Files
element-call-Github/src/utils/matrix.ts

366 lines
12 KiB
TypeScript

/*
Copyright 2022-2024 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
*/
import {
ClientEvent,
calculateRetryBackoff,
createClient,
IndexedDBStore,
MemoryStore,
Preset,
Visibility,
} from "matrix-js-sdk";
import { type ISyncStateData, type SyncState } from "matrix-js-sdk/lib/sync";
import { logger } from "matrix-js-sdk/lib/logger";
import { secureRandomBase64Url } from "matrix-js-sdk/lib/randomstring";
import { sleep } from "matrix-js-sdk/lib/utils";
import type { ICreateClientOpts, MatrixClient, Room } from "matrix-js-sdk";
import IndexedDBWorker from "../IndexedDBWorker?worker";
import { generateUrlSearchParams, getUrlParams } from "../UrlParams";
import { Config } from "../config/Config";
import { E2eeType } from "../e2ee/e2eeType";
import {
type EncryptionSystem,
saveKeyForRoom,
} from "../e2ee/sharedKeyManagement";
export const fallbackICEServerAllowed =
import.meta.env.VITE_FALLBACK_STUN_ALLOWED === "true";
const SYNC_STORE_NAME = "element-call-sync";
async function waitForSync(client: MatrixClient): Promise<void> {
// If there is a saved sync, the client will fire an additional sync event
// for restoring it before it runs the first network sync.
// However, the sync we want to wait for is the network sync,
// as the saved sync may be missing some state.
// Thus, don't resolve on the first sync when we know it's for the saved sync.
let waitForSavedSync = !!(await client.store.getSavedSyncToken());
return new Promise<void>((resolve, reject) => {
const onSync = (
state: SyncState,
_old: SyncState | null,
data?: ISyncStateData,
): void => {
if (state === "PREPARED") {
if (waitForSavedSync) {
waitForSavedSync = false;
} else {
client.removeListener(ClientEvent.Sync, onSync);
resolve();
}
} else if (state === "ERROR") {
client.removeListener(ClientEvent.Sync, onSync);
reject(data?.error);
}
};
client.on(ClientEvent.Sync, onSync);
});
}
/**
* Initialises and returns a new standalone Matrix Client.
* This can only be called safely if no other client is running
* otherwise rust crypto will throw since it is not ready to initialize a new session.
* If another client is running make sure `.logout()` is called before executing this function.
* @param clientOptions Object of options passed through to the client
* @param restore If the rust crypto should be reset before the client initialization or
* if the initialization should try to restore the crypto state from the indexDB.
* @returns The MatrixClient instance
*/
export async function initClient(
clientOptions: ICreateClientOpts,
restore: boolean,
): Promise<MatrixClient> {
let indexedDB: IDBFactory | undefined;
try {
indexedDB = window.indexedDB;
} catch (e) {
logger.warn("Could not get indexDB from window.", e);
}
// options we always pass to the client (stuff that we need in order to work)
const baseOpts = {
fallbackICEServerAllowed: fallbackICEServerAllowed,
isVoipWithNoMediaAllowed:
Config.get().features?.feature_group_calls_without_video_and_audio,
} as ICreateClientOpts;
if (indexedDB && localStorage) {
baseOpts.store = new IndexedDBStore({
indexedDB: window.indexedDB,
localStorage,
dbName: SYNC_STORE_NAME,
// We can't use the worker in dev mode because Vite simply doesn't bundle workers
// in dev mode: it expects them to use native modules. Ours don't, and even then only
// Chrome supports it. (It bundles them fine in production mode.)
workerFactory: import.meta.env.DEV
? undefined
: (): Worker => new IndexedDBWorker(),
});
} else if (localStorage) {
baseOpts.store = new MemoryStore({ localStorage });
}
// XXX: we read from the URL params in RoomPage too:
// it would be much better to read them in one place and pass
// the values around, but we initialise the matrix client in
// many different places so we'd have to pass it into all of
// them.
const { e2eEnabled } = getUrlParams();
if (!e2eEnabled) {
logger.info("Disabling E2E: group call signalling will NOT be encrypted.");
}
const client = createClient({
...baseOpts,
...clientOptions,
useAuthorizationHeader: true,
// Use a relatively low timeout for API calls: this is a realtime app
// so we don't want API calls taking ages, we'd rather they just fail.
localTimeoutMs: 5000,
useE2eForGroupCall: e2eEnabled,
fallbackICEServerAllowed: fallbackICEServerAllowed,
});
// In case of logging in a new matrix account but there is still crypto local store. This is needed for:
// - We lost the auth tokens and cannot restore the client resulting in registering a new user.
// - We start the sign in flow but are registered with a guest user. (It should additionally log out the guest before)
// - A new account is created because of missing LocalStorage: "matrix-auth-store", but the crypto IndexDB is still available.
if (!restore) {
await client.clearStores();
}
// Start client store.
// Note: The `client.store` is used to store things like sync results. It's independent of
// the cryptostore, and uses a separate indexeddb database.
try {
await client.store.startup();
} catch (error) {
logger.error(
"Error starting matrix client indexDB store. Falling back to memory store.",
error,
);
client.store = new MemoryStore({ localStorage });
await client.store.startup();
}
// Also creates and starts any crypto related stores.
try {
await client.initRustCrypto();
} catch (err) {
logger.warn(
err,
"Make sure to clear client stores before initializing the rust crypto.",
);
}
// Once startClient is called, syncs are run asynchronously.
