mirror of
https://github.com/vector-im/element-call.git
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299 lines
11 KiB
TypeScript
299 lines
11 KiB
TypeScript
/*
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Copyright 2025 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import {
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ConnectionState,
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type E2EEOptions,
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LocalVideoTrack,
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Room as LivekitRoom,
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type RoomOptions,
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Track,
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} from "livekit-client";
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import {
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map,
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NEVER,
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type Observable,
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type Subscription,
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switchMap,
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} from "rxjs";
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import { logger } from "matrix-js-sdk/lib/logger";
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import type { Behavior } from "./Behavior.ts";
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import type { MediaDevices, SelectedDevice } from "./MediaDevices.ts";
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import type { MuteStates } from "./MuteStates.ts";
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import {
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type ProcessorState,
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trackProcessorSync,
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} from "../livekit/TrackProcessorContext.tsx";
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import { getUrlParams } from "../UrlParams.ts";
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import { defaultLiveKitOptions } from "../livekit/options.ts";
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import { getValue } from "../utils/observable.ts";
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import { observeTrackReference$ } from "./MediaViewModel.ts";
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import { Connection, type ConnectionOpts } from "./Connection.ts";
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import { type ObservableScope } from "./ObservableScope.ts";
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/**
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* A connection to the local LiveKit room, the one the user is publishing to.
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* This connection will publish the local user's audio and video tracks.
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*/
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export class PublishConnection extends Connection {
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private readonly scope: ObservableScope;
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/**
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* Creates a new PublishConnection.
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* @param args - The connection options. {@link ConnectionOpts}
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* @param devices - The media devices to use for audio and video input.
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* @param muteStates - The mute states for audio and video.
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* @param e2eeLivekitOptions - The E2EE options to use for the LiveKit room. Use to share the same key provider across connections!.
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* @param trackerProcessorState$ - The processor state for the video track processor (e.g. background blur).
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*/
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public constructor(
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args: ConnectionOpts,
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devices: MediaDevices,
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private readonly muteStates: MuteStates,
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e2eeLivekitOptions: E2EEOptions | undefined,
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trackerProcessorState$: Behavior<ProcessorState>,
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) {
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const { scope } = args;
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logger.info("[LivekitRoom] Create LiveKit room");
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const { controlledAudioDevices } = getUrlParams();
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const factory =
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args.livekitRoomFactory ??
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((options: RoomOptions): LivekitRoom => new LivekitRoom(options));
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const room = factory(
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generateRoomOption(
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devices,
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trackerProcessorState$.value,
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controlledAudioDevices,
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e2eeLivekitOptions,
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),
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);
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room.setE2EEEnabled(e2eeLivekitOptions !== undefined).catch((e) => {
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logger.error("Failed to set E2EE enabled on room", e);
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});
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super(room, args);
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this.scope = scope;
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// Setup track processor syncing (blur)
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this.observeTrackProcessors(scope, room, trackerProcessorState$);
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// Observe media device changes and update LiveKit active devices accordingly
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this.observeMediaDevices(scope, devices, controlledAudioDevices);
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this.workaroundRestartAudioInputTrackChrome(devices, scope);
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}
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/**
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* Start the connection to LiveKit and publish local tracks.
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*
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* This will:
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* 1. Request an OpenId token `request_token` (allows matrix users to verify their identity with a third-party service.)
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* 2. Use this token to request the SFU config to the MatrixRtc authentication service.
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* 3. Connect to the configured LiveKit room.
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* 4. Create local audio and video tracks based on the current mute states and publish them to the room.
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*
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* @throws {InsufficientCapacityError} if the LiveKit server indicates that it has insufficient capacity to accept the connection.
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* @throws {SFURoomCreationRestrictedError} if the LiveKit server indicates that the room does not exist and cannot be created.
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*/
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public async start(): Promise<void> {
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this.stopped = false;
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// Observe mute state changes and update LiveKit microphone/camera states accordingly
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this.observeMuteStates(this.scope);
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// TODO: This will fetch the JWT token. Perhaps we could keep it preloaded
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// instead? This optimization would only be safe for a publish connection,
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// because we don't want to leak the user's intent to perhaps join a call to
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// remote servers before they actually commit to it.
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await super.start();
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if (this.stopped) return;
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// TODO-MULTI-SFU: Prepublish a microphone track
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const audio = this.muteStates.audio.enabled$.value;
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const video = this.muteStates.video.enabled$.value;
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// createTracks throws if called with audio=false and video=false
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if (audio || video) {
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// TODO this can still throw errors? It will also prompt for permissions if not already granted
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const tracks = await this.livekitRoom.localParticipant.createTracks({
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audio,
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video,
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});
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if (this.stopped) return;
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for (const track of tracks) {
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// TODO: handle errors? Needs the signaling connection to be up, but it has some retries internally
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// with a timeout.
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await this.livekitRoom.localParticipant.publishTrack(track);
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if (this.stopped) return;
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// TODO: check if the connection is still active? and break the loop if not?
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}
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}
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}
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public async stop(): Promise<void> {
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// TODO-MULTI-SFU: Move these calls back to ObservableScope.onEnd once scope
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// actually has the right lifetime
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this.muteStates.audio.unsetHandler();
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this.muteStates.video.unsetHandler();
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await super.stop();
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}
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/// Private methods
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// Restart the audio input track whenever we detect that the active media
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// device has changed to refer to a different hardware device. We do this
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// for the sake of Chrome, which provides a "default" device that is meant
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// to match the system's default audio input, whatever that may be.
