Files
element-call-Github/src/components/MediaMuteAndSwitchButton.stories.tsx
T
fkwpandClaude Opus 5 e3aaad8615 Let a user remove a background they added
- A cross where the tick would be, on hovering one of their own images
- Not offered on the one in force: that is what they are wearing, and
  taking it away would leave them with nothing chosen (FR-025)
- Delete or Backspace on a focused tile does the same, announced through
  aria-keyshortcuts. The cross is drawn rather than focusable: a control
  inside a menu item is invalid, and the item is what the arrows walk
- Covered by a story: the one in force offers no removal, the others say
  Delete and answer to it

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-17 23:01:54 +02:00

963 lines
34 KiB
TypeScript

/*
Copyright 2026 Element Creations Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
*/
import { fn, userEvent, waitFor, within, expect } from "storybook/test";
import { useEffect, useState, type FC, type JSX, type ReactNode } from "react";
import type { Meta, StoryObj } from "@storybook/react-vite";
import { MediaMuteAndSwitchButton } from "./MediaMuteAndSwitchButton";
import styles from "./MediaMuteAndSwitchButton.module.css";
import meterStyles from "./MicrophoneLevelMeter.module.css";
import { MediaDevicesContext } from "../MediaDevicesContext";
import { RootElementProvider } from "../RootElementContext";
import { MediaDevices } from "../state/MediaDevices";
import { globalScope } from "../state/ObservableScope";
const mediaDevices = new MediaDevices(globalScope, {
controlledAudioDevices: false,
});
/**
* Gives these stories a microphone to read.
*
* The menu opens a capture of whichever device it has been told is selected,
* and the devices in a story are invented: asking for one by an id no hardware
* answers to fails, and the meter reports that — correctly — as there being no
* microphone. So the story provides one rather than borrowing the machine's: a
* wavering tone played into a real MediaStream, which the meter then runs its
* own analyser over. Nothing here stands in for the meter itself.
*/
const WithAMicrophone: FC<{ children: ReactNode }> = ({ children }) => {
useEffect(() => {
const context = new AudioContext();
const microphone = context.createMediaStreamDestination();
const tone = context.createOscillator();
const loudness = context.createGain();
// Swinging between about a third and two thirds of the range, so the meter
// reads as something live rather than as a level someone pinned there.
const swing = context.createOscillator();
const depth = context.createGain();
loudness.gain.value = 0.25;
depth.gain.value = 0.2;
swing.frequency.value = 0.6;
tone.frequency.value = 220;
swing.connect(depth).connect(loudness.gain);
tone.connect(loudness).connect(microphone);
tone.start();
swing.start();
const devices = navigator.mediaDevices;
const openedForReal = devices.getUserMedia.bind(devices);
const opened = Promise.resolve(microphone.stream);
// A fresh clone each time, so that a caller stopping its tracks when it is
// done does not take the microphone away from the next one.
devices.getUserMedia = async (): Promise<MediaStream> =>
(await opened).clone();
return (): void => {
devices.getUserMedia = openedForReal;
tone.stop();
swing.stop();
void context.close();
};
}, []);
return <>{children}</>;
};
/**
* Gives these stories the call area the menu belongs to.
*
* The menu sizes its device list against the space Element Call is drawn in,
* and takes that from a provider. Without one it falls back to the document
* body — which in a story is the whole of Storybook's frame, so the list is
* bounded by something far larger than the story it is drawn in and runs off
* the top of the canvas. Supplying a root is the same courtesy as supplying the
* devices: the story stands in for the call, so it has to say how big it is.
