <toger5@hotmail.de> * fix permissions and styling Signed-off-by: Timo K <toger5@hotmail.de> * fix always getting pickup sound Signed-off-by: Timo K <toger5@hotmail.de> * Add sound effects for declined,timeout and ringtone * better ringtone * Integrate sounds * Ensure leave sound does not play * Remove unused blocked sound * fix test * Improve tests * Loop ring sound inside Audio context for better perf. * lint * better ringtone * Update to delay ringtone logic. * lint + fix test * Tidy up ring sync and add comments. * lint * Refactor onLeave to take a sound so we don't need to repeat the sound * fix import --------- Signed-off-by: Timo K <toger5@hotmail.de> Co-authored-by: Timo K <toger5@hotmail.de>
225 lines
6.8 KiB
TypeScript
225 lines
6.8 KiB
TypeScript
/*
|
|
Copyright 2024 New Vector Ltd.
|
|
|
|
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
|
|
Please see LICENSE in the repository root for full details.
|
|
*/
|
|
|
|
import { logger } from "matrix-js-sdk/lib/logger";
|
|
import { useState, useEffect } from "react";
|
|
import { useObservableEagerState } from "observable-hooks";
|
|
|
|
import {
|
|
soundEffectVolume as soundEffectVolumeSetting,
|
|
useSetting,
|
|
} from "./settings/settings";
|
|
import { useEarpieceAudioConfig, useMediaDevices } from "./MediaDevicesContext";
|
|
import { type PrefetchedSounds } from "./soundUtils";
|
|
import { useUrlParams } from "./UrlParams";
|
|
import * as controls from "./controls";
|
|
|
|
/**
|
|
* Play a sound though a given AudioContext. Will take
|
|
* care of connecting the correct buffer and gating
|
|
* through gain.
|
|
* @param volume The volume to play at.
|
|
* @param ctx The context to play through.
|
|
* @param buffer The buffer to play.
|
|
* @returns A promise that resolves when the sound has finished playing.
|
|
*/
|
|
async function playSound(
|
|
ctx: AudioContext,
|
|
buffer: AudioBuffer,
|
|
volume: number,
|
|
stereoPan: number,
|
|
delayS = 0,
|
|
abort?: AbortController,
|
|
): Promise<void> {
|
|
const gain = ctx.createGain();
|
|
gain.gain.setValueAtTime(volume, 0);
|
|
const pan = ctx.createStereoPanner();
|
|
pan.pan.setValueAtTime(stereoPan, 0);
|
|
const src = ctx.createBufferSource();
|
|
src.buffer = buffer;
|
|
abort?.signal.addEventListener("abort", () => {
|
|
src.disconnect();
|
|
});
|
|
const p = new Promise<void>((r) => src.addEventListener("ended", () => r()));
|
|
src.connect(gain).connect(pan).connect(ctx.destination);
|
|
controls.setPlaybackStarted();
|
|
src.start(ctx.currentTime + delayS);
|
|
return p;
|
|
}
|
|
|
|
/**
|
|
* Play a sound though a given AudioContext, looping until stopped. Will take
|
|
* care of connecting the correct buffer and gating
|
|
* through gain.
|
|
* @param volume The volume to play at.
|
|
* @param ctx The context to play through.
|
|
* @param buffer The buffer to play.
|
|
* @returns A function used to end the sound. This function will return a promise when the sound has stopped.
|
|
*/
|
|
function playSoundLooping(
|
|
ctx: AudioContext,
|
|
buffer: AudioBuffer,
|
|
volume: number,
|
|
stereoPan: number,
|
|
delayS?: number,
|
|
): () => Promise<void> {
|
|
if (delayS === 0) {
|
|
throw Error("Looping sounds must have a delay");
|
|
}
|
|
|
|
// Our audio loop
|
|
let lastSoundPromise: Promise<void>;
|
|
let nextSoundPromise: Promise<void>;
|
|
let ac: AbortController | undefined;
|
|
void (async (): Promise<void> => {
|
|
ac = new AbortController();
|
|
// Play a sound immediately
|
|
lastSoundPromise = Promise.resolve();
|
|
do {
|
|
// Queue up the next sound.
|
|
nextSoundPromise = playSound(ctx, buffer, volume, stereoPan, delayS, ac);
|
|
// Await the previous sound.
|
|
await lastSoundPromise;
|
|
// Swap the promises over, and loop round to play the next sound.
|
|
lastSoundPromise = nextSoundPromise;
|
|
} while (!ac.signal.aborted);
|
|
})();
|
|
|
|
return async () => {
|
|
ac?.abort();
|
|
// Wait for sounds to finish.
|
|
await lastSoundPromise;
|
|
await nextSoundPromise;
|
|
};
|
|
}
|
|
|
|
interface Props<S extends string> {
|
|
/**
|
|
* The sounds to play. If no sounds should be played then
|
|
* this can be set to null, which will prevent the audio
|
|
* context from being created.