// Also, sync completion is communicated only via events.
// So, apply the event listener *before* starting the client.
// Otherwise, a sync may complete before the listener gets applied,
// and we will miss it.
const syncPromise = waitForSync(client);
await client.startClient({ clientWellKnownPollPeriod: 60 * 10 });
await syncPromise;
return client;
}
export function roomAliasLocalpartFromRoomName(roomName: string): string {
return roomName
.trim()
.replace(/\s/g, "-")
.replace(/[^\w-]/g, "")
.toLowerCase();
}
function fullAliasFromRoomName(roomName: string, client: MatrixClient): string {
return `#${roomAliasLocalpartFromRoomName(roomName)}:${client.getDomain()}`;
}
/**
* Applies some basic sanitisation to a room name that the user
* has given us
* @param input The room name from the user
*/
export function sanitiseRoomNameInput(input: string): string {
// check to see if the user has entered a fully qualified room
// alias. If so, turn it into just the localpart because that's what
// we use
const parts = input.split(":", 2);
if (parts.length === 2 && parts[0][0] === "#") {
// looks like a room alias
if (parts[1] === Config.defaultServerName()) {
// it's local to our own homeserver
return parts[0];
} else {
throw new Error("Unsupported remote room alias");
}
}
// that's all we do here right now
return input;
}
interface CreateRoomResult {
roomId: string;
alias?: string;
password?: string;
}
/**
* Create a new room ready for calls
*
* @param client Matrix client to use
* @param name The name of the room
* @param e2ee The type of e2ee call to create. Note that we would currently never
* create a room for per-participant e2ee calls: since it's used in
* embedded mode, we use the existing room.
* @returns Object holding information about the new room
*/
export async function createRoom(
client: MatrixClient,
name: string,
e2ee: E2eeType,
): Promise<CreateRoomResult> {
logger.log(`Creating room for group call`);
const createPromise = client.createRoom({
visibility: Visibility.Private,
preset: Preset.PublicChat,
name,
room_alias_name: e2ee ? undefined : roomAliasLocalpartFromRoomName(name),
power_level_content_override: {
invite: 100,
kick: 100,
ban: 100,
redact: 50,
state_default: 0,
events_default: 0,
users_default: 0,
events: {
"m.room.power_levels": 100,
"m.room.history_visibility": 100,
"m.room.tombstone": 100,
"m.room.encryption": 100,
"m.room.name": 50,
"m.room.message": 0,
"m.room.encrypted": 50,
"m.sticker": 50,
"org.matrix.msc3401.call.member": 0,
},
users: {
[client.getUserId()!]: 100,
},
},
});
// Wait for the room to arrive
const roomId = await new Promise<string>((resolve, reject) => {
createPromise.catch((e) => {
reject(e);
cleanUp();
});
const onRoom = (room: Room): void => {
createPromise.then(
(result) => {
if (room.roomId === result.room_id) {
resolve(room.roomId);
cleanUp();
}
},
(e) => {
logger.error("Failed to wait for the room to arrive", e);
},
);
};
const cleanUp = (): void => {
client.off(ClientEvent.Room, onRoom);
};
client.on(ClientEvent.Room, onRoom);
});
let password: string | undefined;
if (e2ee == E2eeType.SHARED_KEY) {
password = secureRandomBase64Url(16);
saveKeyForRoom(roomId, password);
}
return {
roomId,
alias: e2ee ? undefined : fullAliasFromRoomName(name, client),
password,
};
}
/**
* Returns an absolute URL to that will load Element Call with the given room
* @param roomId ID of the room
* @param encryptionSystem what encryption (or EncryptionSystem.Unencrypted) the room uses
* @param roomName Name of the room
* @param viaServers Optional list of servers to include as 'via' parameters in the URL
*/
export function getAbsoluteRoomUrl(
roomId: string,
encryptionSystem: EncryptionSystem,
roomName?: string,
viaServers?: string[],
): string {
return `${window.location.protocol}//${
window.location.host
}${getRelativeRoomUrl(roomId, encryptionSystem, roomName, viaServers)}`;
}
/**
* Returns a relative URL to that will load Element Call with the given room
* @param roomId ID of the room
* @param encryptionSystem what encryption (or EncryptionSystem.Unencrypted) the room uses
* @param roomName Name of the room
* @param viaServers Optional list of servers to include as 'via' parameters in the URL
*/
export function getRelativeRoomUrl(
roomId: string,
encryptionSystem: EncryptionSystem,
roomName?: string,
viaServers?: string[],
): string {
const roomPart = roomName
? "/" + roomAliasLocalpartFromRoomName(roomName)
: "";
return `/room/#${roomPart}?${generateUrlSearchParams(roomId, encryptionSystem, viaServers).toString()}`;
}
/**
* Perform a network operation with retries on ConnectionError.
* If the error is not retryable, or the max number of retries is reached, the error is rethrown.
* Supports handling of matrix quotas.
*/
export async function doNetworkOperationWithRetry<T>(
operation: () => Promise<T>,
): Promise<T> {
let currentRetryCount = 0;
// eslint-disable-next-line no-constant-condition
while (true) {
try {
return await operation();
} catch (e) {
currentRetryCount++;
const backoff = calculateRetryBackoff(e, currentRetryCount, true);
if (backoff < 0) {
// Max number of retries reached, or error is not retryable. rethrow the error
throw e;
}
// wait for the specified time and then retry the request
await sleep(backoff);
}
}
}