*/
const WithACallArea: FC<{ children: ReactNode }> = ({ children }) => {
const [callArea, setCallArea] = useState<HTMLElement | null>(null);
return (
<div
ref={setCallArea}
style={{
// The size of a call, not of a thumbnail: the device list is bounded to
// a share of this, so a small area makes even a two-device menu scroll,
// which no real call does. Tall enough to leave the menu room to open
// upward and still be wholly on screen in the story's frame.
blockSize: 720,
display: "flex",
alignItems: "flex-end",
justifyContent: "center",
}}
>
{callArea !== null && (
<RootElementProvider value={callArea}>{children}</RootElementProvider>
)}
</div>
);
};
const meta = {
component: MediaMuteAndSwitchButton,
decorators: [
(Story): JSX.Element => (
<MediaDevicesContext value={mediaDevices}>
<WithACallArea>
<WithAMicrophone>
<Story />
</WithAMicrophone>
</WithACallArea>
</MediaDevicesContext>
),
],
} satisfies Meta<typeof MediaMuteAndSwitchButton>;
export default meta;
type Story = StoryObj<typeof meta>;
export const Default: Story = {
args: {
title: "SomeMenu",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Option 1" }, id: "1" },
{ label: { type: "name", name: "Option 2" }, id: "2" },
],
selectedOption: "1",
// The audio menu always has a speaker section: the footer hands it an
// output list whenever it draws the chevron at all, so a microphone menu
// with no speakers in it is a shape nothing in the app produces. Set here
// rather than in each story, since the others build on these.
outputOptions: [
{ label: { type: "default", name: "Built-in Output" }, id: "default" },
{ label: { type: "name", name: "Headset" }, id: "spk2" },
],
selectedOutputOption: "default",
onSelectOutput: fn(),
onMuteClick: fn(),
onSelect: fn(),
},
};
export const AudioMute: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: false,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "1" },
{ label: { type: "name", name: "Microphone 2" }, id: "2" },
],
videoBlurEnabled: true,
videoBlurToggleClick: fn(),
selectedOption: "2",
},
play: async ({ args, canvasElement }) => {
const canvas = within(canvasElement);
// Both the mute button and the chevron trigger currently share the aria-label "Edit"
// (both are TODO placeholders in the component). The mute button is first in the DOM.
const muteButton = canvas.getByTestId("incall_mute");
await userEvent.click(muteButton);
await expect(args.onMuteClick).toHaveBeenCalled();
},
};
export const AudioUnmute: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "1" },
{ label: { type: "name", name: "Microphone 2" }, id: "2" },
],
selectedOption: "2",
},
};
export const VideoMute: Story = {
args: {
title: "Camera",
iconsAndLabels: "video",
enabled: false,
options: [
{ label: { type: "name", name: "Camera 1" }, id: "1" },
{ label: { type: "name", name: "Camera 2" }, id: "2" },
],
selectedOption: "1",
},
};
export const VideoUnmute: Story = {
args: {
title: "Camera",
iconsAndLabels: "video",
enabled: true,
options: [
{ label: { type: "name", name: "Camera 1" }, id: "1" },
{ label: { type: "name", name: "Camera 2" }, id: "2" },
],
videoBlurEnabled: true,
videoBlurToggleClick: fn(),
selectedOption: "2",
},
};
export const SpeakerAndMicrophoneSections: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "mic1" },
{ label: { type: "name", name: "Microphone 2" }, id: "mic2" },
],
selectedOption: "mic1",
outputOptions: [
{ label: { type: "default", name: "Built-in Output" }, id: "default" },
{ label: { type: "name", name: "Headset" }, id: "spk2" },
],
selectedOutputOption: "default",
onSelectOutput: fn(),
},
play: async ({ args, canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const headset = await within(document.body).findByRole("menuitemradio", {
name: "Headset",
});
await userEvent.click(headset);
await expect(args.onSelectOutput).toHaveBeenCalledWith("spk2");
// A handful of devices fits: only a list longer than the space it is given
// scrolls, and a menu that scrolled at four devices would be bounded by
// something far smaller than the call it is drawn in.
const list = document.body.querySelector<HTMLElement>(
`.${styles.deviceList}`,
)!;
await expect(list.scrollHeight).toBe(list.clientHeight);
// Each section is headed by its own rule, running the full width of the
// menu rather than inset — and nothing divides the sections besides.
const menu = document.body.querySelector("[role='menu']")!;
await expect(
document.body.querySelectorAll("[role='separator']"),
).toHaveLength(0);
const headings = document.body.querySelectorAll<HTMLElement>(
`.${styles.sectionHeading}`,
);
await expect(headings).toHaveLength(2);
const frame = menu.getBoundingClientRect();
for (const heading of headings) {
const rule = heading.querySelector("h3")!;
await expect(
Number.parseFloat(getComputedStyle(rule).borderBottomWidth),
).toBeGreaterThan(0);
// Edge to edge, stopping only where the menu's frame is drawn.