|
|
*/
|
|
sounds: PrefetchedSounds<S> | null;
|
|
latencyHint: AudioContextLatencyCategory;
|
|
muted?: boolean;
|
|
}
|
|
|
|
interface UseAudioContext<S extends string> {
|
|
playSound(soundName: S): Promise<void>;
|
|
playSoundLooping(soundName: S, delayS?: number): () => Promise<void>;
|
|
/**
|
|
* Map of sound name to duration in seconds.
|
|
*/
|
|
soundDuration: Record<string, number>;
|
|
}
|
|
|
|
/**
|
|
* Add an audio context which can be used to play
|
|
* a set of preloaded sounds.
|
|
* @param props
|
|
* @returns Either an instance that can be used to play sounds, or null if not ready.
|
|
*/
|
|
export function useAudioContext<S extends string>(
|
|
props: Props<S>,
|
|
): UseAudioContext<S> | null {
|
|
const [soundEffectVolume] = useSetting(soundEffectVolumeSetting);
|
|
const [audioContext, setAudioContext] = useState<AudioContext>();
|
|
const [audioBuffers, setAudioBuffers] = useState<Record<S, AudioBuffer>>();
|
|
|
|
useEffect(() => {
|
|
const sounds = props.sounds;
|
|
if (!sounds) {
|
|
return;
|
|
}
|
|
const ctx = new AudioContext({
|
|
// We want low latency for these effects.
|
|
latencyHint: props.latencyHint,
|
|
});
|
|
|
|
// We want to clone the content of our preloaded
|
|
// sound buffers into this context. The context may
|
|
// close during this process, so it's okay if it throws.
|
|
(async (): Promise<void> => {
|
|
const buffers: Record<string, AudioBuffer> = {};
|
|
for (const [name, buffer] of Object.entries<ArrayBuffer>(await sounds)) {
|
|
const audioBuffer = await ctx.decodeAudioData(buffer.slice(0));
|
|
buffers[name] = audioBuffer;
|
|
}
|
|
setAudioBuffers(buffers as Record<S, AudioBuffer>);
|
|
})().catch((ex) => {
|
|
logger.debug("Failed to setup audio context", ex);
|
|
});
|
|
|
|
setAudioContext(ctx);
|
|
return (): void => {
|
|
void ctx.close().catch((ex) => {
|
|
logger.debug("Failed to close audio engine", ex);
|
|
});
|
|
setAudioContext(undefined);
|
|
};
|
|
}, [props.sounds, props.latencyHint]);
|
|
|
|
const audioOutputId = useObservableEagerState(
|
|
useMediaDevices().audioOutput.selected$,
|
|
)?.id;
|
|
const { controlledAudioDevices } = useUrlParams();
|
|
|
|
// Update the sink ID whenever we change devices.
|
|
useEffect(() => {
|
|
if (
|
|
audioContext &&
|
|
"setSinkId" in audioContext &&
|
|
!controlledAudioDevices
|
|
) {
|
|
// https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/setSinkId
|
|
// @ts-expect-error - setSinkId doesn't exist yet in types, maybe because it's not supported everywhere.
|
|
audioContext.setSinkId(audioOutputId).catch((ex) => {
|
|
logger.warn("Unable to change sink for audio context", ex);
|
|
});
|
|
}
|
|
}, [audioContext, audioOutputId, controlledAudioDevices]);
|
|
const { pan: earpiecePan, volume: earpieceVolume } = useEarpieceAudioConfig();
|
|
|
|
// Don't return a function until we're ready.
|
|
if (!audioContext || !audioBuffers || props.muted) {
|
|
return null;
|
|
}
|
|
|
|
return {
|
|
playSound: async (name): Promise<void> => {
|
|
if (!audioBuffers[name]) {
|
|
logger.debug(`Tried to play a sound that wasn't buffered (${name})`);
|
|
return;
|
|
}
|
|
return playSound(
|
|
audioContext,
|
|
audioBuffers[name],
|
|
soundEffectVolume * earpieceVolume,
|
|
earpiecePan,
|
|
);
|
|
},
|
|
playSoundLooping: (name, delayS: number): (() => Promise<void>) => {
|
|
if (!audioBuffers[name]) {
|
|
throw Error(`Tried to play a sound that wasn't buffered (${name})`);
|
|
}
|
|
return playSoundLooping(
|
|
audioContext,
|
|
audioBuffers[name],
|
|
soundEffectVolume * earpieceVolume,
|
|
earpiecePan,
|
|
delayS,
|
|
);
|
|
},
|
|
soundDuration: Object.fromEntries(
|
|
Object.entries(audioBuffers).map(([k, v]) => [
|
|
k,
|
|
(v as AudioBuffer).duration,
|
|
]),
|
|
),
|
|
};
|
|
}
|