Files
element-call-Github/src/Modal.tsx
Will Hunt 5d88c52e30 Support for generic reactions (#2708)
* Initial support for Hand Raise feature

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Refactored to use reaction and redaction events

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Replacing button svg with raised hand emoji

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* SpotlightTile should not duplicate the raised hand

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Update src/room/useRaisedHands.tsx

Element Call recently changed to AGPL-3.0

* Use relations to load existing reactions when joining the call

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Removing RaiseHand.svg

* Check for reaction & redaction capabilities in widget mode

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Fix failing GridTile test

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Center align hand raise.

* Add support for displaying the duration of a raised hand.

* Add a sound for when a hand is raised.

* Refactor raised hand indicator and add tests.

* lint

* Refactor into own files.

* Redact the right thing.

* Tidy up useEffect

* Lint tests

* Remove extra layer

* Add better sound. (woosh)

* Add a small mode for spotlight

* Fix timestamp calculation on relaod.

* Fix call border resizing video

* lint

* Fix and update tests

* Allow timer to be configurable.

* Add preferences tab for choosing to enable timer.

* Drop border from raised hand icon

* Handle cases when a new member event happens.

* Prevent infinite loop

* Major refactor to support various state problems.

* Tidy up and finish test rewrites

* Add some explanation comments.

* Even more comments.

* Use proper duration formatter

* Remove rerender

* Fix redactions not working because they pick up events in transit.

* More tidying

* Use deferred value

* linting

* Add tests for cases where we got a reaction from someone else.

* Be even less brittle.

* Transpose border to GridTile.

* First PoC for reactions

* hide menu by default

* Add lightbulb.

* Add reaction indicator.

* Add sounds.

* Tidy up + add support for floating emoji.

* Linting and general stability improvements.

* Subscribe to the ecall reaction event type.

* fix import

* Center emoji picker

* Overflow buttons when screen is too narrow

* lint

* Add settings for disabling animations / sounds.

* Make vertical divider more visually distinct.

* Make event listener more resillient.

* lint

* Fix some tests.

* Remove old raised hand component

* Add new icon

* Update text

* Update compound hand raised icon.

* Add deer.

* Fix case where you could send larger strings as emoji

* Const the active time.

* Document time in css.

* Add rock emoji

* Add licence file.

* Add type def for custom reaction type.

* better reaction description

* Factor out reactions test structure to utils file.

* Add tests for ReactionToggleButton

* Add keyboard shortcuts for reaction sending.

* type tidyups

* lint

* Add tests for ReactionAudioRenderer

* lint

* prettier

* i18n sort

* final lint?

* Preload reaction sounds to prevent delays.

* Update rock sounds

* add onclick back

* Fix test

* lint

* simplify

* Tweak line height

* modal impl

* Modal refactor attempts.

* Remove closed menu test since we're using Modal.

* Swap icon, make mobile view better.

* Fix mobile view for emoji picker.

* Use Intl.Segmenter

* Clear timeouts on component close.

* Remove useless useCallback

* Use prefers-reduced-motion

* Add toggle for raise hand.

* Add lower hand text

* Add lower motion mode.

* Decomplicate className system for Modal

* Add error for failured to send reaction.

* i18n

* Spacing for emoji buttons search

* Remove unrequired media query

* Fix generic sound not playing.

* Clear reactions if we're clearing timeouts.

* Fix tests

* Relabel lower hand

* More translations

* Add comments on reaction interface

* Move polyfill.

* lint

* Replace deer sound

* Another attempt to fix the sizing of the reactions

* cleanup

* fix button

* fix

---------

Signed-off-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: fkwp <fkwp@users.noreply.github.com>
2024-11-08 17:36:40 +00:00