const box = rule.getBoundingClientRect();
await expect(box.left - frame.left).toBeLessThanOrEqual(2);
await expect(frame.right - box.right).toBeLessThanOrEqual(2);
}
// A section's first device sits further below the rule than it does from
// the menu's edge. Stated as the relationship rather than a number: what
// the design asks for is the asymmetry, and Compound's own heading margin
// alone would make the two equal.
const control = document.body.querySelector("input[type='radio']")!;
const ruleBottom = headings[0]
.querySelector("h3")!
.getBoundingClientRect().bottom;
const box = control.getBoundingClientRect();
await expect(box.top - ruleBottom).toBeGreaterThan(box.left - frame.left);
// And one section stands further from the one above it than a heading does
// from its own first device — again the relationship, not a number.
const groups = document.body.querySelectorAll("[role='group']");
const speakers = groups[0].querySelectorAll("input[type='radio']");
const lastSpeaker = speakers[speakers.length - 1].getBoundingClientRect();
const nextHeading = groups[1]!.querySelector("h3")!.getBoundingClientRect();
await expect(nextHeading.top - lastSpeaker.bottom).toBeGreaterThan(
box.top - ruleBottom,
);
},
};
export const OutputCannotBeChosen: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "mic1" },
{ label: { type: "name", name: "Microphone 2" }, id: "mic2" },
],
selectedOption: "mic1",
outputOptions: [
{ label: { type: "name", name: "Speakers" }, id: "spk1" },
{ label: { type: "name", name: "Headset" }, id: "spk2" },
],
selectedOutputOption: "spk1",
// No callback: the speakers are listed, but none can be picked.
onSelectOutput: undefined,
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const speakers = await within(document.body).findByRole("menuitemradio", {
name: "Speakers",
});
await expect(speakers).toHaveAttribute("aria-disabled", "true");
},
};
export const OnlyOneDevice: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [{ label: { type: "name", name: "Microphone 1" }, id: "mic1" }],
selectedOption: "mic1",
outputOptions: [{ label: { type: "name", name: "Speakers" }, id: "spk1" }],
selectedOutputOption: "spk1",
onSelectOutput: fn(),
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
// Shown rather than hidden, so the menu keeps its shape everywhere.
const only = await within(document.body).findByRole("menuitemradio", {
name: "Microphone 1",
});
await expect(only).toHaveAttribute("aria-disabled", "true");
},
};
/**
* A device has been asked for and has not arrived. Nothing in either section
* can be picked until it does, so a second request cannot overtake the first.
*/
export const SelectionSettling: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "mic1" },
{ label: { type: "name", name: "Microphone 2" }, id: "mic2" },
],
selectedOption: "mic1",
outputOptions: [
{ label: { type: "name", name: "Speakers" }, id: "spk1" },
{ label: { type: "name", name: "Headset" }, id: "spk2" },
],
selectedOutputOption: "spk1",
onSelectOutput: fn(),
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const menu = within(document.body);
// The story never changes `selectedOption`, which is what a device that has
// not taken effect yet looks like from here.
await userEvent.click(
await menu.findByRole("menuitemradio", { name: "Microphone 2" }),
);
await expect(await menu.findByLabelText("Activating…")).toBeVisible();
for (const item of menu.getAllByRole("menuitemradio"))
await expect(item).toHaveAttribute("aria-disabled", "true");
},
};
/**
* The focus ring belongs to the keyboard. Radix focuses whatever the pointer is
* over, so a ring that followed focus alone would trail the mouse.
*
* Asserted on the painted outline rather than on `data-focus-modality`: the
* attribute is what the stylesheet keys off, so asserting it would pass even
* with the rule deleted.
