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If skipLobby=true then always default to muted. Use the mute states from the config file. Refactor logic so that defaults are handled by useMuteStates(). Test cases.
149 lines
4.1 KiB
TypeScript
149 lines
4.1 KiB
TypeScript
/*
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Copyright 2023, 2024 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import {
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Dispatch,
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SetStateAction,
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useCallback,
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useEffect,
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useMemo,
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} from "react";
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import { IWidgetApiRequest } from "matrix-widget-api";
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import { logger } from "matrix-js-sdk/src/logger";
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import { MediaDevice, useMediaDevices } from "../livekit/MediaDevicesContext";
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import { useReactiveState } from "../useReactiveState";
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import { ElementWidgetActions, widget } from "../widget";
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import { Config } from "../config/Config";
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import { useUrlParams } from "../UrlParams";
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/**
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* If there already are this many participants in the call, we automatically mute
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* the user.
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*/
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export const MUTE_PARTICIPANT_COUNT = 8;
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interface DeviceAvailable {
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enabled: boolean;
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setEnabled: Dispatch<SetStateAction<boolean>>;
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}
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interface DeviceUnavailable {
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enabled: false;
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setEnabled: null;
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}
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const deviceUnavailable: DeviceUnavailable = {
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enabled: false,
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setEnabled: null,
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};
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type MuteState = DeviceAvailable | DeviceUnavailable;
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export interface MuteStates {
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audio: MuteState;
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video: MuteState;
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}
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function useMuteState(
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device: MediaDevice,
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enabledByDefault: () => boolean,
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): MuteState {
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const [enabled, setEnabled] = useReactiveState<boolean | undefined>(
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(prev) =>
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device.available.length > 0 ? (prev ?? enabledByDefault()) : undefined,
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[device],
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);
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return useMemo(
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() =>
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device.available.length === 0
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? deviceUnavailable
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: {
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enabled: enabled ?? false,
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setEnabled: setEnabled as Dispatch<SetStateAction<boolean>>,
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},
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[device, enabled, setEnabled],
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);
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}
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export function useMuteStates(): MuteStates {
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const devices = useMediaDevices();
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const { skipLobby } = useUrlParams();
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const audio = useMuteState(devices.audioInput, () => {
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return Config.get().media_devices.enable_audio && !skipLobby;
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});
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const video = useMuteState(
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devices.videoInput,
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() => Config.get().media_devices.enable_video && !skipLobby,
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);
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useEffect(() => {
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widget?.api.transport
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.send(ElementWidgetActions.DeviceMute, {
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audio_enabled: audio.enabled,
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video_enabled: video.enabled,
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})
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.catch((e) =>
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logger.warn("Could not send DeviceMute action to widget", e),
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);
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}, [audio, video]);
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const onMuteStateChangeRequest = useCallback(
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(ev: CustomEvent<IWidgetApiRequest>) => {
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// First copy the current state into our new state.
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const newState = {
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audio_enabled: audio.enabled,
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video_enabled: video.enabled,
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};
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// Update new state if there are any requested changes from the widget action
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// in `ev.detail.data`.
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if (
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ev.detail.data.audio_enabled != null &&
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typeof ev.detail.data.audio_enabled === "boolean"
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) {
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audio.setEnabled?.(ev.detail.data.audio_enabled);
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newState.audio_enabled = ev.detail.data.audio_enabled;
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}
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if (
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ev.detail.data.video_enabled != null &&
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typeof ev.detail.data.video_enabled === "boolean"
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) {
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video.setEnabled?.(ev.detail.data.video_enabled);
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newState.video_enabled = ev.detail.data.video_enabled;
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}
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// Always reply with the new (now "current") state.
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// This allows to also use this action to just get the unaltered current state
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// by using a fromWidget request with: `ev.detail.data = {}`
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widget!.api.transport.reply(ev.detail, newState);
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},
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[audio, video],
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);
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useEffect(() => {
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// We setup a event listener for the widget action ElementWidgetActions.DeviceMute.
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if (widget) {
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// only setup the listener in widget mode
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widget.lazyActions.on(
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ElementWidgetActions.DeviceMute,
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onMuteStateChangeRequest,
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);
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return (): void => {
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// return a call to `off` so that we always clean up our listener.
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widget?.lazyActions.off(
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ElementWidgetActions.DeviceMute,
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onMuteStateChangeRequest,
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);
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};
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}
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}, [onMuteStateChangeRequest]);
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return useMemo(() => ({ audio, video }), [audio, video]);
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}
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