mirror of
https://github.com/vector-im/element-call.git
synced 2026-02-11 04:27:03 +00:00
This probably should have been part of https://github.com/element-hq/element-call/pull/2984
128 lines
4.0 KiB
TypeScript
128 lines
4.0 KiB
TypeScript
/*
|
|
Copyright 2024 New Vector Ltd.
|
|
|
|
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
|
|
Please see LICENSE in the repository root for full details.
|
|
*/
|
|
|
|
import { logger } from "matrix-js-sdk/src/logger";
|
|
import { useState, useEffect } from "react";
|
|
|
|
import {
|
|
soundEffectVolumeSetting as effectSoundVolumeSetting,
|
|
useSetting,
|
|
} from "./settings/settings";
|
|
import { useMediaDevices } from "./livekit/MediaDevicesContext";
|
|
import { type PrefetchedSounds } from "./soundUtils";
|
|
|
|
/**
|
|
* Play a sound though a given AudioContext. Will take
|
|
* care of connecting the correct buffer and gating
|
|
* through gain.
|
|
* @param volume The volume to play at.
|
|
* @param ctx The context to play through.
|
|
* @param buffer The buffer to play.
|
|
* @returns A promise that resolves when the sound has finished playing.
|
|
*/
|
|
async function playSound(
|
|
ctx: AudioContext,
|
|
buffer: AudioBuffer,
|
|
volume: number,
|
|
): Promise<void> {
|
|
const gain = ctx.createGain();
|
|
gain.gain.setValueAtTime(volume, 0);
|
|
const src = ctx.createBufferSource();
|
|
src.buffer = buffer;
|
|
src.connect(gain).connect(ctx.destination);
|
|
const p = new Promise<void>((r) => src.addEventListener("ended", () => r()));
|
|
src.start();
|
|
return p;
|
|
}
|
|
|
|
interface Props<S extends string> {
|
|
/**
|
|
* The sounds to play. If no sounds should be played then
|
|
* this can be set to null, which will prevent the audio
|
|
* context from being created.
|
|
*/
|
|
sounds: PrefetchedSounds<S> | null;
|
|
latencyHint: AudioContextLatencyCategory;
|
|
}
|
|
|
|
interface UseAudioContext<S> {
|
|
playSound(soundName: S): Promise<void>;
|
|
}
|
|
|
|
/**
|
|
* Add an audio context which can be used to play
|
|
* a set of preloaded sounds.
|
|
* @param props
|
|
* @returns Either an instance that can be used to play sounds, or null if not ready.
|
|
*/
|
|
export function useAudioContext<S extends string>(
|
|
props: Props<S>,
|
|
): UseAudioContext<S> | null {
|
|
const [effectSoundVolume] = useSetting(effectSoundVolumeSetting);
|
|
const devices = useMediaDevices();
|
|
const [audioContext, setAudioContext] = useState<AudioContext>();
|
|
const [audioBuffers, setAudioBuffers] = useState<Record<S, AudioBuffer>>();
|
|
|
|
useEffect(() => {
|
|
const sounds = props.sounds;
|
|
if (!sounds) {
|
|
return;
|
|
}
|
|
const ctx = new AudioContext({
|
|
// We want low latency for these effects.
|
|
latencyHint: props.latencyHint,
|
|
});
|
|
|
|
// We want to clone the content of our preloaded
|
|
// sound buffers into this context. The context may
|
|
// close during this process, so it's okay if it throws.
|
|
(async (): Promise<void> => {
|
|
const buffers: Record<string, AudioBuffer> = {};
|
|
for (const [name, buffer] of Object.entries<ArrayBuffer>(await sounds)) {
|
|
const audioBuffer = await ctx.decodeAudioData(buffer.slice(0));
|
|
buffers[name] = audioBuffer;
|
|
}
|
|
setAudioBuffers(buffers as Record<S, AudioBuffer>);
|
|
})().catch((ex) => {
|
|
logger.debug("Failed to setup audio context", ex);
|
|
});
|
|
|
|
setAudioContext(ctx);
|
|
return (): void => {
|
|
void ctx.close().catch((ex) => {
|
|
logger.debug("Failed to close audio engine", ex);
|
|
});
|
|
setAudioContext(undefined);
|
|
};
|
|
}, [props.sounds, props.latencyHint]);
|
|
|
|
// Update the sink ID whenever we change devices.
|
|
useEffect(() => {
|
|
if (audioContext && "setSinkId" in audioContext) {
|
|
// https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/setSinkId
|
|
// @ts-expect-error - setSinkId doesn't exist yet in types, maybe because it's not supported everywhere.
|
|
audioContext.setSinkId(devices.audioOutput.selectedId).catch((ex) => {
|
|
logger.warn("Unable to change sink for audio context", ex);
|
|
});
|
|
}
|
|
}, [audioContext, devices]);
|
|
|
|
// Don't return a function until we're ready.
|
|
if (!audioContext || !audioBuffers) {
|
|
return null;
|
|
}
|
|
return {
|
|
playSound: async (name): Promise<void> => {
|
|
if (!audioBuffers[name]) {
|
|
logger.debug(`Tried to play a sound that wasn't buffered (${name})`);
|
|
return;
|
|
}
|
|
return playSound(audioContext, audioBuffers[name], effectSoundVolume);
|
|
},
|
|
};
|
|
}
|