*/
export const KeyboardFocusRing: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "mic1" },
{ label: { type: "name", name: "Microphone 2" }, id: "mic2" },
],
selectedOption: "mic1",
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const menu = within(document.body);
const first = await menu.findByRole("menuitemradio", {
name: "Microphone 1",
});
// Opened by pointer: no ring, even though Radix has moved focus.
await expect(outlineWidth(first)).toBe(0);
await userEvent.keyboard("{ArrowDown}");
const focused = document.activeElement as HTMLElement;
await expect(focused).toHaveRole("menuitemradio");
await expect(outlineWidth(focused)).toBeGreaterThan(0);
// And the pointer takes it away again.
await userEvent.hover(first);
await expect(outlineWidth(document.activeElement as HTMLElement)).toBe(0);
},
};
/**
* More devices than the menu can show. The list scrolls, and the meter stays at
* the foot of the Microphone section rather than scrolling away with it.
*/
export const ManyDevices: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: Array.from({ length: 20 }, (_, i) => ({
label: { type: "name" as const, name: `Microphone ${i + 1}` },
id: `mic${i + 1}`,
})),
selectedOption: "mic1",
outputOptions: Array.from({ length: 6 }, (_, i) => ({
label: { type: "name" as const, name: `Speaker ${i + 1}` },
id: `spk${i + 1}`,
})),
selectedOutputOption: "spk1",
onSelectOutput: fn(),
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const menu = within(document.body);
// The scroll container and the opaque sticky wrapper, named rather than
// walked: the nesting between them is layout, and it moves. The wrapper
// rather than the meter itself, because this story is about where the meter
// sits, not what it reads — without a fake microphone, as on WebKit, it
// says it has no permission instead of showing a level.
const list = document.body.querySelector<HTMLElement>(
`.${styles.deviceList}`,
)!;
const sticky = await waitFor(() => {
const element = document.body.querySelector<HTMLElement>(
`.${styles.stickyMeter}`,
);
if (element === null) throw new Error("the meter has not rendered yet");
return element;
});
await expect(list.scrollHeight).toBeGreaterThan(list.clientHeight);
// Scrolled so the Microphone section starts at the top of the scrollport.
// Its devices then run past the bottom, which is the position that tells a
// pinned meter from one that simply happens to be the last element: at the
// very bottom of the list the two look identical.
const group = await menu.findByRole("group", { name: "Microphone" });
list.scrollTop +=
group.getBoundingClientRect().top - list.getBoundingClientRect().top;
await expect(list.scrollTop + list.clientHeight).toBeLessThan(
list.scrollHeight,
);
const scrollport = list.getBoundingClientRect();
const pinned = sticky.getBoundingClientRect();
await expect(pinned.bottom).toBeLessThanOrEqual(scrollport.bottom + 1);
await expect(pinned.top).toBeGreaterThanOrEqual(scrollport.top - 1);
// The whole menu is on screen. It opens upward from the foot of the call,
// so a list bounded by something bigger than the call — the document, say —
// runs off the top and takes the speakers with it.
const frame = document.body
.querySelector("[role='menu']")!
.getBoundingClientRect();
await expect(frame.top).toBeGreaterThanOrEqual(0);
await expect(frame.bottom).toBeLessThanOrEqual(window.innerHeight + 1);
// The meter is the one opaque thing in the menu, so it is the one thing
// that can cover the frame. Its box has to stay inside the menu's own. The
// paint itself needs a screenshot; this pins the geometry that decides it.
await expect(pinned.left).toBeGreaterThan(frame.left);
await expect(pinned.right).toBeLessThan(frame.right);
},
};
/** The painted outline width, in pixels, however the stylesheet spells it. */
function outlineWidth(element: HTMLElement): number {
const { outlineStyle, outlineWidth } = getComputedStyle(element);
if (outlineStyle === "none") return 0;
return Number.parseFloat(outlineWidth) || 0;
}
/**
* A platform that enumerates no output devices and offers no way to choose one
* — Safari. The section still names where audio is going, disabled, rather than
* leaving a heading with nothing under it.
*/
export const OutputNotEnumerated: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "mic1" },
{ label: { type: "name", name: "Microphone 2" }, id: "mic2" },
],
selectedOption: "mic1",
outputOptions: [],
selectedOutputOption: undefined,
onSelectOutput: undefined,
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const speakers = await within(document.body).findByRole("menuitemradio", {
name: "Default",
});
await expect(speakers).toHaveAttribute("aria-disabled", "true");
},
};
/**
* The level meter's icon sits on the same centre line as the radio controls of
* the devices above it.
