Files
element-call-Github/src/useAudioContext.tsx
2025-02-18 17:59:58 +00:00

128 lines
4.0 KiB
TypeScript

/*
Copyright 2024 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
*/
import { logger } from "matrix-js-sdk/src/logger";
import { useState, useEffect } from "react";
import {
soundEffectVolumeSetting as effectSoundVolumeSetting,
useSetting,
} from "./settings/settings";
import { useMediaDevices } from "./livekit/MediaDevicesContext";
import { type PrefetchedSounds } from "./soundUtils";
/**
* Play a sound though a given AudioContext. Will take
* care of connecting the correct buffer and gating
* through gain.
* @param volume The volume to play at.
* @param ctx The context to play through.
* @param buffer The buffer to play.
* @returns A promise that resolves when the sound has finished playing.
*/
async function playSound(
ctx: AudioContext,
buffer: AudioBuffer,
volume: number,
): Promise<void> {
const gain = ctx.createGain();
gain.gain.setValueAtTime(volume, 0);
const src = ctx.createBufferSource();
src.buffer = buffer;
src.connect(gain).connect(ctx.destination);
const p = new Promise<void>((r) => src.addEventListener("ended", () => r()));
src.start();
return p;
}
interface Props<S extends string> {
/**
* The sounds to play. If no sounds should be played then
* this can be set to null, which will prevent the audio
* context from being created.
*/
sounds: PrefetchedSounds<S> | null;
latencyHint: AudioContextLatencyCategory;
}
interface UseAudioContext<S> {
playSound(soundName: S): Promise<void>;
}
/**
* Add an audio context which can be used to play
* a set of preloaded sounds.
* @param props
* @returns Either an instance that can be used to play sounds, or null if not ready.
*/
export function useAudioContext<S extends string>(
props: Props<S>,
): UseAudioContext<S> | null {
const [effectSoundVolume] = useSetting(effectSoundVolumeSetting);
const devices = useMediaDevices();
const [audioContext, setAudioContext] = useState<AudioContext>();
const [audioBuffers, setAudioBuffers] = useState<Record<S, AudioBuffer>>();
useEffect(() => {
const sounds = props.sounds;
if (!sounds) {
return;
}
const ctx = new AudioContext({
// We want low latency for these effects.
latencyHint: props.latencyHint,
});
// We want to clone the content of our preloaded
// sound buffers into this context. The context may
// close during this process, so it's okay if it throws.
(async (): Promise<void> => {
const buffers: Record<string, AudioBuffer> = {};
for (const [name, buffer] of Object.entries<ArrayBuffer>(await sounds)) {
const audioBuffer = await ctx.decodeAudioData(buffer.slice(0));
buffers[name] = audioBuffer;
}
setAudioBuffers(buffers as Record<S, AudioBuffer>);
})().catch((ex) => {
logger.debug("Failed to setup audio context", ex);
});
setAudioContext(ctx);
return (): void => {
void ctx.close().catch((ex) => {
logger.debug("Failed to close audio engine", ex);
});
setAudioContext(undefined);
};
}, [props.sounds, props.latencyHint]);
// Update the sink ID whenever we change devices.
useEffect(() => {
if (audioContext && "setSinkId" in audioContext) {
// https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/setSinkId
// @ts-expect-error - setSinkId doesn't exist yet in types, maybe because it's not supported everywhere.
audioContext.setSinkId(devices.audioOutput.selectedId).catch((ex) => {
logger.warn("Unable to change sink for audio context", ex);
});
}
}, [audioContext, devices]);
// Don't return a function until we're ready.
if (!audioContext || !audioBuffers) {
return null;
}
return {
playSound: async (name): Promise<void> => {
if (!audioBuffers[name]) {
logger.debug(`Tried to play a sound that wasn't buffered (${name})`);
return;
}
return playSound(audioContext, audioBuffers[name], effectSoundVolume);
},
};
}