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// This is special-cased for only audio inputs because we need to dig around
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// in the LocalParticipant object for the track object and there's not a nice
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// way to do that generically. There is usually no OS-level default video capture
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// device anyway, and audio outputs work differently.
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private workaroundRestartAudioInputTrackChrome(
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devices: MediaDevices,
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scope: ObservableScope,
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): void {
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devices.audioInput.selected$
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.pipe(
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switchMap((device) => device?.hardwareDeviceChange$ ?? NEVER),
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scope.bind(),
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)
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.subscribe(() => {
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if (this.livekitRoom.state != ConnectionState.Connected) return;
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const activeMicTrack = Array.from(
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this.livekitRoom.localParticipant.audioTrackPublications.values(),
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).find((d) => d.source === Track.Source.Microphone)?.track;
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if (
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activeMicTrack &&
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// only restart if the stream is still running: LiveKit will detect
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// when a track stops & restart appropriately, so this is not our job.
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// Plus, we need to avoid restarting again if the track is already in
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// the process of being restarted.
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activeMicTrack.mediaStreamTrack.readyState !== "ended"
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) {
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// Restart the track, which will cause Livekit to do another
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// getUserMedia() call with deviceId: default to get the *new* default device.
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// Note that room.switchActiveDevice() won't work: Livekit will ignore it because
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// the deviceId hasn't changed (was & still is default).
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this.livekitRoom.localParticipant
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.getTrackPublication(Track.Source.Microphone)
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?.audioTrack?.restartTrack()
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.catch((e) => {
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logger.error(`Failed to restart audio device track`, e);
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});
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}
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});
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}
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// Observe changes in the selected media devices and update the LiveKit room accordingly.
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private observeMediaDevices(
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scope: ObservableScope,
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devices: MediaDevices,
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controlledAudioDevices: boolean,
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): void {
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const syncDevice = (
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kind: MediaDeviceKind,
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selected$: Observable<SelectedDevice | undefined>,
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): Subscription =>
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selected$.pipe(scope.bind()).subscribe((device) => {
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if (this.livekitRoom.state != ConnectionState.Connected) return;
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// if (this.connectionState$.value !== ConnectionState.Connected) return;
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logger.info(
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"[LivekitRoom] syncDevice room.getActiveDevice(kind) !== d.id :",
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this.livekitRoom.getActiveDevice(kind),
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" !== ",
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device?.id,
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);
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if (
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device !== undefined &&
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this.livekitRoom.getActiveDevice(kind) !== device.id
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) {
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this.livekitRoom
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.switchActiveDevice(kind, device.id)
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.catch((e) =>
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logger.error(`Failed to sync ${kind} device with LiveKit`, e),
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);
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}
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});
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syncDevice("audioinput", devices.audioInput.selected$);
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if (!controlledAudioDevices)
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syncDevice("audiooutput", devices.audioOutput.selected$);
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syncDevice("videoinput", devices.videoInput.selected$);
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}
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/**
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* Observe changes in the mute states and update the LiveKit room accordingly.
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* @param scope
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* @private
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*/
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private observeMuteStates(scope: ObservableScope): void {
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this.muteStates.audio.setHandler(async (desired) => {
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try {
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await this.livekitRoom.localParticipant.setMicrophoneEnabled(desired);
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} catch (e) {
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logger.error("Failed to update LiveKit audio input mute state", e);
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}
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return this.livekitRoom.localParticipant.isMicrophoneEnabled;
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});
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this.muteStates.video.setHandler(async (desired) => {
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try {
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await this.livekitRoom.localParticipant.setCameraEnabled(desired);
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} catch (e) {
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logger.error("Failed to update LiveKit video input mute state", e);
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}
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return this.livekitRoom.localParticipant.isCameraEnabled;
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});
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}
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private observeTrackProcessors(
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scope: ObservableScope,
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room: LivekitRoom,
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trackerProcessorState$: Behavior<ProcessorState>,
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): void {
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const track$ = scope.behavior(
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observeTrackReference$(room.localParticipant, Track.Source.Camera).pipe(
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map((trackRef) => {
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const track = trackRef?.publication?.track;
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return track instanceof LocalVideoTrack ? track : null;
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}),
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),
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);
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trackProcessorSync(track$, trackerProcessorState$);
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}
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}
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// Generate the initial LiveKit RoomOptions based on the current media devices and processor state.
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function generateRoomOption(
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devices: MediaDevices,
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processorState: ProcessorState,
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controlledAudioDevices: boolean,
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e2eeLivekitOptions: E2EEOptions | undefined,
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): RoomOptions {
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return {
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...defaultLiveKitOptions,
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videoCaptureDefaults: {
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...defaultLiveKitOptions.videoCaptureDefaults,
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deviceId: devices.videoInput.selected$.value?.id,
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processor: processorState.processor,
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},
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audioCaptureDefaults: {
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...defaultLiveKitOptions.audioCaptureDefaults,
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deviceId: devices.audioInput.selected$.value?.id,
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},
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audioOutput: {
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// When using controlled audio devices, we don't want to set the
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// deviceId here, because it will be set by the native app.
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// (also the id does not need to match a browser device id)
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deviceId: controlledAudioDevices
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? undefined
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: getValue(devices.audioOutput.selected$)?.id,
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},
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e2ee: e2eeLivekitOptions,
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};
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}
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