190 lines
5.4 KiB
TypeScript

/*
Copyright 2023, 2024 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only
Please see LICENSE in the repository root for full details.
*/
import { FC, ReactNode, useCallback } from "react";
import { useTranslation } from "react-i18next";
import {
Root as DialogRoot,
Portal as DialogPortal,
Overlay as DialogOverlay,
Content as DialogContent,
Title as DialogTitle,
Close as DialogClose,
} from "@radix-ui/react-dialog";
import { Drawer } from "vaul";
import { VisuallyHidden } from "@radix-ui/react-visually-hidden";
import { CloseIcon } from "@vector-im/compound-design-tokens/assets/web/icons";
import classNames from "classnames";
import { Heading, Glass } from "@vector-im/compound-web";
import styles from "./Modal.module.css";
import overlayStyles from "./Overlay.module.css";
import { useMediaQuery } from "./useMediaQuery";
export interface Props {
title: string;
/**
* Hide the modal header. Used for smaller popups where the context is readily apparent.
* A title should still be specified for users using assistive technology.
*/
hideHeader?: boolean;
children: ReactNode;
className?: string;
/**
* Class name to be used when in drawer mode (touchscreen).
*/
classNameDrawer?: string;
/**
* Class name to be used when in modal mode (desktop).
*/
classNameModal?: string;
/**
* The controlled open state of the modal.
*/
// An option to leave the open state uncontrolled is intentionally not
// provided, since modals are always opened due to external triggers, and it
// is the author's belief that controlled components lead to more obvious code.
open: boolean;
/**
* Callback for when the user dismisses the modal. If undefined, the modal
* will be non-dismissable.
*/
onDismiss?: () => void;
/**
* Whether the modal content has tabs.
*/
// TODO: Better tabs support
tabbed?: boolean;
}
/**
* A modal, taking the form of a drawer / bottom sheet on touchscreen devices,
* and a dialog box on desktop.
*/
export const Modal: FC<Props> = ({
title,
hideHeader,
children,
className,
classNameDrawer,
classNameModal,
open,
onDismiss,
tabbed,
...rest
}) => {
const { t } = useTranslation();
// Empirically, Chrome on Android can end up not matching (hover: none), but
// still matching (pointer: coarse) :/
const touchscreen = useMediaQuery("(hover: none) or (pointer: coarse)");
const onOpenChange = useCallback(
(open: boolean) => {
if (!open) onDismiss?.();
},
[onDismiss],
);
if (touchscreen) {
return (
<Drawer.Root
open={open}
onOpenChange={onOpenChange}
dismissible={onDismiss !== undefined}
>
<Drawer.Portal>
<Drawer.Overlay className={classNames(overlayStyles.bg)} />
<Drawer.Content
className={classNames(
className,
classNameDrawer,
overlayStyles.overlay,
styles.modal,
styles.drawer,
{ [styles.tabbed]: tabbed },
)}
role="dialog"
// Suppress the warning about there being no description; the modal
// has an accessible title
aria-describedby={undefined}
{...rest}
>
<div className={styles.content}>
<div className={styles.header}>
<div className={styles.handle} />
<VisuallyHidden asChild>
<Drawer.Title>{title}</Drawer.Title>
</VisuallyHidden>
</div>
<div className={styles.body}>{children}</div>
</div>
</Drawer.Content>
</Drawer.Portal>
</Drawer.Root>
);
} else {
const titleNode = (
<DialogTitle asChild>
<Heading as="h2" weight="semibold" size="md">
{title}
</Heading>
</DialogTitle>
);
const header = (
<div className={styles.header}>
{titleNode}
{onDismiss !== undefined && (
<DialogClose
className={styles.close}
data-testid="modal_close"
aria-label={t("action.close")}
>
<CloseIcon width={20} height={20} />
</DialogClose>
)}
</div>
);
return (
<DialogRoot open={open} onOpenChange={onOpenChange}>
<DialogPortal>
<DialogOverlay
className={classNames(overlayStyles.bg, overlayStyles.animate)}
/>
<DialogContent
asChild
// Suppress the warning about there being no description; the modal
// has an accessible title
aria-describedby={undefined}
role="dialog"
{...rest}
>
<Glass
className={classNames(
className,
classNameModal,
overlayStyles.overlay,
overlayStyles.animate,
styles.modal,
styles.dialog,
{ [styles.tabbed]: tabbed },
)}
>
<div className={styles.content}>
{!hideHeader ? header : null}
{hideHeader ? (
<VisuallyHidden asChild>{titleNode}</VisuallyHidden>
) : null}
<div className={styles.body}>{children}</div>
</div>
</Glass>
</DialogContent>
</DialogPortal>
</DialogRoot>
);
}
};