*
* Held here because it is a fact about two components side by side, and because
* layout decides it: the meter's row is inset to keep the menu's frame clear,
* and its icon is a different size from a radio control, so the padding that
* lines them up is arithmetic that would otherwise go stale in silence.
*/
export const MeterAlignsWithTheDeviceRows: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: [
{ label: { type: "name", name: "Microphone 1" }, id: "mic1" },
{ label: { type: "name", name: "Microphone 2" }, id: "mic2" },
],
selectedOption: "mic1",
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const menu = document.body.querySelector("[role='menu']")!;
const radio = menu.querySelector("input[type='radio']")!;
const icon = await waitFor(() => {
const element = document.body.querySelector(`.${meterStyles.icon}`);
if (element === null) throw new Error("the meter has not rendered yet");
return element;
});
// A pixel of slack, for subpixel layout.
await expect(Math.abs(centre(icon) - centre(radio))).toBeLessThanOrEqual(1);
},
};
/** Where an element sits on the inline axis, at its middle. */
function centre(element: Element): number {
const box = element.getBoundingClientRect();
return box.left + box.width / 2;
}
/**
* Walking the device list with the keyboard, all the way to the last entry.
*
* The level meter stands over the foot of the list, so a row scrolled flush to
* the bottom edge arrives underneath it and can only half be read. Nothing in
* the DOM says an element is covered, so this compares where the two were
* actually drawn.
*/
export const KeyboardReachesEveryDevice: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
// Enough of them that the list scrolls well past its own height, so that
// arrowing back up has to scroll too — which is where the heading can hide
// a row, as the meter can on the way down.
options: Array.from({ length: 20 }, (_, i) => ({
label: { type: "name" as const, name: `Microphone ${i + 1}` },
id: `mic${i + 1}`,
})),
selectedOption: "mic1",
outputOptions: Array.from({ length: 4 }, (_, i) => ({
label: { type: "name" as const, name: `Speaker ${i + 1}` },
id: `spk${i + 1}`,
})),
selectedOutputOption: "spk1",
onSelectOutput: fn(),
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const meter = await waitFor(() => {
const element = document.body.querySelector<HTMLElement>(
`.${styles.stickyMeter}`,
);
if (element === null) throw new Error("the meter has not rendered yet");
return element;
});
// Everything that is drawn over the scrolling list: a heading holds the top
// while its section is in view, the meter holds the foot.
const overlays = [
meter,
...document.body.querySelectorAll<HTMLElement>(
`.${styles.sectionHeading}`,
),
];
const items = within(document.body).getAllByRole("menuitemradio");
// Down to the last device, as someone reading the list would, and back up
// again: a row can be hidden at either end.
for (const key of ["{ArrowDown}", "{ArrowUp}"])
for (let i = 0; i < items.length; i++) {
await userEvent.keyboard(key);
const focused = document.activeElement as HTMLElement;
await expect(focused).toHaveRole("menuitemradio");
// Nothing is drawn over the row the keyboard has just reached. Stated
// as overlap rather than as an edge, because whether a heading is in
// the way depends on whether its section is still on screen.
await expect(overlapping(focused, overlays)).toBeLessThanOrEqual(1);
}
},
};
/**
* A long list scrolled well into the microphones.
*
* The heading of the section you are in stays at the top of the list, so it is
* always clear which kind of device the rows below are. It leaves with its own
* section rather than stacking with the next one.
