Files
element-call-Github/src/room/CallEventAudioRenderer.tsx
2024-12-03 14:04:54 +00:00

84 lines
2.2 KiB
TypeScript

/*
Copyright 2024 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only
Please see LICENSE in the repository root for full details.
*/
import { ReactNode, useEffect } from "react";
import { debounce, filter, interval, skip, throttle } from "rxjs";
import { CallViewModel } from "../state/CallViewModel";
import joinCallSoundMp3 from "../sound/join_call.mp3";
import joinCallSoundOgg from "../sound/join_call.ogg";
import leftCallSoundMp3 from "../sound/left_call.mp3";
import leftCallSoundOgg from "../sound/left_call.ogg";
import { prefetchSounds, useAudioContext } from "../useAudioContext";
// Do not play any sounds if the participant count has exceeded this
// number.
export const MAX_PARTICIPANT_COUNT_FOR_SOUND = 8;
export const THROTTLE_SOUND_EFFECT_MS = 500;
export const DEBOUNCE_SOUND_EFFECT_MS = 150;
const Sounds = prefetchSounds({
join: {
mp3: joinCallSoundMp3,
ogg: joinCallSoundOgg,
},
left: {
mp3: leftCallSoundMp3,
ogg: leftCallSoundOgg,
},
});
export function CallEventAudioRenderer({
vm,
}: {
vm: CallViewModel;
}): ReactNode {
const audioEngineCtx = useAudioContext({
sounds: Sounds,
latencyHint: "interactive",
});
useEffect(() => {
if (!audioEngineCtx) {
return;
}
const joinSub = vm.memberChanges
.pipe(
filter(
({ joined, ids }) =>
ids.length <= MAX_PARTICIPANT_COUNT_FOR_SOUND && joined.length > 0,
),
throttle((_) => interval(THROTTLE_SOUND_EFFECT_MS)),
debounce((_) => interval(DEBOUNCE_SOUND_EFFECT_MS)),
)
.subscribe((prev) => {
console.log("Playing join sound for", ...prev.joined, "|", prev);
audioEngineCtx.playSound("join");
});
const leftSub = vm.memberChanges
.pipe(
filter(
({ ids, left }) =>
ids.length <= MAX_PARTICIPANT_COUNT_FOR_SOUND && left.length > 0,
),
throttle((_) => interval(THROTTLE_SOUND_EFFECT_MS)),
debounce((_) => interval(DEBOUNCE_SOUND_EFFECT_MS)),
)
.subscribe(() => {
audioEngineCtx.playSound("left");
});
return (): void => {
joinSub.unsubscribe();
leftSub.unsubscribe();
};
}, [audioEngineCtx, vm]);
return <></>;
}