*/
export const HeadingsStayWhileScrolling: Story = {
args: {
...Default.args,
title: "Microphone",
iconsAndLabels: "audio",
enabled: true,
options: Array.from({ length: 20 }, (_, i) => ({
label: { type: "name" as const, name: `Microphone ${i + 1}` },
id: `mic${i + 1}`,
})),
selectedOption: "mic1",
outputOptions: Array.from({ length: 4 }, (_, i) => ({
label: { type: "name" as const, name: `Speaker ${i + 1}` },
id: `spk${i + 1}`,
})),
selectedOutputOption: "spk1",
onSelectOutput: fn(),
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Microphone" }));
const menu = within(document.body);
const list = document.body.querySelector<HTMLElement>(
`.${styles.deviceList}`,
)!;
const group = await menu.findByRole("group", { name: "Microphone" });
// By class, not role: the heading is aria-hidden decoration, because the
// group it belongs to is what carries the name.
const heading = group.querySelector<HTMLElement>(
`.${styles.sectionHeading}`,
)!;
// Far enough in that the heading's own place in the list is well above the
// top of the scrollport: it is only still on screen if it is stuck there.
list.scrollTop +=
group.getBoundingClientRect().top - list.getBoundingClientRect().top + 80;
const scrollport = list.getBoundingClientRect();
await expect(heading.getBoundingClientRect().top).toBeLessThanOrEqual(
scrollport.top + 2,
);
await expect(heading.getBoundingClientRect().bottom).toBeGreaterThan(
scrollport.top,
);
// And it keeps clear of the menu's frame, as the meter does.
const frame = document.body
.querySelector("[role='menu']")!
.getBoundingClientRect();
await expect(heading.getBoundingClientRect().left).toBeGreaterThan(
frame.left,
);
},
};
/**
* How far an element is covered, in pixels, by the most overlapping of others.
*
* Nothing in the DOM says an element is obscured, and an element scrolled flush
* to an edge of its container looks no different there from one a sticky
* heading is sitting on top of. The boxes are the only witness.
*/
function overlapping(element: Element, overlays: Element[]): number {
const box = element.getBoundingClientRect();
return overlays.reduce((worst, overlay) => {
const over = overlay.getBoundingClientRect();
const shared =
Math.min(box.bottom, over.bottom) - Math.max(box.top, over.top);
return Math.max(worst, shared);
}, 0);
}
/**
* The camera menu's blur toggle, which the keyboard reaches after the cameras.
*
* It is a checkbox item and a child of the menu rather than of the device list,
* so a focus ring hung on the list alone left it with the browser's own —
* which follows the pointer, and is what the ring exists to replace.
*/
export const FocusRingCoversTheBlurToggle: Story = {
args: {
...VideoUnmute.args,
iconsAndLabels: "video",
videoBlurEnabled: false,
videoBlurToggleClick: fn(),
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Camera" }));
const toggle = await within(document.body).findByRole("menuitemcheckbox", {
name: /Blur background/,
});
// Arrowed down past the cameras to the toggle, which is the last thing in
// the menu.
for (let i = 0; i < 6 && document.activeElement !== toggle; i++)
await userEvent.keyboard("{ArrowDown}");
await expect(document.activeElement).toBe(toggle);
// The same ring the device rows get.
await expect(outlineWidth(toggle)).toBeGreaterThan(0);
// And the pointer takes it away again, with the toggle still focused — so
// there is something to light up and it is not lit.
await userEvent.hover(toggle);
await expect(document.activeElement).toBe(toggle);
await expect(outlineWidth(toggle)).toBe(0);
},
};
/**
* Stand-in background art, drawn here rather than imported, so these stories
* carry no asset of their own. The shipped images do not exist yet.
*/
const swatch = (from: string, to: string): string =>
`data:image/svg+xml;utf8,${encodeURIComponent(
`<svg xmlns="http://www.w3.org/2000/svg" width="80" height="60">` +
`<defs><linearGradient id="g" x1="0" y1="0" x2="1" y2="1">` +
`<stop offset="0" stop-color="${from}"/>` +
`<stop offset="1" stop-color="${to}"/></linearGradient></defs>` +
`<rect width="80" height="60" fill="url(#g)"/></svg>`,
)}`;
const backgroundEffects = [
{ id: "none", label: "None", kind: "none" as const },
{ id: "blur", label: "Blur", kind: "blur" as const },
{
id: "indoor",
label: "Indoor",
kind: "image" as const,
imageUrl: swatch("#d8c9a8", "#8a6f4a"),
},
{
id: "outdoor",
label: "Outdoor",
kind: "image" as const,
imageUrl: swatch("#9fd0e8", "#2f6f4f"),
},
];
/**
* The camera menu's Background effects section: no effect, blur, the shipped
* images, and the tile for adding your own.
*/
export const BackgroundEffects: Story = {
args: {
title: "Camera",
iconsAndLabels: "video",
enabled: true,
options: [
{ label: { type: "name", name: "Camera 1" }, id: "1" },
{ label: { type: "name", name: "Camera 2" }, id: "2" },
],
selectedOption: "1",
onSelect: fn(),
backgroundEffects,
selectedBackgroundEffect: "none",
onSelectBackgroundEffect: fn(),
onAddBackgroundImage: fn(),
},
play: async ({ args, canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Camera" }));
const blur = await within(document.body).findByRole("menuitemradio", {
name: "Blur",
});
await userEvent.click(blur);
await expect(args.onSelectBackgroundEffect).toHaveBeenCalledWith("blur");
},
};
/** An image is in force, so the grid marks it rather than no effect. */
export const BackgroundImageChosen: Story = {
args: {
...BackgroundEffects.args,
selectedBackgroundEffect: "outdoor",
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Camera" }));
const chosen = await within(document.body).findByRole("menuitemradio", {
name: "Outdoor",
});
// The selection is announced, not only drawn.
await expect(chosen).toHaveAttribute("aria-checked", "true");
},
};
/**
* Where the browser or device cannot run background processing. The section
* keeps its shape and its tiles, and none of them can be chosen.
*/
export const BackgroundEffectsUnavailable: Story = {
args: {
...BackgroundEffects.args,
onSelectBackgroundEffect: undefined,
onAddBackgroundImage: undefined,
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Camera" }));
const blur = await within(document.body).findByRole("menuitemradio", {
name: "Blur",
});
await waitFor(async () =>
expect(blur).toHaveAttribute("aria-disabled", "true"),
);
// No effect needs no background processing, so it stays choosable.
const none = await within(document.body).findByRole("menuitemradio", {
name: "None",
});
await expect(none).not.toHaveAttribute("aria-disabled", "true");
},
};
/**
* A device name long enough to set the menu's width, so the tiles are seen at
* the widest the menu gets rather than only at the narrowest.
*/
export const BackgroundEffectsWithALongDeviceName: Story = {
args: {
...BackgroundEffects.args,
options: [
{
label: {
type: "name",
name: "Logitech BRIO 4K Ultra HD Pro Business Webcam (046d:085e)",
},
id: "1",
},
{ label: { type: "name", name: "Camera 2" }, id: "2" },
],
selectedOption: "1",
},
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Camera" }));
const none = await within(document.body).findByRole("menuitemradio", {
name: "None",
});
// Three tiles to a row however wide the name makes the menu.
const grid = none.parentElement!;
await expect(getComputedStyle(grid).gridTemplateColumns.split(" ")).toHaveLength(3);
},
};
/**
* Backgrounds the user added are theirs to remove — except the one in force,
* which is what they are wearing.
*/
export const AddedBackgroundsCanBeRemoved: Story = {
args: {
...BackgroundEffects.args,
backgroundEffects: [
...backgroundEffects,
{
id: "added:one",
label: "Background 3",
kind: "image" as const,
imageUrl: swatch("#c2410c", "#7c2d12"),
removable: true,
},
{
id: "added:two",
label: "Background 4",
kind: "image" as const,
imageUrl: swatch("#1d4ed8", "#172554"),
removable: true,
},
],
selectedBackgroundEffect: "added:one",
onRemoveBackgroundEffect: fn(),
},
play: async ({ args, canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("button", { name: "Camera" }));
const body = within(document.body);
// The one in force offers no removal.
const inForce = await body.findByRole("menuitemradio", {
name: "Background 3",
});
await expect(inForce).not.toHaveAttribute("aria-keyshortcuts");
// The other does, and says so, and Delete reaches it from the keyboard.
const other = await body.findByRole("menuitemradio", {
name: "Background 4",
});
await expect(other).toHaveAttribute("aria-keyshortcuts", "Delete");
other.focus();
await userEvent.keyboard("{Delete}");
await expect(args.onRemoveBackgroundEffect).toHaveBeenCalledWith(
"added:two",
);
},
};